Open CASCADE Technology
7.4.0
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OpenGL 1.1 core. Notice that all functions within this structure are actually exported by system GL library. The main purpose for these hint - to control visibility of functions per GL version (global functions should not be used directly to achieve this effect!). More...
#include <OpenGl_GlCore11.hxx>
Public Member Functions | |
void | glRotated (GLdouble theAngleDegrees, GLdouble theX, GLdouble theY, GLdouble theZ) |
void | glScaled (GLdouble theX, GLdouble theY, GLdouble theZ) |
void | glTranslated (GLdouble theX, GLdouble theY, GLdouble theZ) |
Begin/End primitive specification (removed since 3.1) | |
void | glBegin (GLenum theMode) |
void | glEnd () |
void | glVertex2d (GLdouble theX, GLdouble theY) |
void | glVertex2f (GLfloat theX, GLfloat theY) |
void | glVertex2i (GLint theX, GLint theY) |
void | glVertex2s (GLshort theX, GLshort theY) |
void | glVertex3d (GLdouble theX, GLdouble theY, GLdouble theZ) |
void | glVertex3f (GLfloat theX, GLfloat theY, GLfloat theZ) |
void | glVertex3i (GLint theX, GLint theY, GLint theZ) |
void | glVertex3s (GLshort theX, GLshort theY, GLshort theZ) |
void | glVertex4d (GLdouble theX, GLdouble theY, GLdouble theZ, GLdouble theW) |
void | glVertex4f (GLfloat theX, GLfloat theY, GLfloat theZ, GLfloat theW) |
void | glVertex4i (GLint theX, GLint theY, GLint theZ, GLint theW) |
void | glVertex4s (GLshort theX, GLshort theY, GLshort theZ, GLshort theW) |
void | glVertex2dv (const GLdouble *theVec2) |
void | glVertex2fv (const GLfloat *theVec2) |
void | glVertex2iv (const GLint *theVec2) |
void | glVertex2sv (const GLshort *theVec2) |
void | glVertex3dv (const GLdouble *theVec3) |
void | glVertex3fv (const GLfloat *theVec3) |
void | glVertex3iv (const GLint *theVec3) |
void | glVertex3sv (const GLshort *theVec3) |
void | glVertex4dv (const GLdouble *theVec4) |
void | glVertex4fv (const GLfloat *theVec4) |
void | glVertex4iv (const GLint *theVec4) |
void | glVertex4sv (const GLshort *theVec4) |
void | glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz) |
void | glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz) |
void | glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz) |
void | glNormal3i (GLint nx, GLint ny, GLint nz) |
void | glNormal3s (GLshort nx, GLshort ny, GLshort nz) |
void | glNormal3bv (const GLbyte *theVec) |
void | glNormal3dv (const GLdouble *theVec) |
void | glNormal3fv (const GLfloat *theVec) |
void | glNormal3iv (const GLint *theVec) |
void | glNormal3sv (const GLshort *theVec) |
void | glIndexd (GLdouble c) |
void | glIndexf (GLfloat c) |
void | glIndexi (GLint c) |
void | glIndexs (GLshort c) |
void | glIndexub (GLubyte c) |
void | glIndexdv (const GLdouble *c) |
void | glIndexfv (const GLfloat *c) |
void | glIndexiv (const GLint *c) |
void | glIndexsv (const GLshort *c) |
void | glIndexubv (const GLubyte *c) |
void | glColor3b (GLbyte theRed, GLbyte theGreen, GLbyte theBlue) |
void | glColor3d (GLdouble theRed, GLdouble theGreen, GLdouble theBlue) |
void | glColor3f (GLfloat theRed, GLfloat theGreen, GLfloat theBlue) |
void | glColor3i (GLint theRed, GLint theGreen, GLint theBlue) |
void | glColor3s (GLshort theRed, GLshort theGreen, GLshort theBlue) |
void | glColor3ub (GLubyte theRed, GLubyte theGreen, GLubyte theBlue) |
void | glColor3ui (GLuint theRed, GLuint theGreen, GLuint theBlue) |
void | glColor3us (GLushort theRed, GLushort theGreen, GLushort theBlue) |
void | glColor4b (GLbyte theRed, GLbyte theGreen, GLbyte theBlue, GLbyte theAlpha) |
void | glColor4d (GLdouble theRed, GLdouble theGreen, GLdouble theBlue, GLdouble theAlpha) |
void | glColor4f (GLfloat theRed, GLfloat theGreen, GLfloat theBlue, GLfloat theAlpha) |
void | glColor4i (GLint theRed, GLint theGreen, GLint theBlue, GLint theAlpha) |
void | glColor4s (GLshort theRed, GLshort theGreen, GLshort theBlue, GLshort theAlpha) |
void | glColor4ub (GLubyte theRed, GLubyte theGreen, GLubyte theBlue, GLubyte theAlpha) |
void | glColor4ui (GLuint theRed, GLuint theGreen, GLuint theBlue, GLuint theAlpha) |
void | glColor4us (GLushort theRed, GLushort theGreen, GLushort theBlue, GLushort theAlpha) |
void | glColor3bv (const GLbyte *theVec) |
void | glColor3dv (const GLdouble *theVec) |
void | glColor3fv (const GLfloat *theVec) |
void | glColor3iv (const GLint *theVec) |
void | glColor3sv (const GLshort *theVec) |
void | glColor3ubv (const GLubyte *theVec) |
void | glColor3uiv (const GLuint *theVec) |
void | glColor3usv (const GLushort *theVec) |
void | glColor4bv (const GLbyte *theVec) |
void | glColor4dv (const GLdouble *theVec) |
void | glColor4fv (const GLfloat *theVec) |
void | glColor4iv (const GLint *theVec) |
void | glColor4sv (const GLshort *theVec) |
void | glColor4ubv (const GLubyte *theVec) |
void | glColor4uiv (const GLuint *theVec) |
void | glColor4usv (const GLushort *theVec) |
void | glTexCoord1d (GLdouble s) |
void | glTexCoord1f (GLfloat s) |
void | glTexCoord1i (GLint s) |
void | glTexCoord1s (GLshort s) |
void | glTexCoord2d (GLdouble s, GLdouble t) |
void | glTexCoord2f (GLfloat s, GLfloat t) |
void | glTexCoord2i (GLint s, GLint t) |
void | glTexCoord2s (GLshort s, GLshort t) |
void | glTexCoord3d (GLdouble s, GLdouble t, GLdouble r) |
void | glTexCoord3f (GLfloat s, GLfloat t, GLfloat r) |
void | glTexCoord3i (GLint s, GLint t, GLint r) |
void | glTexCoord3s (GLshort s, GLshort t, GLshort r) |
void | glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
void | glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
void | glTexCoord4i (GLint s, GLint t, GLint r, GLint q) |
void | glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q) |
void | glTexCoord1dv (const GLdouble *theVec1) |
void | glTexCoord1fv (const GLfloat *theVec1) |
void | glTexCoord1iv (const GLint *theVec1) |
void | glTexCoord1sv (const GLshort *theVec1) |
void | glTexCoord2dv (const GLdouble *theVec2) |
void | glTexCoord2fv (const GLfloat *theVec2) |
void | glTexCoord2iv (const GLint *theVec2) |
void | glTexCoord2sv (const GLshort *theVec) |
void | glTexCoord3dv (const GLdouble *theVec3) |
void | glTexCoord3fv (const GLfloat *theVec3) |
void | glTexCoord3iv (const GLint *theVec3) |
void | glTexCoord3sv (const GLshort *theVec3) |
void | glTexCoord4dv (const GLdouble *theVec4) |
void | glTexCoord4fv (const GLfloat *theVec4) |
void | glTexCoord4iv (const GLint *theVec4) |
void | glTexCoord4sv (const GLshort *theVec4) |
Matrix operations (removed since 3.1) | |
void | glMatrixMode (GLenum theMode) |
void | glOrtho (GLdouble theLeft, GLdouble theRight, GLdouble theBottom, GLdouble theTop, GLdouble theNearVal, GLdouble theFarVal) |
void | glFrustum (GLdouble theLeft, GLdouble theRight, GLdouble theBottom, GLdouble theTop, GLdouble theNearVal, GLdouble theFarVal) |
void | glPushMatrix () |
void | glPopMatrix () |
void | glLoadIdentity () |
void | glLoadMatrixd (const GLdouble *theMatrix) |
void | glLoadMatrixf (const GLfloat *theMatrix) |
void | glMultMatrixd (const GLdouble *theMatrix) |
void | glMultMatrixf (const GLfloat *theMatrix) |
Line and Polygon stripple (removed since 3.1) | |
void | glLineStipple (GLint theFactor, GLushort thePattern) |
void | glPolygonStipple (const GLubyte *theMask) |
void | glGetPolygonStipple (GLubyte *theMask) |
Attribute stacks (removed since 3.1) | |
void | glPushAttrib (GLbitfield theMask) |
void | glPopAttrib () |
void | glPushClientAttrib (GLbitfield theMask) |
void | glPopClientAttrib () |
Fixed pipeline lighting (removed since 3.1) | |
void | glShadeModel (GLenum theMode) |
void | glLightf (GLenum theLight, GLenum pname, GLfloat param) |
void | glLighti (GLenum theLight, GLenum pname, GLint param) |
void | glLightfv (GLenum theLight, GLenum pname, const GLfloat *params) |
void | glLightiv (GLenum theLight, GLenum pname, const GLint *params) |
void | glGetLightfv (GLenum theLight, GLenum pname, GLfloat *params) |
void | glGetLightiv (GLenum theLight, GLenum pname, GLint *params) |
void | glLightModelf (GLenum pname, GLfloat param) |
void | glLightModeli (GLenum pname, GLint param) |
void | glLightModelfv (GLenum pname, const GLfloat *params) |
void | glLightModeliv (GLenum pname, const GLint *params) |
void | glMaterialf (GLenum face, GLenum pname, GLfloat param) |
void | glMateriali (GLenum face, GLenum pname, GLint param) |
void | glMaterialfv (GLenum face, GLenum pname, const GLfloat *params) |
void | glMaterialiv (GLenum face, GLenum pname, const GLint *params) |
void | glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params) |
void | glGetMaterialiv (GLenum face, GLenum pname, GLint *params) |
void | glColorMaterial (GLenum face, GLenum mode) |
clipping plane (removed since 3.1) | |
void | glClipPlane (GLenum thePlane, const GLdouble *theEquation) |
void | glGetClipPlane (GLenum thePlane, GLdouble *theEquation) |
Display lists (removed since 3.1) | |
GLboolean | glIsList (GLuint theList) |
void | glDeleteLists (GLuint theList, GLsizei theRange) |
GLuint | glGenLists (GLsizei theRange) |
void | glNewList (GLuint theList, GLenum theMode) |
void | glEndList () |
void | glCallList (GLuint theList) |
void | glCallLists (GLsizei theNb, GLenum theType, const GLvoid *theLists) |
void | glListBase (GLuint theBase) |
Current raster position and Rectangles (removed since 3.1) | |
void | glRasterPos2d (GLdouble x, GLdouble y) |
void | glRasterPos2f (GLfloat x, GLfloat y) |
void | glRasterPos2i (GLint x, GLint y) |
void | glRasterPos2s (GLshort x, GLshort y) |
void | glRasterPos3d (GLdouble x, GLdouble y, GLdouble z) |
void | glRasterPos3f (GLfloat x, GLfloat y, GLfloat z) |
void | glRasterPos3i (GLint x, GLint y, GLint z) |
void | glRasterPos3s (GLshort x, GLshort y, GLshort z) |
void | glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void | glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glRasterPos4i (GLint x, GLint y, GLint z, GLint w) |
void | glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w) |
void | glRasterPos2dv (const GLdouble *theVec) |
void | glRasterPos2fv (const GLfloat *theVec) |
void | glRasterPos2iv (const GLint *theVec) |
void | glRasterPos2sv (const GLshort *theVec) |
void | glRasterPos3dv (const GLdouble *theVec) |
void | glRasterPos3fv (const GLfloat *theVec) |
void | glRasterPos3iv (const GLint *theVec) |
void | glRasterPos3sv (const GLshort *theVec) |
void | glRasterPos4dv (const GLdouble *theVec) |
void | glRasterPos4fv (const GLfloat *theVec) |
void | glRasterPos4iv (const GLint *theVec) |
void | glRasterPos4sv (const GLshort *theVec) |
void | glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
void | glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
void | glRecti (GLint x1, GLint y1, GLint x2, GLint y2) |
void | glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
void | glRectdv (const GLdouble *v1, const GLdouble *v2) |
void | glRectfv (const GLfloat *v1, const GLfloat *v2) |
void | glRectiv (const GLint *v1, const GLint *v2) |
void | glRectsv (const GLshort *v1, const GLshort *v2) |
Texture mapping (removed since 3.1) | |
void | glTexGend (GLenum coord, GLenum pname, GLdouble param) |
void | glTexGenf (GLenum coord, GLenum pname, GLfloat param) |
void | glTexGeni (GLenum coord, GLenum pname, GLint param) |
void | glTexGendv (GLenum coord, GLenum pname, const GLdouble *params) |
void | glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params) |
void | glTexGeniv (GLenum coord, GLenum pname, const GLint *params) |
void | glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params) |
void | glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params) |
void | glGetTexGeniv (GLenum coord, GLenum pname, GLint *params) |
Resident textures and priorities (removed since 3.1) | |
void | glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities) |
GLboolean | glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences) |
Pixel copying (removed since 3.1) | |
void | glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
void | glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
void | glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
void | glPixelZoom (GLfloat xfactor, GLfloat yfactor) |
Fog and all associated parameters (removed since 3.1) | |
void | glFogf (GLenum pname, GLfloat param) |
void | glFogi (GLenum pname, GLint param) |
void | glFogfv (GLenum pname, const GLfloat *params) |
void | glFogiv (GLenum pname, const GLint *params) |
Evaluators (removed since 3.1) | |
void | glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
void | glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
void | glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
void | glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
void | glGetMapdv (GLenum target, GLenum query, GLdouble *v) |
void | glGetMapfv (GLenum target, GLenum query, GLfloat *v) |
void | glGetMapiv (GLenum target, GLenum query, GLint *v) |
void | glEvalCoord1d (GLdouble u) |
void | glEvalCoord1f (GLfloat u) |
void | glEvalCoord1dv (const GLdouble *u) |
void | glEvalCoord1fv (const GLfloat *u) |
void | glEvalCoord2d (GLdouble u, GLdouble v) |
void | glEvalCoord2f (GLfloat u, GLfloat v) |
void | glEvalCoord2dv (const GLdouble *u) |
void | glEvalCoord2fv (const GLfloat *u) |
void | glMapGrid1d (GLint un, GLdouble u1, GLdouble u2) |
void | glMapGrid1f (GLint un, GLfloat u1, GLfloat u2) |
void | glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
void | glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
void | glEvalPoint1 (GLint i) |
void | glEvalPoint2 (GLint i, GLint j) |
void | glEvalMesh1 (GLenum mode, GLint i1, GLint i2) |
void | glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
Selection and feedback modes (removed since 3.1) | |
void | glFeedbackBuffer (GLsizei theSize, GLenum theType, GLfloat *theBuffer) |
void | glPassThrough (GLfloat token) |
void | glSelectBuffer (GLsizei theSize, GLuint *theBuffer) |
void | glInitNames () |
void | glLoadName (GLuint theName) |
void | glPushName (GLuint theName) |
void | glPopName () |
Accumulation Buffer (removed since 3.1) | |
void | glClearAccum (GLfloat theRed, GLfloat theGreen, GLfloat theBlue, GLfloat theAlpha) |
void | glAccum (GLenum theOp, GLfloat theValue) |
Edge flags and fixed-function vertex processing (removed since 3.1) | |
void | glEdgeFlag (GLboolean theFlag) |
void | glEdgeFlagv (const GLboolean *theFlag) |
void | glIndexPointer (GLenum theType, GLsizei theStride, const GLvoid *thePtr) |
void | glEdgeFlagPointer (GLsizei theStride, const GLvoid *thePtr) |
void | glGetPointerv (GLenum pname, GLvoid **params) |
void | glInterleavedArrays (GLenum theFormat, GLsizei theStride, const GLvoid *thePointer) |
void | glVertexPointer (GLint theSize, GLenum theType, GLsizei theStride, const GLvoid *thePtr) |
void | glNormalPointer (GLenum theType, GLsizei theStride, const GLvoid *thePtr) |
void | glColorPointer (GLint theSize, GLenum theType, GLsizei theStride, const GLvoid *thePtr) |
void | glTexCoordPointer (GLint theSize, GLenum theType, GLsizei theStride, const GLvoid *thePtr) |
void | glEnableClientState (GLenum theCap) |
void | glDisableClientState (GLenum theCap) |
Additional Inherited Members | |
Protected Types inherited from OpenGl_GlFunctions | |
typedef int(* | glXSwapIntervalEXT_t) () |
typedef int(* | glXSwapIntervalSGI_t) (int theInterval) |
typedef Bool(* | glXQueryRendererIntegerMESA_t) (Display *theDisplay, int theScreen, int theRenderer, int theAttribute, unsigned int *theValue) |
typedef Bool(* | glXQueryCurrentRendererIntegerMESA_t) (int theAttribute, unsigned int *theValue) |
typedef const char *(* | glXQueryRendererStringMESA_t) (Display *theDisplay, int theScreen, int theRenderer, int theAttribute) |
typedef const char *(* | glXQueryCurrentRendererStringMESA_t) (int theAttribute) |
Protected Attributes inherited from OpenGl_GlFunctions | |
PFNGLBLENDCOLORPROC | glBlendColor |
PFNGLBLENDEQUATIONPROC | glBlendEquation |
PFNGLDRAWRANGEELEMENTSPROC | glDrawRangeElements |
PFNGLTEXIMAGE3DPROC | glTexImage3D |
PFNGLTEXSUBIMAGE3DPROC | glTexSubImage3D |
PFNGLCOPYTEXSUBIMAGE3DPROC | glCopyTexSubImage3D |
PFNGLACTIVETEXTUREPROC | glActiveTexture |
PFNGLSAMPLECOVERAGEPROC | glSampleCoverage |
PFNGLCOMPRESSEDTEXIMAGE3DPROC | glCompressedTexImage3D |
PFNGLCOMPRESSEDTEXIMAGE2DPROC | glCompressedTexImage2D |
PFNGLCOMPRESSEDTEXIMAGE1DPROC | glCompressedTexImage1D |
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC | glCompressedTexSubImage3D |
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC | glCompressedTexSubImage2D |
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC | glCompressedTexSubImage1D |
PFNGLGETCOMPRESSEDTEXIMAGEPROC | glGetCompressedTexImage |
PFNGLCLIENTACTIVETEXTUREPROC | glClientActiveTexture |
PFNGLMULTITEXCOORD1DPROC | glMultiTexCoord1d |
PFNGLMULTITEXCOORD1DVPROC | glMultiTexCoord1dv |
PFNGLMULTITEXCOORD1FPROC | glMultiTexCoord1f |
PFNGLMULTITEXCOORD1FVPROC | glMultiTexCoord1fv |
PFNGLMULTITEXCOORD1IPROC | glMultiTexCoord1i |
PFNGLMULTITEXCOORD1IVPROC | glMultiTexCoord1iv |
PFNGLMULTITEXCOORD1SPROC | glMultiTexCoord1s |
PFNGLMULTITEXCOORD1SVPROC | glMultiTexCoord1sv |
PFNGLMULTITEXCOORD2DPROC | glMultiTexCoord2d |
PFNGLMULTITEXCOORD2DVPROC | glMultiTexCoord2dv |
PFNGLMULTITEXCOORD2FPROC | glMultiTexCoord2f |
PFNGLMULTITEXCOORD2FVPROC | glMultiTexCoord2fv |
PFNGLMULTITEXCOORD2IPROC | glMultiTexCoord2i |
PFNGLMULTITEXCOORD2IVPROC | glMultiTexCoord2iv |
PFNGLMULTITEXCOORD2SPROC | glMultiTexCoord2s |
PFNGLMULTITEXCOORD2SVPROC | glMultiTexCoord2sv |
PFNGLMULTITEXCOORD3DPROC | glMultiTexCoord3d |
PFNGLMULTITEXCOORD3DVPROC | glMultiTexCoord3dv |
PFNGLMULTITEXCOORD3FPROC | glMultiTexCoord3f |
PFNGLMULTITEXCOORD3FVPROC | glMultiTexCoord3fv |
PFNGLMULTITEXCOORD3IPROC | glMultiTexCoord3i |
PFNGLMULTITEXCOORD3IVPROC | glMultiTexCoord3iv |
PFNGLMULTITEXCOORD3SPROC | glMultiTexCoord3s |
PFNGLMULTITEXCOORD3SVPROC | glMultiTexCoord3sv |
PFNGLMULTITEXCOORD4DPROC | glMultiTexCoord4d |
PFNGLMULTITEXCOORD4DVPROC | glMultiTexCoord4dv |
PFNGLMULTITEXCOORD4FPROC | glMultiTexCoord4f |
PFNGLMULTITEXCOORD4FVPROC | glMultiTexCoord4fv |
PFNGLMULTITEXCOORD4IPROC | glMultiTexCoord4i |
PFNGLMULTITEXCOORD4IVPROC | glMultiTexCoord4iv |
PFNGLMULTITEXCOORD4SPROC | glMultiTexCoord4s |
PFNGLMULTITEXCOORD4SVPROC | glMultiTexCoord4sv |
PFNGLLOADTRANSPOSEMATRIXFPROC | glLoadTransposeMatrixf |
PFNGLLOADTRANSPOSEMATRIXDPROC | glLoadTransposeMatrixd |
PFNGLMULTTRANSPOSEMATRIXFPROC | glMultTransposeMatrixf |
PFNGLMULTTRANSPOSEMATRIXDPROC | glMultTransposeMatrixd |
PFNGLBLENDFUNCSEPARATEPROC | glBlendFuncSeparate |
PFNGLMULTIDRAWARRAYSPROC | glMultiDrawArrays |
PFNGLMULTIDRAWELEMENTSPROC | glMultiDrawElements |
PFNGLPOINTPARAMETERFPROC | glPointParameterf |
PFNGLPOINTPARAMETERFVPROC | glPointParameterfv |
PFNGLPOINTPARAMETERIPROC | glPointParameteri |
PFNGLPOINTPARAMETERIVPROC | glPointParameteriv |
PFNGLGENQUERIESPROC | glGenQueries |
PFNGLDELETEQUERIESPROC | glDeleteQueries |
PFNGLISQUERYPROC | glIsQuery |
PFNGLBEGINQUERYPROC | glBeginQuery |
PFNGLENDQUERYPROC | glEndQuery |
PFNGLGETQUERYIVPROC | glGetQueryiv |
PFNGLGETQUERYOBJECTIVPROC | glGetQueryObjectiv |
PFNGLGETQUERYOBJECTUIVPROC | glGetQueryObjectuiv |
PFNGLBINDBUFFERPROC | glBindBuffer |
PFNGLDELETEBUFFERSPROC | glDeleteBuffers |
PFNGLGENBUFFERSPROC | glGenBuffers |
PFNGLISBUFFERPROC | glIsBuffer |
PFNGLBUFFERDATAPROC | glBufferData |
PFNGLBUFFERSUBDATAPROC | glBufferSubData |
PFNGLGETBUFFERSUBDATAPROC | glGetBufferSubData |
PFNGLMAPBUFFERPROC | glMapBuffer |
PFNGLUNMAPBUFFERPROC | glUnmapBuffer |
PFNGLGETBUFFERPARAMETERIVPROC | glGetBufferParameteriv |
PFNGLGETBUFFERPOINTERVPROC | glGetBufferPointerv |
PFNGLBLENDEQUATIONSEPARATEPROC | glBlendEquationSeparate |
PFNGLDRAWBUFFERSPROC | glDrawBuffers |
PFNGLSTENCILOPSEPARATEPROC | glStencilOpSeparate |
PFNGLSTENCILFUNCSEPARATEPROC | glStencilFuncSeparate |
PFNGLSTENCILMASKSEPARATEPROC | glStencilMaskSeparate |
PFNGLATTACHSHADERPROC | glAttachShader |
PFNGLBINDATTRIBLOCATIONPROC | glBindAttribLocation |
PFNGLCOMPILESHADERPROC | glCompileShader |
PFNGLCREATEPROGRAMPROC | glCreateProgram |
PFNGLCREATESHADERPROC | glCreateShader |
PFNGLDELETEPROGRAMPROC | glDeleteProgram |
PFNGLDELETESHADERPROC | glDeleteShader |
PFNGLDETACHSHADERPROC | glDetachShader |
PFNGLDISABLEVERTEXATTRIBARRAYPROC | glDisableVertexAttribArray |
PFNGLENABLEVERTEXATTRIBARRAYPROC | glEnableVertexAttribArray |
PFNGLGETACTIVEATTRIBPROC | glGetActiveAttrib |
PFNGLGETACTIVEUNIFORMPROC | glGetActiveUniform |
PFNGLGETATTACHEDSHADERSPROC | glGetAttachedShaders |
PFNGLGETATTRIBLOCATIONPROC | glGetAttribLocation |
PFNGLGETPROGRAMIVPROC | glGetProgramiv |
PFNGLGETPROGRAMINFOLOGPROC | glGetProgramInfoLog |
PFNGLGETSHADERIVPROC | glGetShaderiv |
PFNGLGETSHADERINFOLOGPROC | glGetShaderInfoLog |
PFNGLGETSHADERSOURCEPROC | glGetShaderSource |
PFNGLGETUNIFORMLOCATIONPROC | glGetUniformLocation |
PFNGLGETUNIFORMFVPROC | glGetUniformfv |
PFNGLGETUNIFORMIVPROC | glGetUniformiv |
PFNGLGETVERTEXATTRIBDVPROC | glGetVertexAttribdv |
PFNGLGETVERTEXATTRIBFVPROC | glGetVertexAttribfv |
PFNGLGETVERTEXATTRIBIVPROC | glGetVertexAttribiv |
PFNGLGETVERTEXATTRIBPOINTERVPROC | glGetVertexAttribPointerv |
PFNGLISPROGRAMPROC | glIsProgram |
PFNGLISSHADERPROC | glIsShader |
PFNGLLINKPROGRAMPROC | glLinkProgram |
PFNGLSHADERSOURCEPROC | glShaderSource |
PFNGLUSEPROGRAMPROC | glUseProgram |
PFNGLUNIFORM1FPROC | glUniform1f |
PFNGLUNIFORM2FPROC | glUniform2f |
PFNGLUNIFORM3FPROC | glUniform3f |
PFNGLUNIFORM4FPROC | glUniform4f |
PFNGLUNIFORM1IPROC | glUniform1i |
PFNGLUNIFORM2IPROC | glUniform2i |
PFNGLUNIFORM3IPROC | glUniform3i |
PFNGLUNIFORM4IPROC | glUniform4i |
PFNGLUNIFORM1FVPROC | glUniform1fv |
PFNGLUNIFORM2FVPROC | glUniform2fv |
PFNGLUNIFORM3FVPROC | glUniform3fv |
PFNGLUNIFORM4FVPROC | glUniform4fv |
PFNGLUNIFORM1IVPROC | glUniform1iv |
PFNGLUNIFORM2IVPROC | glUniform2iv |
PFNGLUNIFORM3IVPROC | glUniform3iv |
PFNGLUNIFORM4IVPROC | glUniform4iv |
PFNGLUNIFORMMATRIX2FVPROC | glUniformMatrix2fv |
PFNGLUNIFORMMATRIX3FVPROC | glUniformMatrix3fv |
PFNGLUNIFORMMATRIX4FVPROC | glUniformMatrix4fv |
PFNGLVALIDATEPROGRAMPROC | glValidateProgram |
PFNGLVERTEXATTRIB1DPROC | glVertexAttrib1d |
PFNGLVERTEXATTRIB1DVPROC | glVertexAttrib1dv |
PFNGLVERTEXATTRIB1FPROC | glVertexAttrib1f |
PFNGLVERTEXATTRIB1FVPROC | glVertexAttrib1fv |
PFNGLVERTEXATTRIB1SPROC | glVertexAttrib1s |
PFNGLVERTEXATTRIB1SVPROC | glVertexAttrib1sv |
PFNGLVERTEXATTRIB2DPROC | glVertexAttrib2d |
PFNGLVERTEXATTRIB2DVPROC | glVertexAttrib2dv |
PFNGLVERTEXATTRIB2FPROC | glVertexAttrib2f |
PFNGLVERTEXATTRIB2FVPROC | glVertexAttrib2fv |
PFNGLVERTEXATTRIB2SPROC | glVertexAttrib2s |
PFNGLVERTEXATTRIB2SVPROC | glVertexAttrib2sv |
PFNGLVERTEXATTRIB3DPROC | glVertexAttrib3d |
PFNGLVERTEXATTRIB3DVPROC | glVertexAttrib3dv |
PFNGLVERTEXATTRIB3FPROC | glVertexAttrib3f |
PFNGLVERTEXATTRIB3FVPROC | glVertexAttrib3fv |
PFNGLVERTEXATTRIB3SPROC | glVertexAttrib3s |
PFNGLVERTEXATTRIB3SVPROC | glVertexAttrib3sv |
PFNGLVERTEXATTRIB4NBVPROC | glVertexAttrib4Nbv |
PFNGLVERTEXATTRIB4NIVPROC | glVertexAttrib4Niv |
PFNGLVERTEXATTRIB4NSVPROC | glVertexAttrib4Nsv |
PFNGLVERTEXATTRIB4NUBPROC | glVertexAttrib4Nub |
PFNGLVERTEXATTRIB4NUBVPROC | glVertexAttrib4Nubv |
PFNGLVERTEXATTRIB4NUIVPROC | glVertexAttrib4Nuiv |
PFNGLVERTEXATTRIB4NUSVPROC | glVertexAttrib4Nusv |
PFNGLVERTEXATTRIB4BVPROC | glVertexAttrib4bv |
PFNGLVERTEXATTRIB4DPROC | glVertexAttrib4d |
PFNGLVERTEXATTRIB4DVPROC | glVertexAttrib4dv |
PFNGLVERTEXATTRIB4FPROC | glVertexAttrib4f |
PFNGLVERTEXATTRIB4FVPROC | glVertexAttrib4fv |
PFNGLVERTEXATTRIB4IVPROC | glVertexAttrib4iv |
PFNGLVERTEXATTRIB4SPROC | glVertexAttrib4s |
PFNGLVERTEXATTRIB4SVPROC | glVertexAttrib4sv |
PFNGLVERTEXATTRIB4UBVPROC | glVertexAttrib4ubv |
PFNGLVERTEXATTRIB4UIVPROC | glVertexAttrib4uiv |
PFNGLVERTEXATTRIB4USVPROC | glVertexAttrib4usv |
PFNGLVERTEXATTRIBPOINTERPROC | glVertexAttribPointer |
PFNGLUNIFORMMATRIX2X3FVPROC | glUniformMatrix2x3fv |
PFNGLUNIFORMMATRIX3X2FVPROC | glUniformMatrix3x2fv |
PFNGLUNIFORMMATRIX2X4FVPROC | glUniformMatrix2x4fv |
PFNGLUNIFORMMATRIX4X2FVPROC | glUniformMatrix4x2fv |
PFNGLUNIFORMMATRIX3X4FVPROC | glUniformMatrix3x4fv |
PFNGLUNIFORMMATRIX4X3FVPROC | glUniformMatrix4x3fv |
PFNGLISRENDERBUFFERPROC | glIsRenderbuffer |
PFNGLBINDRENDERBUFFERPROC | glBindRenderbuffer |
PFNGLDELETERENDERBUFFERSPROC | glDeleteRenderbuffers |
PFNGLGENRENDERBUFFERSPROC | glGenRenderbuffers |
PFNGLRENDERBUFFERSTORAGEPROC | glRenderbufferStorage |
PFNGLGETRENDERBUFFERPARAMETERIVPROC | glGetRenderbufferParameteriv |
PFNGLISFRAMEBUFFERPROC | glIsFramebuffer |
PFNGLBINDFRAMEBUFFERPROC | glBindFramebuffer |
PFNGLDELETEFRAMEBUFFERSPROC | glDeleteFramebuffers |
PFNGLGENFRAMEBUFFERSPROC | glGenFramebuffers |
PFNGLCHECKFRAMEBUFFERSTATUSPROC | glCheckFramebufferStatus |
PFNGLFRAMEBUFFERTEXTURE1DPROC | glFramebufferTexture1D |
PFNGLFRAMEBUFFERTEXTURE2DPROC | glFramebufferTexture2D |
PFNGLFRAMEBUFFERTEXTURE3DPROC | glFramebufferTexture3D |
PFNGLFRAMEBUFFERRENDERBUFFERPROC | glFramebufferRenderbuffer |
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC | glGetFramebufferAttachmentParameteriv |
PFNGLGENERATEMIPMAPPROC | glGenerateMipmap |
PFNGLBLITFRAMEBUFFERPROC | glBlitFramebuffer |
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC | glRenderbufferStorageMultisample |
PFNGLFRAMEBUFFERTEXTURELAYERPROC | glFramebufferTextureLayer |
PFNGLBINDVERTEXARRAYPROC | glBindVertexArray |
PFNGLDELETEVERTEXARRAYSPROC | glDeleteVertexArrays |
PFNGLGENVERTEXARRAYSPROC | glGenVertexArrays |
PFNGLISVERTEXARRAYPROC | glIsVertexArray |
PFNGLMAPBUFFERRANGEPROC | glMapBufferRange |
PFNGLFLUSHMAPPEDBUFFERRANGEPROC | glFlushMappedBufferRange |
PFNGLCOLORMASKIPROC | glColorMaski |
PFNGLGETBOOLEANI_VPROC | glGetBooleani_v |
PFNGLGETINTEGERI_VPROC | glGetIntegeri_v |
PFNGLENABLEIPROC | glEnablei |
PFNGLDISABLEIPROC | glDisablei |
PFNGLISENABLEDIPROC | glIsEnabledi |
PFNGLBEGINTRANSFORMFEEDBACKPROC | glBeginTransformFeedback |
PFNGLENDTRANSFORMFEEDBACKPROC | glEndTransformFeedback |
PFNGLBINDBUFFERRANGEPROC | glBindBufferRange |
PFNGLBINDBUFFERBASEPROC | glBindBufferBase |
PFNGLTRANSFORMFEEDBACKVARYINGSPROC | glTransformFeedbackVaryings |
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC | glGetTransformFeedbackVarying |
PFNGLCLAMPCOLORPROC | glClampColor |
PFNGLBEGINCONDITIONALRENDERPROC | glBeginConditionalRender |
PFNGLENDCONDITIONALRENDERPROC | glEndConditionalRender |
PFNGLVERTEXATTRIBIPOINTERPROC | glVertexAttribIPointer |
PFNGLGETVERTEXATTRIBIIVPROC | glGetVertexAttribIiv |
PFNGLGETVERTEXATTRIBIUIVPROC | glGetVertexAttribIuiv |
PFNGLVERTEXATTRIBI1IPROC | glVertexAttribI1i |
PFNGLVERTEXATTRIBI2IPROC | glVertexAttribI2i |
PFNGLVERTEXATTRIBI3IPROC | glVertexAttribI3i |
PFNGLVERTEXATTRIBI4IPROC | glVertexAttribI4i |
PFNGLVERTEXATTRIBI1UIPROC | glVertexAttribI1ui |
PFNGLVERTEXATTRIBI2UIPROC | glVertexAttribI2ui |
PFNGLVERTEXATTRIBI3UIPROC | glVertexAttribI3ui |
PFNGLVERTEXATTRIBI4UIPROC | glVertexAttribI4ui |
PFNGLVERTEXATTRIBI1IVPROC | glVertexAttribI1iv |
PFNGLVERTEXATTRIBI2IVPROC | glVertexAttribI2iv |
PFNGLVERTEXATTRIBI3IVPROC | glVertexAttribI3iv |
PFNGLVERTEXATTRIBI4IVPROC | glVertexAttribI4iv |
PFNGLVERTEXATTRIBI1UIVPROC | glVertexAttribI1uiv |
PFNGLVERTEXATTRIBI2UIVPROC | glVertexAttribI2uiv |
PFNGLVERTEXATTRIBI3UIVPROC | glVertexAttribI3uiv |
PFNGLVERTEXATTRIBI4UIVPROC | glVertexAttribI4uiv |
PFNGLVERTEXATTRIBI4BVPROC | glVertexAttribI4bv |
PFNGLVERTEXATTRIBI4SVPROC | glVertexAttribI4sv |
PFNGLVERTEXATTRIBI4UBVPROC | glVertexAttribI4ubv |
PFNGLVERTEXATTRIBI4USVPROC | glVertexAttribI4usv |
PFNGLGETUNIFORMUIVPROC | glGetUniformuiv |
PFNGLBINDFRAGDATALOCATIONPROC | glBindFragDataLocation |
PFNGLGETFRAGDATALOCATIONPROC | glGetFragDataLocation |
PFNGLUNIFORM1UIPROC | glUniform1ui |
PFNGLUNIFORM2UIPROC | glUniform2ui |
PFNGLUNIFORM3UIPROC | glUniform3ui |
PFNGLUNIFORM4UIPROC | glUniform4ui |
PFNGLUNIFORM1UIVPROC | glUniform1uiv |
PFNGLUNIFORM2UIVPROC | glUniform2uiv |
PFNGLUNIFORM3UIVPROC | glUniform3uiv |
PFNGLUNIFORM4UIVPROC | glUniform4uiv |
PFNGLTEXPARAMETERIIVPROC | glTexParameterIiv |
PFNGLTEXPARAMETERIUIVPROC | glTexParameterIuiv |
PFNGLGETTEXPARAMETERIIVPROC | glGetTexParameterIiv |
PFNGLGETTEXPARAMETERIUIVPROC | glGetTexParameterIuiv |
PFNGLCLEARBUFFERIVPROC | glClearBufferiv |
PFNGLCLEARBUFFERUIVPROC | glClearBufferuiv |
PFNGLCLEARBUFFERFVPROC | glClearBufferfv |
PFNGLCLEARBUFFERFIPROC | glClearBufferfi |
PFNGLGETSTRINGIPROC | glGetStringi |
PFNGLGETUNIFORMINDICESPROC | glGetUniformIndices |
PFNGLGETACTIVEUNIFORMSIVPROC | glGetActiveUniformsiv |
PFNGLGETACTIVEUNIFORMNAMEPROC | glGetActiveUniformName |
PFNGLGETUNIFORMBLOCKINDEXPROC | glGetUniformBlockIndex |
PFNGLGETACTIVEUNIFORMBLOCKIVPROC | glGetActiveUniformBlockiv |
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC | glGetActiveUniformBlockName |
PFNGLUNIFORMBLOCKBINDINGPROC | glUniformBlockBinding |
PFNGLCOPYBUFFERSUBDATAPROC | glCopyBufferSubData |
PFNGLDRAWARRAYSINSTANCEDPROC | glDrawArraysInstanced |
PFNGLDRAWELEMENTSINSTANCEDPROC | glDrawElementsInstanced |
PFNGLTEXBUFFERPROC | glTexBuffer |
PFNGLPRIMITIVERESTARTINDEXPROC | glPrimitiveRestartIndex |
PFNGLDRAWELEMENTSBASEVERTEXPROC | glDrawElementsBaseVertex |
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC | glDrawRangeElementsBaseVertex |
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC | glDrawElementsInstancedBaseVertex |
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC | glMultiDrawElementsBaseVertex |
PFNGLPROVOKINGVERTEXPROC | glProvokingVertex |
PFNGLFENCESYNCPROC | glFenceSync |
PFNGLISSYNCPROC | glIsSync |
PFNGLDELETESYNCPROC | glDeleteSync |
PFNGLCLIENTWAITSYNCPROC | glClientWaitSync |
PFNGLWAITSYNCPROC | glWaitSync |
PFNGLGETINTEGER64VPROC | glGetInteger64v |
PFNGLGETSYNCIVPROC | glGetSynciv |
PFNGLTEXIMAGE2DMULTISAMPLEPROC | glTexImage2DMultisample |
PFNGLTEXIMAGE3DMULTISAMPLEPROC | glTexImage3DMultisample |
PFNGLGETMULTISAMPLEFVPROC | glGetMultisamplefv |
PFNGLSAMPLEMASKIPROC | glSampleMaski |
PFNGLGETINTEGER64I_VPROC | glGetInteger64i_v |
PFNGLGETBUFFERPARAMETERI64VPROC | glGetBufferParameteri64v |
PFNGLFRAMEBUFFERTEXTUREPROC | glFramebufferTexture |
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC | glBindFragDataLocationIndexed |
PFNGLGETFRAGDATAINDEXPROC | glGetFragDataIndex |
PFNGLGENSAMPLERSPROC | glGenSamplers |
PFNGLDELETESAMPLERSPROC | glDeleteSamplers |
PFNGLISSAMPLERPROC | glIsSampler |
PFNGLBINDSAMPLERPROC | glBindSampler |
PFNGLSAMPLERPARAMETERIPROC | glSamplerParameteri |
PFNGLSAMPLERPARAMETERIVPROC | glSamplerParameteriv |
PFNGLSAMPLERPARAMETERFPROC | glSamplerParameterf |
PFNGLSAMPLERPARAMETERFVPROC | glSamplerParameterfv |
PFNGLSAMPLERPARAMETERIIVPROC | glSamplerParameterIiv |
PFNGLSAMPLERPARAMETERIUIVPROC | glSamplerParameterIuiv |
PFNGLGETSAMPLERPARAMETERIVPROC | glGetSamplerParameteriv |
PFNGLGETSAMPLERPARAMETERIIVPROC | glGetSamplerParameterIiv |
PFNGLGETSAMPLERPARAMETERFVPROC | glGetSamplerParameterfv |
PFNGLGETSAMPLERPARAMETERIUIVPROC | glGetSamplerParameterIuiv |
PFNGLQUERYCOUNTERPROC | glQueryCounter |
PFNGLGETQUERYOBJECTI64VPROC | glGetQueryObjecti64v |
PFNGLGETQUERYOBJECTUI64VPROC | glGetQueryObjectui64v |
PFNGLVERTEXP2UIPROC | glVertexP2ui |
PFNGLVERTEXP2UIVPROC | glVertexP2uiv |
PFNGLVERTEXP3UIPROC | glVertexP3ui |
PFNGLVERTEXP3UIVPROC | glVertexP3uiv |
PFNGLVERTEXP4UIPROC | glVertexP4ui |
PFNGLVERTEXP4UIVPROC | glVertexP4uiv |
PFNGLTEXCOORDP1UIPROC | glTexCoordP1ui |
PFNGLTEXCOORDP1UIVPROC | glTexCoordP1uiv |
PFNGLTEXCOORDP2UIPROC | glTexCoordP2ui |
PFNGLTEXCOORDP2UIVPROC | glTexCoordP2uiv |
PFNGLTEXCOORDP3UIPROC | glTexCoordP3ui |
PFNGLTEXCOORDP3UIVPROC | glTexCoordP3uiv |
PFNGLTEXCOORDP4UIPROC | glTexCoordP4ui |
PFNGLTEXCOORDP4UIVPROC | glTexCoordP4uiv |
PFNGLMULTITEXCOORDP1UIPROC | glMultiTexCoordP1ui |
PFNGLMULTITEXCOORDP1UIVPROC | glMultiTexCoordP1uiv |
PFNGLMULTITEXCOORDP2UIPROC | glMultiTexCoordP2ui |
PFNGLMULTITEXCOORDP2UIVPROC | glMultiTexCoordP2uiv |
PFNGLMULTITEXCOORDP3UIPROC | glMultiTexCoordP3ui |
PFNGLMULTITEXCOORDP3UIVPROC | glMultiTexCoordP3uiv |
PFNGLMULTITEXCOORDP4UIPROC | glMultiTexCoordP4ui |
PFNGLMULTITEXCOORDP4UIVPROC | glMultiTexCoordP4uiv |
PFNGLNORMALP3UIPROC | glNormalP3ui |
PFNGLNORMALP3UIVPROC | glNormalP3uiv |
PFNGLCOLORP3UIPROC | glColorP3ui |
PFNGLCOLORP3UIVPROC | glColorP3uiv |
PFNGLCOLORP4UIPROC | glColorP4ui |
PFNGLCOLORP4UIVPROC | glColorP4uiv |
PFNGLSECONDARYCOLORP3UIPROC | glSecondaryColorP3ui |
PFNGLSECONDARYCOLORP3UIVPROC | glSecondaryColorP3uiv |
PFNGLVERTEXATTRIBP1UIPROC | glVertexAttribP1ui |
PFNGLVERTEXATTRIBP1UIVPROC | glVertexAttribP1uiv |
PFNGLVERTEXATTRIBP2UIPROC | glVertexAttribP2ui |
PFNGLVERTEXATTRIBP2UIVPROC | glVertexAttribP2uiv |
PFNGLVERTEXATTRIBP3UIPROC | glVertexAttribP3ui |
PFNGLVERTEXATTRIBP3UIVPROC | glVertexAttribP3uiv |
PFNGLVERTEXATTRIBP4UIPROC | glVertexAttribP4ui |
PFNGLVERTEXATTRIBP4UIVPROC | glVertexAttribP4uiv |
PFNGLVERTEXATTRIBDIVISORPROC | glVertexAttribDivisor |
PFNGLDRAWARRAYSINDIRECTPROC | glDrawArraysIndirect |
PFNGLDRAWELEMENTSINDIRECTPROC | glDrawElementsIndirect |
PFNGLUNIFORM1DPROC | glUniform1d |
PFNGLUNIFORM2DPROC | glUniform2d |
PFNGLUNIFORM3DPROC | glUniform3d |
PFNGLUNIFORM4DPROC | glUniform4d |
PFNGLUNIFORM1DVPROC | glUniform1dv |
PFNGLUNIFORM2DVPROC | glUniform2dv |
PFNGLUNIFORM3DVPROC | glUniform3dv |
PFNGLUNIFORM4DVPROC | glUniform4dv |
PFNGLUNIFORMMATRIX2DVPROC | glUniformMatrix2dv |
PFNGLUNIFORMMATRIX3DVPROC | glUniformMatrix3dv |
PFNGLUNIFORMMATRIX4DVPROC | glUniformMatrix4dv |
PFNGLUNIFORMMATRIX2X3DVPROC | glUniformMatrix2x3dv |
PFNGLUNIFORMMATRIX2X4DVPROC | glUniformMatrix2x4dv |
PFNGLUNIFORMMATRIX3X2DVPROC | glUniformMatrix3x2dv |
PFNGLUNIFORMMATRIX3X4DVPROC | glUniformMatrix3x4dv |
PFNGLUNIFORMMATRIX4X2DVPROC | glUniformMatrix4x2dv |
PFNGLUNIFORMMATRIX4X3DVPROC | glUniformMatrix4x3dv |
PFNGLGETUNIFORMDVPROC | glGetUniformdv |
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC | glGetSubroutineUniformLocation |
PFNGLGETSUBROUTINEINDEXPROC | glGetSubroutineIndex |
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC | glGetActiveSubroutineUniformiv |
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC | glGetActiveSubroutineUniformName |
PFNGLGETACTIVESUBROUTINENAMEPROC | glGetActiveSubroutineName |
PFNGLUNIFORMSUBROUTINESUIVPROC | glUniformSubroutinesuiv |
PFNGLGETUNIFORMSUBROUTINEUIVPROC | glGetUniformSubroutineuiv |
PFNGLGETPROGRAMSTAGEIVPROC | glGetProgramStageiv |
PFNGLPATCHPARAMETERIPROC | glPatchParameteri |
PFNGLPATCHPARAMETERFVPROC | glPatchParameterfv |
PFNGLBINDTRANSFORMFEEDBACKPROC | glBindTransformFeedback |
PFNGLDELETETRANSFORMFEEDBACKSPROC | glDeleteTransformFeedbacks |
PFNGLGENTRANSFORMFEEDBACKSPROC | glGenTransformFeedbacks |
PFNGLISTRANSFORMFEEDBACKPROC | glIsTransformFeedback |
PFNGLPAUSETRANSFORMFEEDBACKPROC | glPauseTransformFeedback |
PFNGLRESUMETRANSFORMFEEDBACKPROC | glResumeTransformFeedback |
PFNGLDRAWTRANSFORMFEEDBACKPROC | glDrawTransformFeedback |
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC | glDrawTransformFeedbackStream |
PFNGLBEGINQUERYINDEXEDPROC | glBeginQueryIndexed |
PFNGLENDQUERYINDEXEDPROC | glEndQueryIndexed |
PFNGLGETQUERYINDEXEDIVPROC | glGetQueryIndexediv |
PFNGLMINSAMPLESHADINGPROC | glMinSampleShading |
PFNGLBLENDEQUATIONIPROC | glBlendEquationi |
PFNGLBLENDEQUATIONSEPARATEIPROC | glBlendEquationSeparatei |
PFNGLBLENDFUNCIPROC | glBlendFunci |
PFNGLBLENDFUNCSEPARATEIPROC | glBlendFuncSeparatei |
PFNGLRELEASESHADERCOMPILERPROC | glReleaseShaderCompiler |
PFNGLSHADERBINARYPROC | glShaderBinary |
PFNGLGETSHADERPRECISIONFORMATPROC | glGetShaderPrecisionFormat |
PFNGLDEPTHRANGEFPROC | glDepthRangef |
PFNGLCLEARDEPTHFPROC | glClearDepthf |
PFNGLGETPROGRAMBINARYPROC | glGetProgramBinary |
PFNGLPROGRAMBINARYPROC | glProgramBinary |
PFNGLPROGRAMPARAMETERIPROC | glProgramParameteri |
PFNGLUSEPROGRAMSTAGESPROC | glUseProgramStages |
PFNGLACTIVESHADERPROGRAMPROC | glActiveShaderProgram |
PFNGLCREATESHADERPROGRAMVPROC | glCreateShaderProgramv |
PFNGLBINDPROGRAMPIPELINEPROC | glBindProgramPipeline |
PFNGLDELETEPROGRAMPIPELINESPROC | glDeleteProgramPipelines |
PFNGLGENPROGRAMPIPELINESPROC | glGenProgramPipelines |
PFNGLISPROGRAMPIPELINEPROC | glIsProgramPipeline |
PFNGLGETPROGRAMPIPELINEIVPROC | glGetProgramPipelineiv |
PFNGLPROGRAMUNIFORM1IPROC | glProgramUniform1i |
PFNGLPROGRAMUNIFORM1IVPROC | glProgramUniform1iv |
PFNGLPROGRAMUNIFORM1FPROC | glProgramUniform1f |
PFNGLPROGRAMUNIFORM1FVPROC | glProgramUniform1fv |
PFNGLPROGRAMUNIFORM1DPROC | glProgramUniform1d |
PFNGLPROGRAMUNIFORM1DVPROC | glProgramUniform1dv |
PFNGLPROGRAMUNIFORM1UIPROC | glProgramUniform1ui |
PFNGLPROGRAMUNIFORM1UIVPROC | glProgramUniform1uiv |
PFNGLPROGRAMUNIFORM2IPROC | glProgramUniform2i |
PFNGLPROGRAMUNIFORM2IVPROC | glProgramUniform2iv |
PFNGLPROGRAMUNIFORM2FPROC | glProgramUniform2f |
PFNGLPROGRAMUNIFORM2FVPROC | glProgramUniform2fv |
PFNGLPROGRAMUNIFORM2DPROC | glProgramUniform2d |
PFNGLPROGRAMUNIFORM2DVPROC | glProgramUniform2dv |
PFNGLPROGRAMUNIFORM2UIPROC | glProgramUniform2ui |
PFNGLPROGRAMUNIFORM2UIVPROC | glProgramUniform2uiv |
PFNGLPROGRAMUNIFORM3IPROC | glProgramUniform3i |
PFNGLPROGRAMUNIFORM3IVPROC | glProgramUniform3iv |
PFNGLPROGRAMUNIFORM3FPROC | glProgramUniform3f |
PFNGLPROGRAMUNIFORM3FVPROC | glProgramUniform3fv |
PFNGLPROGRAMUNIFORM3DPROC | glProgramUniform3d |
PFNGLPROGRAMUNIFORM3DVPROC | glProgramUniform3dv |
PFNGLPROGRAMUNIFORM3UIPROC | glProgramUniform3ui |
PFNGLPROGRAMUNIFORM3UIVPROC | glProgramUniform3uiv |
PFNGLPROGRAMUNIFORM4IPROC | glProgramUniform4i |
PFNGLPROGRAMUNIFORM4IVPROC | glProgramUniform4iv |
PFNGLPROGRAMUNIFORM4FPROC | glProgramUniform4f |
PFNGLPROGRAMUNIFORM4FVPROC | glProgramUniform4fv |
PFNGLPROGRAMUNIFORM4DPROC | glProgramUniform4d |
PFNGLPROGRAMUNIFORM4DVPROC | glProgramUniform4dv |
PFNGLPROGRAMUNIFORM4UIPROC | glProgramUniform4ui |
PFNGLPROGRAMUNIFORM4UIVPROC | glProgramUniform4uiv |
PFNGLPROGRAMUNIFORMMATRIX2FVPROC | glProgramUniformMatrix2fv |
PFNGLPROGRAMUNIFORMMATRIX3FVPROC | glProgramUniformMatrix3fv |
PFNGLPROGRAMUNIFORMMATRIX4FVPROC | glProgramUniformMatrix4fv |
PFNGLPROGRAMUNIFORMMATRIX2DVPROC | glProgramUniformMatrix2dv |
PFNGLPROGRAMUNIFORMMATRIX3DVPROC | glProgramUniformMatrix3dv |
PFNGLPROGRAMUNIFORMMATRIX4DVPROC | glProgramUniformMatrix4dv |
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC | glProgramUniformMatrix2x3fv |
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC | glProgramUniformMatrix3x2fv |
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC | glProgramUniformMatrix2x4fv |
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC | glProgramUniformMatrix4x2fv |
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC | glProgramUniformMatrix3x4fv |
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC | glProgramUniformMatrix4x3fv |
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC | glProgramUniformMatrix2x3dv |
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC | glProgramUniformMatrix3x2dv |
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC | glProgramUniformMatrix2x4dv |
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC | glProgramUniformMatrix4x2dv |
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC | glProgramUniformMatrix3x4dv |
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC | glProgramUniformMatrix4x3dv |
PFNGLVALIDATEPROGRAMPIPELINEPROC | glValidateProgramPipeline |
PFNGLGETPROGRAMPIPELINEINFOLOGPROC | glGetProgramPipelineInfoLog |
PFNGLVERTEXATTRIBL1DPROC | glVertexAttribL1d |
PFNGLVERTEXATTRIBL2DPROC | glVertexAttribL2d |
PFNGLVERTEXATTRIBL3DPROC | glVertexAttribL3d |
PFNGLVERTEXATTRIBL4DPROC | glVertexAttribL4d |
PFNGLVERTEXATTRIBL1DVPROC | glVertexAttribL1dv |
PFNGLVERTEXATTRIBL2DVPROC | glVertexAttribL2dv |
PFNGLVERTEXATTRIBL3DVPROC | glVertexAttribL3dv |
PFNGLVERTEXATTRIBL4DVPROC | glVertexAttribL4dv |
PFNGLVERTEXATTRIBLPOINTERPROC | glVertexAttribLPointer |
PFNGLGETVERTEXATTRIBLDVPROC | glGetVertexAttribLdv |
PFNGLVIEWPORTARRAYVPROC | glViewportArrayv |
PFNGLVIEWPORTINDEXEDFPROC | glViewportIndexedf |
PFNGLVIEWPORTINDEXEDFVPROC | glViewportIndexedfv |
PFNGLSCISSORARRAYVPROC | glScissorArrayv |
PFNGLSCISSORINDEXEDPROC | glScissorIndexed |
PFNGLSCISSORINDEXEDVPROC | glScissorIndexedv |
PFNGLDEPTHRANGEARRAYVPROC | glDepthRangeArrayv |
PFNGLDEPTHRANGEINDEXEDPROC | glDepthRangeIndexed |
PFNGLGETFLOATI_VPROC | glGetFloati_v |
PFNGLGETDOUBLEI_VPROC | glGetDoublei_v |
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC | glDrawArraysInstancedBaseInstance |
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC | glDrawElementsInstancedBaseInstance |
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC | glDrawElementsInstancedBaseVertexBaseInstance |
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC | glDrawTransformFeedbackInstanced |
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC | glDrawTransformFeedbackStreamInstanced |
PFNGLGETINTERNALFORMATIVPROC | glGetInternalformativ |
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC | glGetActiveAtomicCounterBufferiv |
PFNGLBINDIMAGETEXTUREPROC | glBindImageTexture |
PFNGLMEMORYBARRIERPROC | glMemoryBarrier |
PFNGLTEXSTORAGE1DPROC | glTexStorage1D |
PFNGLTEXSTORAGE2DPROC | glTexStorage2D |
PFNGLTEXSTORAGE3DPROC | glTexStorage3D |
PFNGLCLEARBUFFERDATAPROC | glClearBufferData |
PFNGLCLEARBUFFERSUBDATAPROC | glClearBufferSubData |
PFNGLDISPATCHCOMPUTEPROC | glDispatchCompute |
PFNGLDISPATCHCOMPUTEINDIRECTPROC | glDispatchComputeIndirect |
PFNGLCOPYIMAGESUBDATAPROC | glCopyImageSubData |
PFNGLFRAMEBUFFERPARAMETERIPROC | glFramebufferParameteri |
PFNGLGETFRAMEBUFFERPARAMETERIVPROC | glGetFramebufferParameteriv |
PFNGLGETINTERNALFORMATI64VPROC | glGetInternalformati64v |
PFNGLINVALIDATETEXSUBIMAGEPROC | glInvalidateTexSubImage |
PFNGLINVALIDATETEXIMAGEPROC | glInvalidateTexImage |
PFNGLINVALIDATEBUFFERSUBDATAPROC | glInvalidateBufferSubData |
PFNGLINVALIDATEBUFFERDATAPROC | glInvalidateBufferData |
PFNGLINVALIDATEFRAMEBUFFERPROC | glInvalidateFramebuffer |
PFNGLINVALIDATESUBFRAMEBUFFERPROC | glInvalidateSubFramebuffer |
PFNGLMULTIDRAWARRAYSINDIRECTPROC | glMultiDrawArraysIndirect |
PFNGLMULTIDRAWELEMENTSINDIRECTPROC | glMultiDrawElementsIndirect |
PFNGLGETPROGRAMINTERFACEIVPROC | glGetProgramInterfaceiv |
PFNGLGETPROGRAMRESOURCEINDEXPROC | glGetProgramResourceIndex |
PFNGLGETPROGRAMRESOURCENAMEPROC | glGetProgramResourceName |
PFNGLGETPROGRAMRESOURCEIVPROC | glGetProgramResourceiv |
PFNGLGETPROGRAMRESOURCELOCATIONPROC | glGetProgramResourceLocation |
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC | glGetProgramResourceLocationIndex |
PFNGLSHADERSTORAGEBLOCKBINDINGPROC | glShaderStorageBlockBinding |
PFNGLTEXBUFFERRANGEPROC | glTexBufferRange |
PFNGLTEXSTORAGE2DMULTISAMPLEPROC | glTexStorage2DMultisample |
PFNGLTEXSTORAGE3DMULTISAMPLEPROC | glTexStorage3DMultisample |
PFNGLTEXTUREVIEWPROC | glTextureView |
PFNGLBINDVERTEXBUFFERPROC | glBindVertexBuffer |
PFNGLVERTEXATTRIBFORMATPROC | glVertexAttribFormat |
PFNGLVERTEXATTRIBIFORMATPROC | glVertexAttribIFormat |
PFNGLVERTEXATTRIBLFORMATPROC | glVertexAttribLFormat |
PFNGLVERTEXATTRIBBINDINGPROC | glVertexAttribBinding |
PFNGLVERTEXBINDINGDIVISORPROC | glVertexBindingDivisor |
PFNGLDEBUGMESSAGECONTROLPROC | glDebugMessageControl |
PFNGLDEBUGMESSAGEINSERTPROC | glDebugMessageInsert |
PFNGLDEBUGMESSAGECALLBACKPROC | glDebugMessageCallback |
PFNGLGETDEBUGMESSAGELOGPROC | glGetDebugMessageLog |
PFNGLPUSHDEBUGGROUPPROC | glPushDebugGroup |
PFNGLPOPDEBUGGROUPPROC | glPopDebugGroup |
PFNGLOBJECTLABELPROC | glObjectLabel |
PFNGLGETOBJECTLABELPROC | glGetObjectLabel |
PFNGLOBJECTPTRLABELPROC | glObjectPtrLabel |
PFNGLGETOBJECTPTRLABELPROC | glGetObjectPtrLabel |
PFNGLBUFFERSTORAGEPROC | glBufferStorage |
PFNGLCLEARTEXIMAGEPROC | glClearTexImage |
PFNGLCLEARTEXSUBIMAGEPROC | glClearTexSubImage |
PFNGLBINDBUFFERSBASEPROC | glBindBuffersBase |
PFNGLBINDBUFFERSRANGEPROC | glBindBuffersRange |
PFNGLBINDTEXTURESPROC | glBindTextures |
PFNGLBINDSAMPLERSPROC | glBindSamplers |
PFNGLBINDIMAGETEXTURESPROC | glBindImageTextures |
PFNGLBINDVERTEXBUFFERSPROC | glBindVertexBuffers |
PFNGLCLIPCONTROLPROC | glClipControl |
PFNGLCREATETRANSFORMFEEDBACKSPROC | glCreateTransformFeedbacks |
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC | glTransformFeedbackBufferBase |
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC | glTransformFeedbackBufferRange |
PFNGLGETTRANSFORMFEEDBACKIVPROC | glGetTransformFeedbackiv |
PFNGLGETTRANSFORMFEEDBACKI_VPROC | glGetTransformFeedbacki_v |
PFNGLGETTRANSFORMFEEDBACKI64_VPROC | glGetTransformFeedbacki64_v |
PFNGLCREATEBUFFERSPROC | glCreateBuffers |
PFNGLNAMEDBUFFERSTORAGEPROC | glNamedBufferStorage |
PFNGLNAMEDBUFFERDATAPROC | glNamedBufferData |
PFNGLNAMEDBUFFERSUBDATAPROC | glNamedBufferSubData |
PFNGLCOPYNAMEDBUFFERSUBDATAPROC | glCopyNamedBufferSubData |
PFNGLCLEARNAMEDBUFFERDATAPROC | glClearNamedBufferData |
PFNGLCLEARNAMEDBUFFERSUBDATAPROC | glClearNamedBufferSubData |
PFNGLMAPNAMEDBUFFERPROC | glMapNamedBuffer |
PFNGLMAPNAMEDBUFFERRANGEPROC | glMapNamedBufferRange |
PFNGLUNMAPNAMEDBUFFERPROC | glUnmapNamedBuffer |
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC | glFlushMappedNamedBufferRange |
PFNGLGETNAMEDBUFFERPARAMETERIVPROC | glGetNamedBufferParameteriv |
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC | glGetNamedBufferParameteri64v |
PFNGLGETNAMEDBUFFERPOINTERVPROC | glGetNamedBufferPointerv |
PFNGLGETNAMEDBUFFERSUBDATAPROC | glGetNamedBufferSubData |
PFNGLCREATEFRAMEBUFFERSPROC | glCreateFramebuffers |
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC | glNamedFramebufferRenderbuffer |
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC | glNamedFramebufferParameteri |
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC | glNamedFramebufferTexture |
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC | glNamedFramebufferTextureLayer |
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC | glNamedFramebufferDrawBuffer |
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC | glNamedFramebufferDrawBuffers |
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC | glNamedFramebufferReadBuffer |
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC | glInvalidateNamedFramebufferData |
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC | glInvalidateNamedFramebufferSubData |
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC | glClearNamedFramebufferiv |
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC | glClearNamedFramebufferuiv |
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC | glClearNamedFramebufferfv |
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC | glClearNamedFramebufferfi |
PFNGLBLITNAMEDFRAMEBUFFERPROC | glBlitNamedFramebuffer |
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC | glCheckNamedFramebufferStatus |
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC | glGetNamedFramebufferParameteriv |
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC | glGetNamedFramebufferAttachmentParameteriv |
PFNGLCREATERENDERBUFFERSPROC | glCreateRenderbuffers |
PFNGLNAMEDRENDERBUFFERSTORAGEPROC | glNamedRenderbufferStorage |
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC | glNamedRenderbufferStorageMultisample |
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC | glGetNamedRenderbufferParameteriv |
PFNGLCREATETEXTURESPROC | glCreateTextures |
PFNGLTEXTUREBUFFERPROC | glTextureBuffer |
PFNGLTEXTUREBUFFERRANGEPROC | glTextureBufferRange |
PFNGLTEXTURESTORAGE1DPROC | glTextureStorage1D |
PFNGLTEXTURESTORAGE2DPROC | glTextureStorage2D |
PFNGLTEXTURESTORAGE3DPROC | glTextureStorage3D |
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC | glTextureStorage2DMultisample |
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC | glTextureStorage3DMultisample |
PFNGLTEXTURESUBIMAGE1DPROC | glTextureSubImage1D |
PFNGLTEXTURESUBIMAGE2DPROC | glTextureSubImage2D |
PFNGLTEXTURESUBIMAGE3DPROC | glTextureSubImage3D |
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC | glCompressedTextureSubImage1D |
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC | glCompressedTextureSubImage2D |
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC | glCompressedTextureSubImage3D |
PFNGLCOPYTEXTURESUBIMAGE1DPROC | glCopyTextureSubImage1D |
PFNGLCOPYTEXTURESUBIMAGE2DPROC | glCopyTextureSubImage2D |
PFNGLCOPYTEXTURESUBIMAGE3DPROC | glCopyTextureSubImage3D |
PFNGLTEXTUREPARAMETERFPROC | glTextureParameterf |
PFNGLTEXTUREPARAMETERFVPROC | glTextureParameterfv |
PFNGLTEXTUREPARAMETERIPROC | glTextureParameteri |
PFNGLTEXTUREPARAMETERIIVPROC | glTextureParameterIiv |
PFNGLTEXTUREPARAMETERIUIVPROC | glTextureParameterIuiv |
PFNGLTEXTUREPARAMETERIVPROC | glTextureParameteriv |
PFNGLGENERATETEXTUREMIPMAPPROC | glGenerateTextureMipmap |
PFNGLBINDTEXTUREUNITPROC | glBindTextureUnit |
PFNGLGETTEXTUREIMAGEPROC | glGetTextureImage |
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC | glGetCompressedTextureImage |
PFNGLGETTEXTURELEVELPARAMETERFVPROC | glGetTextureLevelParameterfv |
PFNGLGETTEXTURELEVELPARAMETERIVPROC | glGetTextureLevelParameteriv |
PFNGLGETTEXTUREPARAMETERFVPROC | glGetTextureParameterfv |
PFNGLGETTEXTUREPARAMETERIIVPROC | glGetTextureParameterIiv |
PFNGLGETTEXTUREPARAMETERIUIVPROC | glGetTextureParameterIuiv |
PFNGLGETTEXTUREPARAMETERIVPROC | glGetTextureParameteriv |
PFNGLCREATEVERTEXARRAYSPROC | glCreateVertexArrays |
PFNGLDISABLEVERTEXARRAYATTRIBPROC | glDisableVertexArrayAttrib |
PFNGLENABLEVERTEXARRAYATTRIBPROC | glEnableVertexArrayAttrib |
PFNGLVERTEXARRAYELEMENTBUFFERPROC | glVertexArrayElementBuffer |
PFNGLVERTEXARRAYVERTEXBUFFERPROC | glVertexArrayVertexBuffer |
PFNGLVERTEXARRAYVERTEXBUFFERSPROC | glVertexArrayVertexBuffers |
PFNGLVERTEXARRAYATTRIBBINDINGPROC | glVertexArrayAttribBinding |
PFNGLVERTEXARRAYATTRIBFORMATPROC | glVertexArrayAttribFormat |
PFNGLVERTEXARRAYATTRIBIFORMATPROC | glVertexArrayAttribIFormat |
PFNGLVERTEXARRAYATTRIBLFORMATPROC | glVertexArrayAttribLFormat |
PFNGLVERTEXARRAYBINDINGDIVISORPROC | glVertexArrayBindingDivisor |
PFNGLGETVERTEXARRAYIVPROC | glGetVertexArrayiv |
PFNGLGETVERTEXARRAYINDEXEDIVPROC | glGetVertexArrayIndexediv |
PFNGLGETVERTEXARRAYINDEXED64IVPROC | glGetVertexArrayIndexed64iv |
PFNGLCREATESAMPLERSPROC | glCreateSamplers |
PFNGLCREATEPROGRAMPIPELINESPROC | glCreateProgramPipelines |
PFNGLCREATEQUERIESPROC | glCreateQueries |
PFNGLGETQUERYBUFFEROBJECTI64VPROC | glGetQueryBufferObjecti64v |
PFNGLGETQUERYBUFFEROBJECTIVPROC | glGetQueryBufferObjectiv |
PFNGLGETQUERYBUFFEROBJECTUI64VPROC | glGetQueryBufferObjectui64v |
PFNGLGETQUERYBUFFEROBJECTUIVPROC | glGetQueryBufferObjectuiv |
PFNGLMEMORYBARRIERBYREGIONPROC | glMemoryBarrierByRegion |
PFNGLGETTEXTURESUBIMAGEPROC | glGetTextureSubImage |
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC | glGetCompressedTextureSubImage |
PFNGLGETGRAPHICSRESETSTATUSPROC | glGetGraphicsResetStatus |
PFNGLGETNCOMPRESSEDTEXIMAGEPROC | glGetnCompressedTexImage |
PFNGLGETNTEXIMAGEPROC | glGetnTexImage |
PFNGLGETNUNIFORMDVPROC | glGetnUniformdv |
PFNGLGETNUNIFORMFVPROC | glGetnUniformfv |
PFNGLGETNUNIFORMIVPROC | glGetnUniformiv |
PFNGLGETNUNIFORMUIVPROC | glGetnUniformuiv |
PFNGLREADNPIXELSPROC | glReadnPixels |
PFNGLGETNMAPDVPROC | glGetnMapdv |
PFNGLGETNMAPFVPROC | glGetnMapfv |
PFNGLGETNMAPIVPROC | glGetnMapiv |
PFNGLGETNPIXELMAPFVPROC | glGetnPixelMapfv |
PFNGLGETNPIXELMAPUIVPROC | glGetnPixelMapuiv |
PFNGLGETNPIXELMAPUSVPROC | glGetnPixelMapusv |
PFNGLGETNPOLYGONSTIPPLEPROC | glGetnPolygonStipple |
PFNGLGETNCOLORTABLEPROC | glGetnColorTable |
PFNGLGETNCONVOLUTIONFILTERPROC | glGetnConvolutionFilter |
PFNGLGETNSEPARABLEFILTERPROC | glGetnSeparableFilter |
PFNGLGETNHISTOGRAMPROC | glGetnHistogram |
PFNGLGETNMINMAXPROC | glGetnMinmax |
PFNGLTEXTUREBARRIERPROC | glTextureBarrier |
PFNGLPROGRAMPARAMETERIEXTPROC | glProgramParameteriEXT |
PFNGLGETTEXTUREHANDLEARBPROC | glGetTextureHandleARB |
PFNGLGETTEXTURESAMPLERHANDLEARBPROC | glGetTextureSamplerHandleARB |
PFNGLMAKETEXTUREHANDLERESIDENTARBPROC | glMakeTextureHandleResidentARB |
PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC | glMakeTextureHandleNonResidentARB |
PFNGLGETIMAGEHANDLEARBPROC | glGetImageHandleARB |
PFNGLMAKEIMAGEHANDLERESIDENTARBPROC | glMakeImageHandleResidentARB |
PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC | glMakeImageHandleNonResidentARB |
PFNGLUNIFORMHANDLEUI64ARBPROC | glUniformHandleui64ARB |
PFNGLUNIFORMHANDLEUI64VARBPROC | glUniformHandleui64vARB |
PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC | glProgramUniformHandleui64ARB |
PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC | glProgramUniformHandleui64vARB |
PFNGLISTEXTUREHANDLERESIDENTARBPROC | glIsTextureHandleResidentARB |
PFNGLISIMAGEHANDLERESIDENTARBPROC | glIsImageHandleResidentARB |
PFNGLVERTEXATTRIBL1UI64ARBPROC | glVertexAttribL1ui64ARB |
PFNGLVERTEXATTRIBL1UI64VARBPROC | glVertexAttribL1ui64vARB |
PFNGLGETVERTEXATTRIBLUI64VARBPROC | glGetVertexAttribLui64vARB |
glXSwapIntervalEXT_t | glXSwapIntervalEXT |
glXSwapIntervalSGI_t | glXSwapIntervalSGI |
glXQueryRendererIntegerMESA_t | glXQueryRendererIntegerMESA |
glXQueryCurrentRendererIntegerMESA_t | glXQueryCurrentRendererIntegerMESA |
glXQueryRendererStringMESA_t | glXQueryRendererStringMESA |
glXQueryCurrentRendererStringMESA_t | glXQueryCurrentRendererStringMESA |
OpenGL 1.1 core. Notice that all functions within this structure are actually exported by system GL library. The main purpose for these hint - to control visibility of functions per GL version (global functions should not be used directly to achieve this effect!).
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