Open CASCADE Technology
7.3.0
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Software implementation for OpenGL matrix stack. More...
#include <OpenGl_MatrixState.hxx>
Public Member Functions | |
OpenGl_MatrixState () | |
Constructs matrix state object. More... | |
void | Push () |
Pushes current matrix into stack. More... | |
void | Pop () |
Pops matrix from stack to current. More... | |
const OpenGl::MatrixType< T >::Mat4 & | Current () |
void | SetCurrent (const typename OpenGl::MatrixType< T >::Mat4 &theNewCurrent) |
Sets given matrix as current. More... | |
OpenGl::MatrixType< T >::Mat4 & | ChangeCurrent () |
Change current matrix. More... | |
template<typename Other_t > | |
void | SetCurrent (const typename OpenGl::MatrixType< Other_t >::Mat4 &theNewCurrent) |
Sets given matrix as current. More... | |
void | SetIdentity () |
Sets current matrix to identity. More... | |
Software implementation for OpenGL matrix stack.
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Constructs matrix state object.
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Change current matrix.
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Pops matrix from stack to current.
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Pushes current matrix into stack.
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Sets given matrix as current.
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Sets given matrix as current.
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inline |
Sets current matrix to identity.