Open CASCADE Technology
7.4.0
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This class provides the implementation of a 1D texture applyable along a segment. You might use the SetSegment() method to set the way the texture is "streched" on facets. More...
#include <Graphic3d_Texture1Dsegment.hxx>
Public Member Functions | |
Graphic3d_Texture1Dsegment (const TCollection_AsciiString &theFileName) | |
Creates a texture from a file. More... | |
Graphic3d_Texture1Dsegment (const Graphic3d_NameOfTexture1D theNOT) | |
Creates a texture from a predefined texture name set. More... | |
Graphic3d_Texture1Dsegment (const Handle< Image_PixMap > &thePixMap) | |
Creates a texture from the pixmap. More... | |
void | SetSegment (const Standard_ShortReal theX1, const Standard_ShortReal theY1, const Standard_ShortReal theZ1, const Standard_ShortReal theX2, const Standard_ShortReal theY2, const Standard_ShortReal theZ2) |
Sets the texture application bounds. Defines the way the texture is stretched across facets. Default values are <0.0, 0.0, 0.0> , <0.0, 0.0, 1.0> More... | |
void | Segment (Standard_ShortReal &theX1, Standard_ShortReal &theY1, Standard_ShortReal &theZ1, Standard_ShortReal &theX2, Standard_ShortReal &theY2, Standard_ShortReal &theZ2) const |
Returns the values of the current segment X1, Y1, Z1 , X2, Y2, Z2. More... | |
Public Member Functions inherited from Graphic3d_Texture1D | |
Graphic3d_NameOfTexture1D | Name () const |
Returns the name of the predefined textures or NOT_1D_UNKNOWN when the name is given as a filename. More... | |
Public Member Functions inherited from Graphic3d_TextureMap | |
void | EnableSmooth () |
enable texture smoothing More... | |
Standard_Boolean | IsSmoothed () const |
Returns TRUE if the texture is smoothed. More... | |
void | DisableSmooth () |
disable texture smoothing More... | |
void | EnableModulate () |
enable texture modulate mode. the image is modulate with the shading of the surface. More... | |
void | DisableModulate () |
disable texture modulate mode. the image is directly decal on the surface. More... | |
Standard_Boolean | IsModulate () const |
Returns TRUE if the texture is modulate. More... | |
void | EnableRepeat () |
use this methods if you want to enable texture repetition on your objects. More... | |
void | DisableRepeat () |
use this methods if you want to disable texture repetition on your objects. More... | |
Standard_Boolean | IsRepeat () const |
Returns TRUE if the texture repeat is enable. More... | |
Graphic3d_LevelOfTextureAnisotropy | AnisoFilter () const |
void | SetAnisoFilter (const Graphic3d_LevelOfTextureAnisotropy theLevel) |
Public Member Functions inherited from Graphic3d_TextureRoot | |
~Graphic3d_TextureRoot () | |
Destructor. More... | |
virtual Standard_Boolean | IsDone () const |
Checks if a texture class is valid or not. More... | |
const OSD_Path & | Path () const |
Returns the full path of the defined texture. It could be empty path if GetImage() is overridden to load image not from file. More... | |
Graphic3d_TypeOfTexture | Type () const |
const TCollection_AsciiString & | GetId () const |
This ID will be used to manage resource in graphic driver. More... | |
Standard_Size | Revision () const |
Return image revision. More... | |
void | UpdateRevision () |
Update image revision. Can be used for signaling changes in the texture source (e.g. file update, pixmap update) without re-creating texture source itself (since unique id should be never modified). More... | |
virtual Handle< Image_PixMap > | GetImage () const |
This method will be called by graphic driver each time when texture resource should be created. Default constructors allow defining the texture source as path to texture image or directly as pixmap. If the source is defined as path, then the image will be dynamically loaded when this method is called (and no copy will be preserved in this class instance). Inheritors may dynamically generate the image. Notice, image data should be in Bottom-Up order (see Image_PixMap::IsTopDown())! More... | |
const Handle< Graphic3d_TextureParams > & | GetParams () const |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. More... | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
void | IncrementRefCounter () const |
Increments the reference counter of this object. More... | |
Standard_Integer | DecrementRefCounter () const |
Decrements the reference counter of this object; returns the decremented value. More... | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. More... | |
Static Public Member Functions inherited from Graphic3d_Texture1D | |
static Standard_Integer | NumberOfTextures () |
Returns the number of predefined textures. More... | |
static TCollection_AsciiString | TextureName (const Standard_Integer aRank) |
Returns the name of the predefined texture of rank <aRank> More... | |
Static Public Member Functions inherited from Graphic3d_TextureRoot | |
static TCollection_AsciiString | TexturesFolder () |
The path to textures determined from CSF_MDTVTexturesDirectory or CASROOT environment variables. More... | |
Static Public Member Functions inherited from Standard_Transient | |
static const char * | get_type_name () |
Returns a type descriptor about this object. More... | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. More... | |
Protected Member Functions inherited from Graphic3d_Texture1D | |
Graphic3d_Texture1D (const TCollection_AsciiString &theFileName, const Graphic3d_TypeOfTexture theType) | |
Graphic3d_Texture1D (const Graphic3d_NameOfTexture1D theName, const Graphic3d_TypeOfTexture theType) | |
Graphic3d_Texture1D (const Handle< Image_PixMap > &thePixMap, const Graphic3d_TypeOfTexture theType) | |
Protected Member Functions inherited from Graphic3d_TextureMap | |
Graphic3d_TextureMap (const TCollection_AsciiString &theFileName, const Graphic3d_TypeOfTexture theType) | |
Graphic3d_TextureMap (const Handle< Image_PixMap > &thePixMap, const Graphic3d_TypeOfTexture theType) | |
Protected Member Functions inherited from Graphic3d_TextureRoot | |
Graphic3d_TextureRoot (const TCollection_AsciiString &theFileName, const Graphic3d_TypeOfTexture theType) | |
Creates a texture from a file Warning: Note that if <FileName> is NULL the texture must be realized using LoadTexture(image) method. More... | |
Graphic3d_TextureRoot (const Handle< Image_PixMap > &thePixmap, const Graphic3d_TypeOfTexture theType) | |
Creates a texture from pixmap. Please note that the implementation expects the image data to be in Bottom-Up order (see Image_PixMap::IsTopDown()). More... | |
void | generateId () |
Unconditionally generate new texture id. Should be called only within constructor. More... | |
Protected Attributes inherited from Graphic3d_TextureRoot | |
Handle< Graphic3d_TextureParams > | myParams |
associated texture parameters More... | |
TCollection_AsciiString | myTexId |
unique identifier of this resource (for sharing graphic resource); should never be modified outside constructor More... | |
Handle< Image_PixMap > | myPixMap |
image pixmap - as one of the ways for defining the texture source More... | |
OSD_Path | myPath |
image file path - as one of the ways for defining the texture source More... | |
Standard_Size | myRevision |
image revision - for signaling changes in the texture source (e.g. file update, pixmap update) More... | |
Graphic3d_TypeOfTexture | myType |
texture type More... | |
This class provides the implementation of a 1D texture applyable along a segment. You might use the SetSegment() method to set the way the texture is "streched" on facets.
Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment | ( | const TCollection_AsciiString & | theFileName | ) |
Creates a texture from a file.
Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment | ( | const Graphic3d_NameOfTexture1D | theNOT | ) |
Creates a texture from a predefined texture name set.
Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment | ( | const Handle< Image_PixMap > & | thePixMap | ) |
Creates a texture from the pixmap.
void Graphic3d_Texture1Dsegment::Segment | ( | Standard_ShortReal & | theX1, |
Standard_ShortReal & | theY1, | ||
Standard_ShortReal & | theZ1, | ||
Standard_ShortReal & | theX2, | ||
Standard_ShortReal & | theY2, | ||
Standard_ShortReal & | theZ2 | ||
) | const |
Returns the values of the current segment X1, Y1, Z1 , X2, Y2, Z2.
void Graphic3d_Texture1Dsegment::SetSegment | ( | const Standard_ShortReal | theX1, |
const Standard_ShortReal | theY1, | ||
const Standard_ShortReal | theZ1, | ||
const Standard_ShortReal | theX2, | ||
const Standard_ShortReal | theY2, | ||
const Standard_ShortReal | theZ2 | ||
) |
Sets the texture application bounds. Defines the way the texture is stretched across facets. Default values are <0.0, 0.0, 0.0> , <0.0, 0.0, 1.0>