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Open CASCADE Technology
7.4.0
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OpenGl resources for custom textures. More...
#include <OpenGl_AspectsTextureSet.hxx>
Public Member Functions | |
| OpenGl_AspectsTextureSet () | |
| Empty constructor. More... | |
| bool | IsReady () const |
| Return TRUE if resource is up-to-date. More... | |
| void | Invalidate () |
| Invalidate resource state. More... | |
| const Handle< OpenGl_TextureSet > & | TextureSet (const Handle< OpenGl_Context > &theCtx, const Handle< Graphic3d_Aspects > &theAspect, const Handle< OpenGl_PointSprite > &theSprite, const Handle< OpenGl_PointSprite > &theSpriteA, bool theToHighlight) |
| Return textures array. More... | |
| void | UpdateRediness (const Handle< Graphic3d_Aspects > &theAspect) |
| Update texture resource up-to-date state. More... | |
| void | Release (OpenGl_Context *theCtx) |
| Release texture resource. More... | |
OpenGl resources for custom textures.
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inline |
Empty constructor.
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Invalidate resource state.
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Return TRUE if resource is up-to-date.
| void OpenGl_AspectsTextureSet::Release | ( | OpenGl_Context * | theCtx | ) |
Release texture resource.
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Return textures array.
| void OpenGl_AspectsTextureSet::UpdateRediness | ( | const Handle< Graphic3d_Aspects > & | theAspect | ) |
Update texture resource up-to-date state.
1.8.13