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| NCollection_Mat4 () |
| Empty constructor. Construct the zero matrix. More...
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template<typename OtherElement_t > |
| NCollection_Mat4 (const NCollection_Mat4< OtherElement_t > &theOtherMat4) |
| Conversion constructor (explicitly converts some 4 x 4 matrix with other element type to a new 4 x 4 matrix with the element type Element_t, whose elements are static_cast'ed corresponding elements of theOtherMat4 matrix) More...
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Element_t | GetValue (const size_t theRow, const size_t theCol) const |
| Get element at the specified row and column. More...
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Element_t & | ChangeValue (const size_t theRow, const size_t theCol) |
| Access element at the specified row and column. More...
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void | SetValue (const size_t theRow, const size_t theCol, const Element_t theValue) |
| Set value for the element specified by row and columns. More...
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NCollection_Vec4< Element_t > | GetRow (const size_t theRow) const |
| Get vector of elements for the specified row. More...
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void | SetRow (const size_t theRow, const NCollection_Vec3< Element_t > &theVec) |
| Change first 3 row values by the passed vector. More...
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void | SetRow (const size_t theRow, const NCollection_Vec4< Element_t > &theVec) |
| Set row values by the passed 4 element vector. More...
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NCollection_Vec4< Element_t > | GetColumn (const size_t theCol) const |
| Get vector of elements for the specified column. More...
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void | SetColumn (const size_t theCol, const NCollection_Vec3< Element_t > &theVec) |
| Change first 3 column values by the passed vector. More...
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void | SetColumn (const size_t theCol, const NCollection_Vec4< Element_t > &theVec) |
| Set column values by the passed 4 element vector. More...
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NCollection_Vec4< Element_t > | GetDiagonal () const |
| Get vector of diagonal elements. More...
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void | SetDiagonal (const NCollection_Vec3< Element_t > &theVec) |
| Change first 3 elements of the diagonal matrix. More...
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void | SetDiagonal (const NCollection_Vec4< Element_t > &theVec) |
| Set diagonal elements of the matrix by the passed vector. More...
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void | InitIdentity () |
| Initialize the identity matrix. More...
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bool | IsIdentity () const |
| Checks the matrix for identity. More...
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bool | IsEqual (const NCollection_Mat4 &theOther) const |
| Check this matrix for equality with another matrix (without tolerance!). More...
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bool | operator== (const NCollection_Mat4 &theOther) |
| Check this matrix for equality with another matrix (without tolerance!). More...
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bool | operator== (const NCollection_Mat4 &theOther) const |
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bool | operator!= (const NCollection_Mat4 &theOther) |
| Check this matrix for non-equality with another matrix (without tolerance!). More...
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bool | operator!= (const NCollection_Mat4 &theOther) const |
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const Element_t * | GetData () const |
| Raw access to the data (for OpenGL exchange). More...
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Element_t * | ChangeData () |
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| operator const Element_t * () const |
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| operator Element_t * () |
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NCollection_Vec4< Element_t > | operator* (const NCollection_Vec4< Element_t > &theVec) const |
| Multiply by the vector (M * V). More...
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NCollection_Mat4 | Multiply (const NCollection_Mat4 &theMatA, const NCollection_Mat4 &theMatB) |
| Compute matrix multiplication product: A * B. More...
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void | Multiply (const NCollection_Mat4 &theMat) |
| Compute matrix multiplication. More...
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NCollection_Mat4 & | operator*= (const NCollection_Mat4 &theMat) |
| Multiply by the another matrix. More...
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NCollection_Mat4 | operator* (const NCollection_Mat4 &theMat) const |
| Compute matrix multiplication product. More...
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NCollection_Mat4 | Multiplied (const NCollection_Mat4 &theMat) const |
| Compute matrix multiplication product. More...
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void | Multiply (const Element_t theFactor) |
| Compute per-component multiplication. More...
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NCollection_Mat4 & | operator*= (const Element_t theFactor) |
| Compute per-element multiplication. More...
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NCollection_Mat4 | operator* (const Element_t theFactor) const |
| Compute per-element multiplication. More...
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NCollection_Mat4 | Multiplied (const Element_t theFactor) const |
| Compute per-element multiplication. More...
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void | Translate (const NCollection_Vec3< Element_t > &theVec) |
| Translate the matrix on the passed vector. More...
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NCollection_Mat4 | Transposed () const |
| Transpose the matrix. More...
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void | Transpose () |
| Transpose the matrix. More...
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bool | Inverted (NCollection_Mat4< Element_t > &theOutMx) const |
| Compute inverted matrix. More...
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template<typename Other_t > |
void | ConvertFrom (const NCollection_Mat4< Other_t > &theFrom) |
| Take values from NCollection_Mat4 with a different element type with type conversion. More...
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template<typename Other_t > |
void | Convert (const NCollection_Mat4< Other_t > &theFrom) |
| Take values from NCollection_Mat4 with a different element type with type conversion. More...
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template<typename Element_t>
class NCollection_Mat4< Element_t >
Generic matrix of 4 x 4 elements. To be used in conjunction with NCollection_Vec4 entities. Originally introduced for 3D space projection and orientation operations.