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Open CASCADE Technology
7.4.0
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#include <Graphic3d_BvhCStructureSet.hxx>#include <Graphic3d_BvhCStructureSetTrsfPers.hxx>#include <Graphic3d_Camera.hxx>#include <Graphic3d_ZLayerId.hxx>#include <Graphic3d_ZLayerSettings.hxx>#include <Graphic3d_RenderingParams.hxx>#include <NCollection_Array1.hxx>#include <NCollection_IndexedMap.hxx>#include <NCollection_Sequence.hxx>Data Structures | |
| class | Graphic3d_Layer |
| Presentations list sorted within priorities. More... | |
Typedefs | |
| typedef NCollection_IndexedMap< const Graphic3d_CStructure * > | Graphic3d_IndexedMapOfStructure |
| Defines index map of structures. More... | |
| typedef NCollection_Array1< Graphic3d_IndexedMapOfStructure > | Graphic3d_ArrayOfIndexedMapOfStructure |
| Defines array of indexed maps of structures. More... | |
Defines array of indexed maps of structures.
Defines index map of structures.
1.8.13