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    Open CASCADE Technology
    7.3.0
    
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Generic 3-components vector. To be used as RGB color pixel or XYZ 3D-point. The main target for this class - to handle raw low-level arrays (from/to graphic driver etc.). More...
#include <NCollection_Vec3.hxx>
Public Member Functions | |
| NCollection_Vec3 () | |
| Empty constructor. Construct the zero vector.  More... | |
| NCollection_Vec3 (Element_t theValue) | |
| Initialize ALL components of vector within specified value.  More... | |
| NCollection_Vec3 (const Element_t theX, const Element_t theY, const Element_t theZ) | |
| Per-component constructor.  More... | |
| NCollection_Vec3 (const NCollection_Vec2< Element_t > &theVec2) | |
| Constructor from 2-components vector.  More... | |
| void | SetValues (const Element_t theX, const Element_t theY, const Element_t theZ) | 
| Assign new values to the vector.  More... | |
| Element_t | x () const | 
| Alias to 1st component as X coordinate in XYZ.  More... | |
| Element_t | r () const | 
| Alias to 1st component as RED channel in RGB.  More... | |
| Element_t | y () const | 
| Alias to 2nd component as Y coordinate in XYZ.  More... | |
| Element_t | g () const | 
| Alias to 2nd component as GREEN channel in RGB.  More... | |
| Element_t | z () const | 
| Alias to 3rd component as Z coordinate in XYZ.  More... | |
| Element_t | b () const | 
| Alias to 3rd component as BLUE channel in RGB.  More... | |
| Element_t & | x () | 
| Alias to 1st component as X coordinate in XYZ.  More... | |
| Element_t & | r () | 
| Alias to 1st component as RED channel in RGB.  More... | |
| Element_t & | y () | 
| Alias to 2nd component as Y coordinate in XYZ.  More... | |
| Element_t & | g () | 
| Alias to 2nd component as GREEN channel in RGB.  More... | |
| Element_t & | z () | 
| Alias to 3rd component as Z coordinate in XYZ.  More... | |
| Element_t & | b () | 
| Alias to 3rd component as BLUE channel in RGB.  More... | |
| NCollection_Vec2< Element_t > & | xy () | 
| NCollection_Vec2< Element_t > & | yz () | 
| bool | IsEqual (const NCollection_Vec3 &theOther) const | 
| Check this vector with another vector for equality (without tolerance!).  More... | |
| bool | operator== (const NCollection_Vec3 &theOther) | 
| Check this vector with another vector for equality (without tolerance!).  More... | |
| bool | operator== (const NCollection_Vec3 &theOther) const | 
| bool | operator!= (const NCollection_Vec3 &theOther) | 
| Check this vector with another vector for non-equality (without tolerance!).  More... | |
| bool | operator!= (const NCollection_Vec3 &theOther) const | 
| const Element_t * | GetData () const | 
| Raw access to the data (for OpenGL exchange).  More... | |
| Element_t * | ChangeData () | 
| operator const Element_t * () const | |
| operator Element_t * () | |
| NCollection_Vec3 & | operator+= (const NCollection_Vec3 &theAdd) | 
| Compute per-component summary.  More... | |
| NCollection_Vec3 | operator- () const | 
| Unary -.  More... | |
| NCollection_Vec3 & | operator-= (const NCollection_Vec3 &theDec) | 
| Compute per-component subtraction.  More... | |
| void | Multiply (const Element_t theFactor) | 
| Compute per-component multiplication by scale factor.  More... | |
| NCollection_Vec3 & | operator*= (const NCollection_Vec3 &theRight) | 
| Compute per-component multiplication.  More... | |
| NCollection_Vec3 & | operator*= (const Element_t theFactor) | 
| Compute per-component multiplication by scale factor.  More... | |
| NCollection_Vec3 | operator* (const Element_t theFactor) const | 
| Compute per-component multiplication by scale factor.  More... | |
| NCollection_Vec3 | Multiplied (const Element_t theFactor) const | 
| Compute per-component multiplication by scale factor.  More... | |
| NCollection_Vec3 | cwiseMin (const NCollection_Vec3 &theVec) const | 
| Compute component-wise minimum of two vectors.  More... | |
| NCollection_Vec3 | cwiseMax (const NCollection_Vec3 &theVec) const | 
| Compute component-wise maximum of two vectors.  More... | |
| NCollection_Vec3 | cwiseAbs () const | 
| Compute component-wise modulus of the vector.  More... | |
| Element_t | maxComp () const | 
| Compute maximum component of the vector.  More... | |
| Element_t | minComp () const | 
| Compute minimum component of the vector.  More... | |
| NCollection_Vec3 & | operator/= (const Element_t theInvFactor) | 
| Compute per-component division by scale factor.  More... | |
| NCollection_Vec3 | operator/ (const Element_t theInvFactor) | 
| Compute per-component division by scale factor.  More... | |
| Element_t | Dot (const NCollection_Vec3 &theOther) const | 
| Computes the dot product.  More... | |
| Element_t | Modulus () const | 
| Computes the vector modulus (magnitude, length).  More... | |
| Element_t | SquareModulus () const | 
| Computes the square of vector modulus (magnitude, length). This method may be used for performance tricks.  More... | |
| void | Normalize () | 
| Normalize the vector.  More... | |
| NCollection_Vec3 | Normalized () const | 
| Normalize the vector.  More... | |
| template<> | |
| NCollection_Vec3< float > & | operator/= (const float theInvFactor) | 
| Optimized concretization for float type.  More... | |
| template<> | |
| NCollection_Vec3< double > & | operator/= (const double theInvFactor) | 
| Optimized concretization for double type.  More... | |
Static Public Member Functions | |
| static int | Length () | 
| Returns the number of components.  More... | |
| static NCollection_Vec3 | Cross (const NCollection_Vec3 &theVec1, const NCollection_Vec3 &theVec2) | 
| Computes the cross product.  More... | |
| static NCollection_Vec3 | GetLERP (const NCollection_Vec3 &theFrom, const NCollection_Vec3 &theTo, const Element_t theT) | 
| Compute linear interpolation between to vectors.  More... | |
| static NCollection_Vec3 | DX () | 
| Constuct DX unit vector.  More... | |
| static NCollection_Vec3 | DY () | 
| Constuct DY unit vector.  More... | |
| static NCollection_Vec3 | DZ () | 
| Constuct DZ unit vector.  More... | |
Friends | |
| NCollection_Vec3 | operator+ (const NCollection_Vec3 &theLeft, const NCollection_Vec3 &theRight) | 
| Compute per-component summary.  More... | |
| NCollection_Vec3 | operator- (const NCollection_Vec3 &theLeft, const NCollection_Vec3 &theRight) | 
| Compute per-component subtraction.  More... | |
| NCollection_Vec3 | operator* (const NCollection_Vec3 &theLeft, const NCollection_Vec3 &theRight) | 
| Compute per-component multiplication.  More... | |
Generic 3-components vector. To be used as RGB color pixel or XYZ 3D-point. The main target for this class - to handle raw low-level arrays (from/to graphic driver etc.).
      
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  inline | 
Empty constructor. Construct the zero vector.
      
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  inlineexplicit | 
Initialize ALL components of vector within specified value.
      
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  inlineexplicit | 
Per-component constructor.
      
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  inlineexplicit | 
Constructor from 2-components vector.
      
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  inline | 
Alias to 3rd component as BLUE channel in RGB.
      
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  inline | 
Alias to 3rd component as BLUE channel in RGB.
      
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  inline | 
      
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  inlinestatic | 
Computes the cross product.
      
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  inline | 
Compute component-wise modulus of the vector.
      
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  inline | 
Compute component-wise maximum of two vectors.
      
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  inline | 
Compute component-wise minimum of two vectors.
      
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  inline | 
Computes the dot product.
      
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  inlinestatic | 
Constuct DX unit vector.
      
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  inlinestatic | 
Constuct DY unit vector.
      
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  inlinestatic | 
Constuct DZ unit vector.
      
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  inline | 
Alias to 2nd component as GREEN channel in RGB.
      
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  inline | 
Alias to 2nd component as GREEN channel in RGB.
      
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  inline | 
Raw access to the data (for OpenGL exchange).
      
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  inlinestatic | 
Compute linear interpolation between to vectors.
| theT | - interpolation coefficient 0..1; | 
      
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  inline | 
Check this vector with another vector for equality (without tolerance!).
      
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  inlinestatic | 
Returns the number of components.
      
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  inline | 
Compute maximum component of the vector.
      
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  inline | 
Compute minimum component of the vector.
      
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  inline | 
Computes the vector modulus (magnitude, length).
      
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  inline | 
Compute per-component multiplication by scale factor.
      
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  inline | 
Compute per-component multiplication by scale factor.
      
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  inline | 
Normalize the vector.
      
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  inline | 
Normalize the vector.
      
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  inline | 
      
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  inline | 
      
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  inline | 
Check this vector with another vector for non-equality (without tolerance!).
      
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  inline | 
      
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  inline | 
Compute per-component multiplication by scale factor.
      
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  inline | 
Compute per-component multiplication.
      
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  inline | 
Compute per-component multiplication by scale factor.
      
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  inline | 
Compute per-component summary.
      
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  inline | 
Unary -.
      
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  inline | 
Compute per-component subtraction.
      
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  inline | 
Compute per-component division by scale factor.
      
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  inline | 
Compute per-component division by scale factor.
      
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  inline | 
Optimized concretization for float type.
      
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  inline | 
Optimized concretization for double type.
      
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  inline | 
Check this vector with another vector for equality (without tolerance!).
      
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  inline | 
      
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  inline | 
Alias to 1st component as RED channel in RGB.
      
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  inline | 
Alias to 1st component as RED channel in RGB.
      
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  inline | 
Assign new values to the vector.
      
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  inline | 
Computes the square of vector modulus (magnitude, length). This method may be used for performance tricks.
      
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  inline | 
Alias to 1st component as X coordinate in XYZ.
      
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  inline | 
Alias to 1st component as X coordinate in XYZ.
      
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  inline | 
      
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  inline | 
Alias to 2nd component as Y coordinate in XYZ.
      
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  inline | 
Alias to 2nd component as Y coordinate in XYZ.
      
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  inline | 
      
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  inline | 
Alias to 3rd component as Z coordinate in XYZ.
      
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  inline | 
Alias to 3rd component as Z coordinate in XYZ.
      
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  friend | 
Compute per-component multiplication.
      
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  friend | 
Compute per-component summary.
      
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  friend | 
Compute per-component subtraction.
 1.8.13