Open CASCADE Technology  7.4.0
Public Member Functions | Data Fields

SelectMgr_SensitiveEntity Class Reference

The purpose of this class is to mark sensitive entities selectable or not depending on current active selection of parent object for proper BVH traverse. More...

#include <SelectMgr_SensitiveEntity.hxx>

Inheritance diagram for SelectMgr_SensitiveEntity:
Inheritance graph
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Public Member Functions

 SelectMgr_SensitiveEntity (const Handle< Select3D_SensitiveEntity > &theEntity)
 Creates new inactive for selection object with base entity theEntity. More...
 
 ~SelectMgr_SensitiveEntity ()
 
void Clear ()
 Clears up all resources and memory. More...
 
const Handle< Select3D_SensitiveEntity > & BaseSensitive () const
 Returns related instance of SelectBasics class. More...
 
Standard_Boolean IsActiveForSelection () const
 Returns true if this entity belongs to the active selection mode of parent object. More...
 
void ResetSelectionActiveStatus () const
 Marks entity as inactive for selection. More...
 
void SetActiveForSelection () const
 Marks entity as active for selection. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Data Fields

DEFINE_STANDARD_RTTIEXT(SelectMgr_SensitiveEntity, Standard_Transient) private Standard_Boolean myIsActiveForSelection
 < Related SelectBasics entity More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 

Detailed Description

The purpose of this class is to mark sensitive entities selectable or not depending on current active selection of parent object for proper BVH traverse.

Constructor & Destructor Documentation

◆ SelectMgr_SensitiveEntity()

SelectMgr_SensitiveEntity::SelectMgr_SensitiveEntity ( const Handle< Select3D_SensitiveEntity > &  theEntity)

Creates new inactive for selection object with base entity theEntity.

◆ ~SelectMgr_SensitiveEntity()

SelectMgr_SensitiveEntity::~SelectMgr_SensitiveEntity ( )
inline

Member Function Documentation

◆ BaseSensitive()

const Handle< Select3D_SensitiveEntity >& SelectMgr_SensitiveEntity::BaseSensitive ( ) const
inline

Returns related instance of SelectBasics class.

◆ Clear()

void SelectMgr_SensitiveEntity::Clear ( )

Clears up all resources and memory.

◆ IsActiveForSelection()

Standard_Boolean SelectMgr_SensitiveEntity::IsActiveForSelection ( ) const
inline

Returns true if this entity belongs to the active selection mode of parent object.

◆ ResetSelectionActiveStatus()

void SelectMgr_SensitiveEntity::ResetSelectionActiveStatus ( ) const
inline

Marks entity as inactive for selection.

◆ SetActiveForSelection()

void SelectMgr_SensitiveEntity::SetActiveForSelection ( ) const
inline

Marks entity as active for selection.

Field Documentation

◆ myIsActiveForSelection

DEFINE_STANDARD_RTTIEXT (SelectMgr_SensitiveEntity,Standard_Transient) private Standard_Boolean SelectMgr_SensitiveEntity::myIsActiveForSelection
mutable

< Related SelectBasics entity

Selection activity status


The documentation for this class was generated from the following file: