used to manage mouse event (move,select,shiftselect) By default the events are transmitted to interactive context.
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| ViewerTest_EventManager (const Handle< V3d_View > &aView, const Handle< AIS_InteractiveContext > &aCtx) |
| Main constructor. More...
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virtual | ~ViewerTest_EventManager () |
| Destructor. More...
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const Handle< AIS_InteractiveContext > & | Context () const |
| Return interactive context. More...
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Standard_Boolean | ToPickPoint () const |
| Returns TRUE if picking point mode has been enabled (for VPick command). More...
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void | StartPickPoint (const char *theArgX, const char *theArgY, const char *theArgZ) |
| Start picking point for VPick command. More...
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virtual bool | UpdateMouseButtons (const Graphic3d_Vec2i &thePoint, Aspect_VKeyMouse theButtons, Aspect_VKeyFlags theModifiers, bool theIsEmulated) override |
| Handle mouse button press/release event. More...
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virtual void | KeyUp (Aspect_VKey theKey, double theTime) override |
| Release key. More...
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virtual void | ProcessExpose () |
| Redraw the View on an Expose Event. More...
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virtual void | ProcessConfigure () |
| Resize View. More...
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void | ProcessKeyPress (Aspect_VKey theKey) |
| Handle KeyPress event. More...
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual void | Delete () const |
| Memory deallocator for transient classes. More...
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. More...
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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void | IncrementRefCounter () const |
| Increments the reference counter of this object. More...
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Standard_Integer | DecrementRefCounter () const |
| Decrements the reference counter of this object; returns the decremented value. More...
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| AIS_ViewController () |
| Empty constructor. More...
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const AIS_ViewInputBuffer & | InputBuffer (AIS_ViewInputBufferType theType) const |
| Return input buffer. More...
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AIS_ViewInputBuffer & | ChangeInputBuffer (AIS_ViewInputBufferType theType) |
| Return input buffer. More...
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const Handle< AIS_AnimationCamera > & | ViewAnimation () const |
| Return view animation; empty (but not NULL) animation by default. More...
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void | SetViewAnimation (const Handle< AIS_AnimationCamera > &theAnimation) |
| Set view animation to be handled within handleViewRedraw(). More...
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void | AbortViewAnimation () |
| Interrupt active view animation. More...
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AIS_RotationMode | RotationMode () const |
| Return camera rotation mode, AIS_RotationMode_BndBoxActive by default. More...
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void | SetRotationMode (AIS_RotationMode theMode) |
| Set camera rotation mode. More...
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AIS_NavigationMode | NavigationMode () const |
| Return camera navigation mode; AIS_NavigationMode_Orbit by default. More...
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void | SetNavigationMode (AIS_NavigationMode theMode) |
| Set camera navigation mode. More...
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float | MouseAcceleration () const |
| Return mouse input acceleration ratio in First Person mode; 1.0 by default. More...
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void | SetMouseAcceleration (float theRatio) |
| Set mouse input acceleration ratio. More...
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float | OrbitAcceleration () const |
| Return orbit rotation acceleration ratio; 1.0 by default. More...
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void | SetOrbitAcceleration (float theRatio) |
| Set orbit rotation acceleration ratio. More...
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bool | ToShowPanAnchorPoint () const |
| Return TRUE if panning anchor point within perspective projection should be displayed in 3D Viewer; TRUE by default. More...
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void | SetShowPanAnchorPoint (bool theToShow) |
| Set if panning anchor point within perspective projection should be displayed in 3D Viewer. More...
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bool | ToShowRotateCenter () const |
| Return TRUE if rotation point should be displayed in 3D Viewer; TRUE by default. More...
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void | SetShowRotateCenter (bool theToShow) |
| Set if rotation point should be displayed in 3D Viewer. More...
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bool | ToLockOrbitZUp () const |
| Return TRUE if camera up orientation within AIS_NavigationMode_Orbit rotation mode should be forced Z up; FALSE by default. More...
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void | SetLockOrbitZUp (bool theToForceUp) |
| Set if camera up orientation within AIS_NavigationMode_Orbit rotation mode should be forced Z up. More...
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bool | ToAllowTouchZRotation () const |
| Return TRUE if z-rotation via two-touches gesture is enabled; FALSE by default. More...
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void | SetAllowTouchZRotation (bool theToEnable) |
| Set if z-rotation via two-touches gesture is enabled. More...
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bool | ToAllowRotation () const |
| Return TRUE if camera rotation is allowed; TRUE by default. More...
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void | SetAllowRotation (bool theToEnable) |
| Set if camera rotation is allowed. More...
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bool | ToAllowPanning () const |
| Return TRUE if panning is allowed; TRUE by default. More...
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void | SetAllowPanning (bool theToEnable) |
| Set if panning is allowed. More...
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bool | ToAllowZooming () const |
| Return TRUE if zooming is allowed; TRUE by default. More...
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void | SetAllowZooming (bool theToEnable) |
| Set if zooming is allowed. More...
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bool | ToAllowZFocus () const |
| Return TRUE if ZFocus change is allowed; TRUE by default. More...
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void | SetAllowZFocus (bool theToEnable) |
| Set if ZFocus change is allowed. More...
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bool | ToAllowHighlight () const |
| Return TRUE if dynamic highlight on mouse move is allowed; TRUE by default. More...
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void | SetAllowHighlight (bool theToEnable) |
| Set if dragging object is allowed. More...
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bool | ToAllowDragging () const |
| Return TRUE if dragging object is allowed; TRUE by default. More...
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void | SetAllowDragging (bool theToEnable) |
| Set if dynamic highlight on mouse move is allowed. More...
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bool | ToStickToRayOnZoom () const |
| Return TRUE if picked point should be projected to picking ray on zooming at point; TRUE by default. More...
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void | SetStickToRayOnZoom (bool theToEnable) |
| Set if picked point should be projected to picking ray on zooming at point. More...
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bool | ToStickToRayOnRotation () const |
| Return TRUE if picked point should be projected to picking ray on rotating around point; TRUE by default. More...
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void | SetStickToRayOnRotation (bool theToEnable) |
| Set if picked point should be projected to picking ray on rotating around point. More...
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bool | ToInvertPitch () const |
| Return TRUE if pitch direction should be inverted while processing Aspect_VKey_NavLookUp/Aspect_VKey_NavLookDown; FALSE by default. More...
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void | SetInvertPitch (bool theToInvert) |
| Set flag inverting pitch direction. More...
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float | WalkSpeedAbsolute () const |
| Return normal walking speed, in m/s; 1.5 by default. More...
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void | SetWalkSpeedAbsolute (float theSpeed) |
| Set normal walking speed, in m/s; 1.5 by default. More...
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float | WalkSpeedRelative () const |
| Return walking speed relative to scene bounding box; 0.1 by default. More...
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void | SetWalkSpeedRelative (float theFactor) |
| Set walking speed relative to scene bounding box. More...
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float | ThrustSpeed () const |
| Return active thrust value; 0.0f by default. More...
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void | SetThrustSpeed (float theSpeed) |
| Set active thrust value. More...
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bool | HasPreviousMoveTo () const |
| Return TRUE if previous position of MoveTo has been defined. More...
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const Graphic3d_Vec2i & | PreviousMoveTo () const |
| Return previous position of MoveTo event in 3D viewer. More...
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void | ResetPreviousMoveTo () |
| Reset previous position of MoveTo. More...
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const Aspect_VKeySet & | Keys () const |
| Return keyboard state. More...
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Aspect_VKeySet & | ChangeKeys () |
| Return keyboard state. More...
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virtual void | KeyDown (Aspect_VKey theKey, double theTime, double thePressure=1.0) |
| Press key. More...
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virtual void | KeyFromAxis (Aspect_VKey theNegative, Aspect_VKey thePositive, double theTime, double thePressure) |
| Simulate key up/down events from axis value. More...
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AIS_WalkDelta | FetchNavigationKeys (Standard_Real theCrouchRatio, Standard_Real theRunRatio) |
| Fetch active navigation actions. More...
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const AIS_MouseGestureMap & | MouseGestureMap () const |
| Return map defining mouse gestures. More...
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AIS_MouseGestureMap & | ChangeMouseGestureMap () |
| Return map defining mouse gestures. More...
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double | MouseDoubleClickInterval () const |
| Return double click interval in seconds; 0.4 by default. More...
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void | SetMouseDoubleClickInterval (double theSeconds) |
| Set double click interval in seconds. More...
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virtual void | SelectInViewer (const Graphic3d_Vec2i &thePnt, const bool theIsXOR=false) |
| Perform selection in 3D viewer. This method is expected to be called from UI thread. More...
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virtual void | SelectInViewer (const NCollection_Sequence< Graphic3d_Vec2i > &thePnts, const bool theIsXOR=false) |
| Perform selection in 3D viewer. This method is expected to be called from UI thread. More...
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virtual void | UpdateRubberBand (const Graphic3d_Vec2i &thePntFrom, const Graphic3d_Vec2i &thePntTo, const bool theIsXOR=false) |
| Update rectangle selection tool. This method is expected to be called from UI thread. More...
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virtual void | UpdatePolySelection (const Graphic3d_Vec2i &thePnt, bool theToAppend) |
| Update polygonal selection tool. This method is expected to be called from UI thread. More...
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virtual bool | UpdateZoom (const Aspect_ScrollDelta &theDelta) |
| Update zoom event (e.g. from mouse scroll). This method is expected to be called from UI thread. More...
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virtual bool | UpdateZRotation (double theAngle) |
| Update Z rotation event. More...
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virtual bool | UpdateMouseScroll (const Aspect_ScrollDelta &theDelta) |
| Update mouse scroll event; redirects to UpdateZoom by default. This method is expected to be called from UI thread. More...
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virtual bool | UpdateMousePosition (const Graphic3d_Vec2i &thePoint, Aspect_VKeyMouse theButtons, Aspect_VKeyFlags theModifiers, bool theIsEmulated) |
| Handle mouse cursor movement event. This method is expected to be called from UI thread. More...
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bool | PressMouseButton (const Graphic3d_Vec2i &thePoint, Aspect_VKeyMouse theButton, Aspect_VKeyFlags theModifiers, bool theIsEmulated) |
| Handle mouse button press event. This method is expected to be called from UI thread. More...
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bool | ReleaseMouseButton (const Graphic3d_Vec2i &thePoint, Aspect_VKeyMouse theButton, Aspect_VKeyFlags theModifiers, bool theIsEmulated) |
| Handle mouse button release event. This method is expected to be called from UI thread. More...
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virtual bool | UpdateMouseClick (const Graphic3d_Vec2i &thePoint, Aspect_VKeyMouse theButton, Aspect_VKeyFlags theModifiers, bool theIsDoubleClick) |
| Handle mouse button click event (emulated by UpdateMouseButtons() while releasing single button). Note that as this method is called by UpdateMouseButtons(), it should be executed from UI thread. Default implementation redirects to SelectInViewer(). This method is expected to be called from UI thread. More...
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Aspect_VKeyMouse | PressedMouseButtons () const |
| Return currently pressed mouse buttons. More...
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Aspect_VKeyFlags | LastMouseFlags () const |
| Return active key modifiers passed with last mouse event. More...
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const Graphic3d_Vec2i & | LastMousePosition () const |
| Return last mouse position. More...
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float | TouchToleranceScale () const |
| Return scale factor for adjusting tolerances for starting multi-touch gestures; 1.0 by default This scale factor is expected to be computed from touch screen resolution. More...
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void | SetTouchToleranceScale (float theTolerance) |
| Set scale factor for adjusting tolerances for starting multi-touch gestures. More...
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bool | HasTouchPoints () const |
| Return TRUE if touches map is not empty. More...
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virtual void | AddTouchPoint (Standard_Size theId, const Graphic3d_Vec2d &thePnt, Standard_Boolean theClearBefore=false) |
| Add touch point with the given ID. This method is expected to be called from UI thread. More...
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virtual bool | RemoveTouchPoint (Standard_Size theId, Standard_Boolean theClearSelectPnts=false) |
| Remove touch point with the given ID. This method is expected to be called from UI thread. More...
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virtual void | UpdateTouchPoint (Standard_Size theId, const Graphic3d_Vec2d &thePnt) |
| Update touch point with the given ID. If point with specified ID was not registered before, it will be added. This method is expected to be called from UI thread. More...
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double | EventTime () const |
| Return event time (e.g. current time). More...
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virtual void | ResetViewInput () |
| Reset input state (pressed keys, mouse buttons, etc.) e.g. on window focus loss. This method is expected to be called from UI thread. More...
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virtual void | UpdateViewOrientation (V3d_TypeOfOrientation theOrientation, bool theToFitAll) |
| Reset view orientation. This method is expected to be called from UI thread. More...
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virtual void | FlushViewEvents (const Handle< AIS_InteractiveContext > &theCtx, const Handle< V3d_View > &theView, Standard_Boolean theToHandle=Standard_False) |
| Update buffer for rendering thread. This method is expected to be called within synchronization barrier between GUI and Rendering threads (e.g. GUI thread should be locked beforehand to avoid data races). More...
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virtual void | HandleViewEvents (const Handle< AIS_InteractiveContext > &theCtx, const Handle< V3d_View > &theView) |
| Process events within rendering thread. More...
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virtual void | OnSelectionChanged (const Handle< AIS_InteractiveContext > &theCtx, const Handle< V3d_View > &theView) |
| Callback called by handleMoveTo() on Selection in 3D Viewer. This method is expected to be called from rendering thread. More...
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virtual void | OnObjectDragged (const Handle< AIS_InteractiveContext > &theCtx, const Handle< V3d_View > &theView, AIS_DragAction theAction) |
| Callback called by handleMoveTo() on dragging object in 3D Viewer. This method is expected to be called from rendering thread. More...
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virtual bool | PickPoint (gp_Pnt &thePnt, const Handle< AIS_InteractiveContext > &theCtx, const Handle< V3d_View > &theView, const Graphic3d_Vec2i &theCursor, bool theToStickToPickRay) |
| Pick closest point under mouse cursor. This method is expected to be called from rendering thread. More...
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virtual gp_Pnt | GravityPoint (const Handle< AIS_InteractiveContext > &theCtx, const Handle< V3d_View > &theView) |
| Compute rotation gravity center point depending on rotation mode. This method is expected to be called from rendering thread. More...
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virtual void | handleCameraActions (const Handle< AIS_InteractiveContext > &theCtx, const Handle< V3d_View > &theView, const AIS_WalkDelta &theWalk) |
| Perform camera actions. This method is expected to be called from rendering thread. More...
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virtual void | handleMoveTo (const Handle< AIS_InteractiveContext > &theCtx, const Handle< V3d_View > &theView) |
| Perform moveto/selection/dragging. This method is expected to be called from rendering thread. More...
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bool | toAskNextFrame () const |
| Return TRUE if another frame should be drawn right after this one. More...
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void | setAskNextFrame (bool theToDraw=true) |
| Set if another frame should be drawn right after this one. More...
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bool | hasPanningAnchorPoint () const |
| Return if panning anchor point has been defined. More...
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const gp_Pnt & | panningAnchorPoint () const |
| Return active panning anchor point. More...
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void | setPanningAnchorPoint (const gp_Pnt &thePnt) |
| Set active panning anchor point. More...
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virtual void | handlePanning (const Handle< V3d_View > &theView) |
| Handle panning event myGL.Panning. More...
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virtual void | handleZRotate (const Handle< V3d_View > &theView) |
| Handle Z rotation event myGL.ZRotate. More...
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double | MinZoomDistance () const |
| Return minimal camera distance for zoom operation. More...
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void | SetMinZoomDistance (double theDist) |
| Set minimal camera distance for zoom operation. More...
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virtual void | handleZoom (const Handle< V3d_View > &theView, const Aspect_ScrollDelta &theParams, const gp_Pnt *thePnt) |
| Handle zoom event myGL.ZoomActions. This method is expected to be called from rendering thread. More...
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virtual void | handleZFocusScroll (const Handle< V3d_View > &theView, const Aspect_ScrollDelta &theParams) |
| Handle ZScroll event myGL.ZoomActions. This method is expected to be called from rendering thread. More...
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virtual void | handleOrbitRotation (const Handle< V3d_View > &theView, const gp_Pnt &thePnt, bool theToLockZUp) |
| Handle orbital rotation events myGL.OrbitRotation. More...
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virtual void | handleViewRotation (const Handle< V3d_View > &theView, double theYawExtra, double thePitchExtra, double theRoll, bool theToRestartOnIncrement) |
| Handle view direction rotation events myGL.ViewRotation. This method is expected to be called from rendering thread. More...
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virtual void | handleViewRedraw (const Handle< AIS_InteractiveContext > &theCtx, const Handle< V3d_View > &theView) |
| Handle view redraw. This method is expected to be called from rendering thread. More...
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Public Types inherited from Standard_Transient |
typedef void | base_type |
| Returns a type descriptor about this object. More...
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virtual void | flushBuffers (const Handle< AIS_InteractiveContext > &theCtx, const Handle< V3d_View > &theView) |
| Flush buffers. More...
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virtual void | flushGestures (const Handle< AIS_InteractiveContext > &theCtx, const Handle< V3d_View > &theView) |
| Flush touch gestures. More...
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void | updateEventsTime (double &thePrevTime, double &theCurrTime) |
| Return current and previously fetched event times. This callback is intended to compute delta between sequentially processed events. More...
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virtual void | handleSelectionPick (const Handle< AIS_InteractiveContext > &theCtx, const Handle< V3d_View > &theView) |
| Perform selection via mouse click. This method is expected to be called from rendering thread. More...
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virtual void | handleDynamicHighlight (const Handle< AIS_InteractiveContext > &theCtx, const Handle< V3d_View > &theView) |
| Perform dynamic highlight on mouse move. This method is expected to be called from rendering thread. More...
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virtual void | handleSelectionPoly (const Handle< AIS_InteractiveContext > &theCtx, const Handle< V3d_View > &theView) |
| Perform rubber-band selection. This method is expected to be called from rendering thread. More...
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virtual void | contextLazyMoveTo (const Handle< AIS_InteractiveContext > &theCtx, const Handle< V3d_View > &theView, const Graphic3d_Vec2i &thePnt) |
| Lazy AIS_InteractiveContext::MoveTo() with myPrevMoveTo check. More...
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Aspect_VKeySet | myKeys |
| keyboard state More...
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Standard_Real | myMouseClickThreshold |
| mouse click threshold in pixels; 3 by default More...
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Standard_Real | myMouseDoubleClickInt |
| double click interval in seconds; 0.4 by default More...
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Standard_ShortReal | myScrollZoomRatio |
| distance ratio for mapping mouse scroll event to zoom; 15.0 by default More...
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AIS_MouseGestureMap | myMouseGestureMap |
| map defining mouse gestures More...
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AIS_MouseGesture | myMouseActiveGesture |
| initiated mouse gesture (by pressing mouse button) More...
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Standard_Boolean | myMouseActiveIdleRotation |
| flag indicating view idle rotation state More...
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Graphic3d_Vec2i | myMousePositionLast |
| last mouse position More...
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Graphic3d_Vec2i | myMousePressPoint |
| mouse position where active gesture was been initiated More...
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Graphic3d_Vec2i | myMouseProgressPoint |
| gesture progress More...
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OSD_Timer | myMouseClickTimer |
| timer for handling double-click event More...
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Standard_Integer | myMouseClickCounter |
| counter for handling double-click event More...
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Aspect_VKeyMouse | myMousePressed |
| active mouse buttons More...
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Aspect_VKeyFlags | myMouseModifiers |
| active key modifiers passed with last mouse event More...
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Standard_Integer | myMouseSingleButton |
| index of mouse button pressed alone (>0) More...
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Standard_ShortReal | myTouchToleranceScale |
| tolerance scale factor; 1.0 by default More...
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Standard_ShortReal | myTouchRotationThresholdPx |
| threshold for starting one-touch rotation gesture in pixels; 6 by default More...
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Standard_ShortReal | myTouchZRotationThreshold |
| threshold for starting two-touch Z-rotation gesture in radians; 2 degrees by default More...
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Standard_ShortReal | myTouchPanThresholdPx |
| threshold for starting two-touch panning gesture in pixels; 4 by default More...
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Standard_ShortReal | myTouchZoomThresholdPx |
| threshold for starting two-touch zoom (pitch) gesture in pixels; 6 by default More...
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Standard_ShortReal | myTouchZoomRatio |
| distance ratio for mapping two-touch zoom (pitch) gesture from pixels to zoom; 0.13 by default More...
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Aspect_TouchMap | myTouchPoints |
| map of active touches More...
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Graphic3d_Vec2d | myStartPanCoord |
| touch coordinates at the moment of starting panning gesture More...
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Graphic3d_Vec2d | myStartRotCoord |
| touch coordinates at the moment of starting rotating gesture More...
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Standard_Integer | myNbTouchesLast |
| number of touches within previous gesture flush to track gesture changes More...
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Standard_Boolean | myUpdateStartPointPan |
| flag indicating that new anchor point should be picked for starting panning gesture More...
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Standard_Boolean | myUpdateStartPointRot |
| flag indicating that new gravity point should be picked for starting rotation gesture More...
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Standard_Boolean | myUpdateStartPointZRot |
| flag indicating that new gravity point should be picked for starting Z-rotation gesture More...
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Handle< AIS_Point > | myAnchorPointPrs1 |
| anchor point presentation (Graphic3d_ZLayerId_Top) More...
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Handle< AIS_Point > | myAnchorPointPrs2 |
| anchor point presentation (Graphic3d_ZLayerId_Topmost) More...
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gp_Pnt | myPanPnt3d |
| active panning anchor point More...
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gp_Pnt | myRotatePnt3d |
| active rotation center of gravity More...
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gp_Dir | myCamStartOpUp |
| camera Up direction at the beginning of rotation More...
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gp_Dir | myCamStartOpDir |
| camera View direction at the beginning of rotation More...
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gp_Pnt | myCamStartOpEye |
| camera Eye position at the beginning of rotation More...
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gp_Pnt | myCamStartOpCenter |
| camera Center position at the beginning of rotation More...
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gp_Vec | myCamStartOpToCenter |
| vector from rotation gravity point to camera Center at the beginning of rotation More...
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gp_Vec | myCamStartOpToEye |
| vector from rotation gravity point to camera Eye at the beginning of rotation More...
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Graphic3d_Vec3d | myRotateStartYawPitchRoll |
| camera yaw pitch roll at the beginning of rotation More...
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AIS_ViewInputBuffer | myUI |
| buffer for UI thread More...
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AIS_ViewInputBuffer | myGL |
| buffer for rendering thread More...
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OSD_Timer | myEventTimer |
| timer for timestamping events More...
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Standard_Real | myLastEventsTime |
| last fetched events timer value for computing delta/progress More...
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Standard_Boolean | myToAskNextFrame |
| flag indicating that another frame should be drawn right after this one More...
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Standard_Real | myMinCamDistance |
| minimal camera distance for zoom operation More...
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AIS_RotationMode | myRotationMode |
| rotation mode More...
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AIS_NavigationMode | myNavigationMode |
| navigation mode (orbit rotation / first person) More...
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Standard_ShortReal | myMouseAccel |
| mouse input acceleration ratio in First Person mode More...
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Standard_ShortReal | myOrbitAccel |
| Orbit rotation acceleration ratio. More...
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Standard_Boolean | myToShowPanAnchorPoint |
| option displaying panning anchor point More...
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Standard_Boolean | myToShowRotateCenter |
| option displaying rotation center point More...
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Standard_Boolean | myToLockOrbitZUp |
| force camera up orientation within AIS_NavigationMode_Orbit rotation mode More...
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Standard_Boolean | myToInvertPitch |
| flag inverting pitch direction while processing Aspect_VKey_NavLookUp/Aspect_VKey_NavLookDown More...
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Standard_Boolean | myToAllowTouchZRotation |
| enable z-rotation two-touches gesture; FALSE by default More...
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Standard_Boolean | myToAllowRotation |
| enable rotation; TRUE by default More...
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Standard_Boolean | myToAllowPanning |
| enable panning; TRUE by default More...
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Standard_Boolean | myToAllowZooming |
| enable zooming; TRUE by default More...
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Standard_Boolean | myToAllowZFocus |
| enable ZFocus change; TRUE by default More...
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Standard_Boolean | myToAllowHighlight |
| enable dynamic highlight on mouse move; TRUE by default More...
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Standard_Boolean | myToAllowDragging |
| enable dragging object; TRUE by default More...
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Standard_Boolean | myToStickToRayOnZoom |
| project picked point to ray while zooming at point, TRUE by default More...
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Standard_Boolean | myToStickToRayOnRotation |
| project picked point to ray while rotating around point; TRUE by default More...
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Standard_ShortReal | myWalkSpeedAbsolute |
| normal walking speed, in m/s; 1.5 by default More...
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Standard_ShortReal | myWalkSpeedRelative |
| walking speed relative to scene bounding box; 0.1 by default More...
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Standard_ShortReal | myThrustSpeed |
| active thrust value More...
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Standard_Boolean | myHasThrust |
| flag indicating active thrust More...
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Handle< AIS_AnimationCamera > | myViewAnimation |
| view animation More...
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Handle< AIS_RubberBand > | myRubberBand |
| Rubber-band presentation. More...
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Handle< AIS_InteractiveObject > | myDragObject |
| currently dragged object More...
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Graphic3d_Vec2i | myPrevMoveTo |
| previous position of MoveTo event in 3D viewer More...
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Standard_Boolean | myHasHlrOnBeforeRotation |
| flag for restoring Computed mode after rotation More...
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