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Open CASCADE Technology
7.4.0
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#include <Graphic3d_BufferRange.hxx>#include <Graphic3d_Vec.hxx>#include <NCollection_Array1.hxx>#include <NCollection_Buffer.hxx>#include <Standard_NotImplemented.hxx>Data Structures | |
| struct | Graphic3d_Attribute |
| Vertex attribute definition. More... | |
| class | Graphic3d_Buffer |
| Buffer of vertex attributes. More... | |
Typedefs | |
| typedef NCollection_Array1< Graphic3d_Attribute > | Graphic3d_Array1OfAttribute |
Enumerations | |
| enum | Graphic3d_TypeOfAttribute { Graphic3d_TOA_POS = 0, Graphic3d_TOA_NORM, Graphic3d_TOA_UV, Graphic3d_TOA_COLOR, Graphic3d_TOA_CUSTOM } |
| Type of attribute in Vertex Buffer. More... | |
| enum | Graphic3d_TypeOfData { Graphic3d_TOD_USHORT, Graphic3d_TOD_UINT, Graphic3d_TOD_VEC2, Graphic3d_TOD_VEC3, Graphic3d_TOD_VEC4, Graphic3d_TOD_VEC4UB, Graphic3d_TOD_FLOAT } |
| Type of the element in Vertex or Index Buffer. More... | |
| enum Graphic3d_TypeOfData |
Type of the element in Vertex or Index Buffer.
1.8.13