Open CASCADE Technology  7.4.0
Public Member Functions

Prs3d_PresentationShadow Class Reference

Defines a "shadow" of existing presentation object with custom aspects. More...

#include <Prs3d_PresentationShadow.hxx>

Inheritance diagram for Prs3d_PresentationShadow:
Inheritance graph
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Public Member Functions

 Prs3d_PresentationShadow (const Handle< Graphic3d_StructureManager > &theViewer, const Handle< Graphic3d_Structure > &thePrs)
 Constructs a shadow of existing presentation object. More...
 
Standard_Integer ParentId () const
 Returns the id of the parent presentation. More...
 
const Handle< Graphic3d_ViewAffinity > & ParentAffinity () const
 Returns view affinity of the parent presentation. More...
 
virtual void CalculateBoundBox () override
 Do nothing - axis-aligned bounding box should be initialized from parent structure. More...
 
- Public Member Functions inherited from Graphic3d_Structure
 Graphic3d_Structure (const Handle< Graphic3d_StructureManager > &theManager, const Handle< Graphic3d_Structure > &theLinkPrs=Handle< Graphic3d_Structure >())
 Creates a graphic object in the manager theManager. It will appear in all the views of the visualiser. The structure is not displayed when it is created. More...
 
virtual void Clear (const Standard_Boolean WithDestruction=Standard_True)
 if WithDestruction == Standard_True then suppress all the groups of primitives in the structure. and it is mandatory to create a new group in <me>. if WithDestruction == Standard_False then clears all the groups of primitives in the structure. and all the groups are conserved and empty. They will be erased at the next screen update. The structure itself is conserved. The transformation and the attributes of <me> are conserved. The childs of <me> are conserved. More...
 
virtual ~Graphic3d_Structure ()
 Suppresses the structure <me>. It will be erased at the next screen update. More...
 
virtual void Display ()
 Displays the structure <me> in all the views of the visualiser. More...
 
Standard_Integer DisplayPriority () const
 Returns the current display priority for this structure. More...
 
virtual void Erase ()
 Erases the structure <me> in all the views of the visualiser. More...
 
void Highlight (const Handle< Graphic3d_PresentationAttributes > &theStyle, const Standard_Boolean theToUpdateMgr=Standard_True)
 Highlights the structure in all the views with the given style. More...
 
void Remove ()
 Suppress the structure <me>. It will be erased at the next screen update. Warning: No more graphic operations in <me> after this call. Category: Methods to modify the class definition. More...
 
void SetInfiniteState (const Standard_Boolean theToSet)
 Sets infinite flag. When TRUE, the MinMaxValues method returns: theXMin = theYMin = theZMin = RealFirst(). theXMax = theYMax = theZMax = RealLast(). By default, structure is created not infinite but empty. More...
 
void SetDisplayPriority (const Standard_Integer Priority)
 Modifies the order of displaying the structure. Values are between 0 and 10. Structures are drawn according to their display priorities in ascending order. A structure of priority 10 is displayed the last and appears over the others. The default value is 5. Category: Methods to modify the class definition Warning: If <me> is displayed then the SetDisplayPriority method erase <me> and display <me> with the new priority. Raises PriorityDefinitionError if <Priority> is greater than 10 or a negative value. More...
 
void ResetDisplayPriority ()
 Reset the current priority of the structure to the previous priority. Category: Methods to modify the class definition Warning: If <me> is displayed then the SetDisplayPriority method erase <me> and display <me> with the previous priority. More...
 
void SetZLayer (const Graphic3d_ZLayerId theLayerId)
 Set Z layer ID for the structure. The Z layer mechanism allows to display structures presented in higher layers in overlay of structures in lower layers by switching off z buffer depth test between layers. More...
 
Graphic3d_ZLayerId GetZLayer () const
 Get Z layer ID of displayed structure. The method returns -1 if the structure has no ID (deleted from graphic driver). More...
 
void SetClipPlanes (const Handle< Graphic3d_SequenceOfHClipPlane > &thePlanes)
 Changes a sequence of clip planes slicing the structure on rendering. More...
 
const Handle< Graphic3d_SequenceOfHClipPlane > & ClipPlanes () const
 Get clip planes slicing the structure on rendering. More...
 
void SetVisible (const Standard_Boolean AValue)
 Modifies the visibility indicator to Standard_True or Standard_False for the structure <me>. The default value at the definition of <me> is Standard_True. More...
 
virtual void SetVisual (const Graphic3d_TypeOfStructure AVisual)
 Modifies the visualisation mode for the structure <me>. More...
 
void SetZoomLimit (const Standard_Real LimitInf, const Standard_Real LimitSup)
 Modifies the minimum and maximum zoom coefficients for the structure <me>. The default value at the definition of <me> is unlimited. Category: Methods to modify the class definition Warning: Raises StructureDefinitionError if <LimitInf> is greater than <LimitSup> or if <LimitInf> or <LimitSup> is a negative value. More...
 
void SetIsForHighlight (const Standard_Boolean isForHighlight)
 Marks the structure <me> representing wired structure needed for highlight only so it won't be added to BVH tree. More...
 
void UnHighlight ()
 Suppresses the highlight for the structure <me> in all the views of the visualiser. More...
 
virtual void Compute ()
 
virtual Handle< Graphic3d_StructureCompute (const Handle< Graphic3d_DataStructureManager > &theProjector)
 Returns the new Structure defined for the new visualization. More...
 
virtual Handle< Graphic3d_StructureCompute (const Handle< Graphic3d_DataStructureManager > &theProjector, const Handle< Geom_Transformation > &theTrsf)
 Returns the new Structure defined for the new visualization. More...
 
virtual void Compute (const Handle< Graphic3d_DataStructureManager > &theProjector, Handle< Graphic3d_Structure > &theStructure)
 Returns the new Structure defined for the new visualization. More...
 
virtual void Compute (const Handle< Graphic3d_DataStructureManager > &theProjector, const Handle< Geom_Transformation > &theTrsf, Handle< Graphic3d_Structure > &theStructure)
 Returns the new Structure defined for the new visualization. More...
 
void ReCompute ()
 Forces a new construction of the structure <me> if <me> is displayed and TOS_COMPUTED. More...
 
void ReCompute (const Handle< Graphic3d_DataStructureManager > &aProjector)
 Forces a new construction of the structure <me> if <me> is displayed in <aProjetor> and TOS_COMPUTED. More...
 
Standard_Boolean ContainsFacet () const
 Returns Standard_True if the structure <me> contains Polygons, Triangles or Quadrangles. More...
 
const Graphic3d_SequenceOfGroupGroups () const
 Returns the groups sequence included in this structure. More...
 
Standard_Integer NumberOfGroups () const
 Returns the current number of groups in this structure. More...
 
Handle< Graphic3d_GroupNewGroup ()
 Append new group to this structure. More...
 
Handle< Graphic3d_GroupCurrentGroup ()
 Returns the last created group or creates new one if list is empty. More...
 
const Handle< Graphic3d_PresentationAttributes > & HighlightStyle () const
 Returns the highlight attributes. More...
 
Standard_Boolean IsDeleted () const
 Returns TRUE if this structure is deleted (after Remove() call). More...
 
virtual Standard_Boolean IsDisplayed () const
 Returns the display indicator for this structure. More...
 
Standard_Boolean IsEmpty () const
 Returns Standard_True if the structure <me> is empty. Warning: A structure is empty if : it do not have group or all the groups are empties and it do not have descendant or all the descendants are empties. More...
 
Standard_Boolean IsInfinite () const
 Returns Standard_True if the structure <me> is infinite. More...
 
virtual Standard_Boolean IsHighlighted () const
 Returns the highlight indicator for this structure. More...
 
Standard_Boolean IsTransformed () const
 Returns TRUE if the structure is transformed. More...
 
Standard_Boolean IsVisible () const
 Returns the visibility indicator for this structure. More...
 
Bnd_Box MinMaxValues (const Standard_Boolean theToIgnoreInfiniteFlag=Standard_False) const
 Returns the coordinates of the boundary box of the structure <me>. If <theToIgnoreInfiniteFlag> is TRUE, the method returns actual graphical boundaries of the Graphic3d_Group components. Otherwise, the method returns boundaries taking into account infinite state of the structure. This approach generally used for application specific fit operation (e.g. fitting the model into screen, not taking into accout infinite helper elements). Warning: If the structure <me> is empty then the empty box is returned, If the structure <me> is infinite then the whole box is returned. More...
 
Graphic3d_TypeOfStructure Visual () const
 Returns the visualisation mode for the structure <me>. More...
 
void Ancestors (Graphic3d_MapOfStructure &SG) const
 Returns the group of structures to which <me> is connected. More...
 
void Connect (Graphic3d_Structure *theStructure, Graphic3d_TypeOfConnection theType, Standard_Boolean theWithCheck=Standard_False)
 If Atype is TOC_DESCENDANT then add <AStructure> as a child structure of <me>. If Atype is TOC_ANCESTOR then add <AStructure> as a parent structure of <me>. The connection propagates Display, Highlight, Erase, Remove, and stacks the transformations. No connection if the graph of the structures contains a cycle and <WithCheck> is Standard_True;. More...
 
void Connect (const Handle< Graphic3d_Structure > &thePrs)
 
void Descendants (Graphic3d_MapOfStructure &SG) const
 Returns the group of structures connected to <me>. More...
 
void Disconnect (Graphic3d_Structure *theStructure)
 Suppress the connection between <AStructure> and <me>. More...
 
void Remove (const Handle< Graphic3d_Structure > &thePrs)
 
void DisconnectAll (const Graphic3d_TypeOfConnection AType)
 If Atype is TOC_DESCENDANT then suppress all the connections with the child structures of <me>. If Atype is TOC_ANCESTOR then suppress all the connections with the parent structures of <me>. More...
 
void RemoveAll ()
 
void SetOwner (const Standard_Address theOwner)
 
Standard_Address Owner () const
 
void SetHLRValidation (const Standard_Boolean theFlag)
 
Standard_Boolean HLRValidation () const
 Hidden parts stored in this structure are valid if: 1) the owner is defined. 2) they are not invalid. More...
 
const Handle< Geom_Transformation > & Transformation () const
 Return local transformation. More...
 
void SetTransformation (const Handle< Geom_Transformation > &theTrsf)
 Modifies the current local transformation. More...
 
void Transform (const Handle< Geom_Transformation > &theTrsf)
 
void SetTransformPersistence (const Handle< Graphic3d_TransformPers > &theTrsfPers)
 Modifies the current transform persistence (pan, zoom or rotate) More...
 
const Handle< Graphic3d_TransformPers > & TransformPersistence () const
 
void SetMutable (const Standard_Boolean theIsMutable)
 Sets if the structure location has mutable nature (content or location will be changed regularly). More...
 
Standard_Boolean IsMutable () const
 Returns true if structure has mutable nature (content or location are be changed regularly). Mutable structure will be managed in different way than static onces. More...
 
Graphic3d_TypeOfStructure ComputeVisual () const
 
void GraphicClear (const Standard_Boolean WithDestruction)
 Clears the structure <me>. More...
 
void GraphicConnect (const Handle< Graphic3d_Structure > &theDaughter)
 
void GraphicDisconnect (const Handle< Graphic3d_Structure > &theDaughter)
 
void GraphicTransform (const Handle< Geom_Transformation > &theTrsf)
 Internal method which sets new transformation without calling graphic manager callbacks. More...
 
Standard_Integer Identification () const
 Returns the identification number of this structure. More...
 
void Remove (Graphic3d_Structure *thePtr, const Graphic3d_TypeOfConnection theType)
 Suppress the structure in the list of descendants or in the list of ancestors. More...
 
void SetComputeVisual (const Graphic3d_TypeOfStructure theVisual)
 
const Handle< Graphic3d_CStructure > & CStructure () const
 Returns the low-level structure. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Graphic3d_Structure
static Standard_Boolean AcceptConnection (Graphic3d_Structure *theStructure1, Graphic3d_Structure *theStructure2, Graphic3d_TypeOfConnection theType)
 Returns Standard_True if the connection is possible between <AStructure1> and <AStructure2> without a creation of a cycle. More...
 
static void Network (Graphic3d_Structure *theStructure, const Graphic3d_TypeOfConnection theType, NCollection_Map< Graphic3d_Structure *> &theSet)
 Returns <ASet> the group of structures : More...
 
static void PrintNetwork (const Handle< Graphic3d_Structure > &AStructure, const Graphic3d_TypeOfConnection AType)
 Prints informations about the network associated with the structure <AStructure>. More...
 
static void Transforms (const gp_Trsf &theTrsf, const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ, Standard_Real &theNewX, Standard_Real &theNewY, Standard_Real &theNewZ)
 Transforms theX, theY, theZ with the transformation theTrsf. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 
- Protected Member Functions inherited from Graphic3d_Structure
Standard_Boolean AppendDescendant (Graphic3d_Structure *theDescendant)
 Appends new descendant structure. More...
 
Standard_Boolean RemoveDescendant (Graphic3d_Structure *theDescendant)
 Removes the given descendant structure. More...
 
Standard_Boolean AppendAncestor (Graphic3d_Structure *theAncestor)
 Appends new ancestor structure. More...
 
Standard_Boolean RemoveAncestor (Graphic3d_Structure *theAncestor)
 Removes the given ancestor structure. More...
 
- Static Protected Member Functions inherited from Graphic3d_Structure
static void TransformBoundaries (const gp_Trsf &theTrsf, Standard_Real &theXMin, Standard_Real &theYMin, Standard_Real &theZMin, Standard_Real &theXMax, Standard_Real &theYMax, Standard_Real &theZMax)
 Transforms boundaries with <theTrsf> transformation. More...
 
- Protected Attributes inherited from Graphic3d_Structure
Graphic3d_StructureManagermyStructureManager
 
Handle< Graphic3d_CStructuremyCStructure
 
NCollection_IndexedMap< Graphic3d_Structure * > myAncestors
 
NCollection_IndexedMap< Graphic3d_Structure * > myDescendants
 
Standard_Address myOwner
 
Graphic3d_TypeOfStructure myVisual
 
Graphic3d_TypeOfStructure myComputeVisual
 

Detailed Description

Defines a "shadow" of existing presentation object with custom aspects.

Constructor & Destructor Documentation

◆ Prs3d_PresentationShadow()

Prs3d_PresentationShadow::Prs3d_PresentationShadow ( const Handle< Graphic3d_StructureManager > &  theViewer,
const Handle< Graphic3d_Structure > &  thePrs 
)

Constructs a shadow of existing presentation object.

Member Function Documentation

◆ CalculateBoundBox()

virtual void Prs3d_PresentationShadow::CalculateBoundBox ( )
overridevirtual

Do nothing - axis-aligned bounding box should be initialized from parent structure.

Reimplemented from Graphic3d_Structure.

◆ ParentAffinity()

const Handle< Graphic3d_ViewAffinity >& Prs3d_PresentationShadow::ParentAffinity ( ) const
inline

Returns view affinity of the parent presentation.

◆ ParentId()

Standard_Integer Prs3d_PresentationShadow::ParentId ( ) const
inline

Returns the id of the parent presentation.


The documentation for this class was generated from the following file: