Open CASCADE Technology  7.5.0
Enumerations

Graphic3d_NameOfMaterial.hxx File Reference

Enumerations

enum  Graphic3d_NameOfMaterial {
  Graphic3d_NameOfMaterial_Brass, Graphic3d_NameOfMaterial_Bronze, Graphic3d_NameOfMaterial_Copper, Graphic3d_NameOfMaterial_Gold,
  Graphic3d_NameOfMaterial_Pewter, Graphic3d_NameOfMaterial_Plastered, Graphic3d_NameOfMaterial_Plastified, Graphic3d_NameOfMaterial_Silver,
  Graphic3d_NameOfMaterial_Steel, Graphic3d_NameOfMaterial_Stone, Graphic3d_NameOfMaterial_ShinyPlastified, Graphic3d_NameOfMaterial_Satin,
  Graphic3d_NameOfMaterial_Metalized, Graphic3d_NameOfMaterial_Ionized, Graphic3d_NameOfMaterial_Chrome, Graphic3d_NameOfMaterial_Aluminum,
  Graphic3d_NameOfMaterial_Obsidian, Graphic3d_NameOfMaterial_Neon, Graphic3d_NameOfMaterial_Jade, Graphic3d_NameOfMaterial_Charcoal,
  Graphic3d_NameOfMaterial_Water, Graphic3d_NameOfMaterial_Glass, Graphic3d_NameOfMaterial_Diamond, Graphic3d_NameOfMaterial_Transparent,
  Graphic3d_NameOfMaterial_DEFAULT, Graphic3d_NameOfMaterial_UserDefined, Graphic3d_NOM_BRASS = Graphic3d_NameOfMaterial_Brass, Graphic3d_NOM_BRONZE = Graphic3d_NameOfMaterial_Bronze,
  Graphic3d_NOM_COPPER = Graphic3d_NameOfMaterial_Copper, Graphic3d_NOM_GOLD = Graphic3d_NameOfMaterial_Gold, Graphic3d_NOM_PEWTER = Graphic3d_NameOfMaterial_Pewter, Graphic3d_NOM_PLASTER = Graphic3d_NameOfMaterial_Plastered,
  Graphic3d_NOM_PLASTIC = Graphic3d_NameOfMaterial_Plastified, Graphic3d_NOM_SILVER = Graphic3d_NameOfMaterial_Silver, Graphic3d_NOM_STEEL = Graphic3d_NameOfMaterial_Steel, Graphic3d_NOM_STONE = Graphic3d_NameOfMaterial_Stone,
  Graphic3d_NOM_SHINY_PLASTIC = Graphic3d_NameOfMaterial_ShinyPlastified, Graphic3d_NOM_SATIN = Graphic3d_NameOfMaterial_Satin, Graphic3d_NOM_METALIZED = Graphic3d_NameOfMaterial_Metalized, Graphic3d_NOM_NEON_GNC = Graphic3d_NameOfMaterial_Ionized,
  Graphic3d_NOM_CHROME = Graphic3d_NameOfMaterial_Chrome, Graphic3d_NOM_ALUMINIUM = Graphic3d_NameOfMaterial_Aluminum, Graphic3d_NOM_OBSIDIAN = Graphic3d_NameOfMaterial_Obsidian, Graphic3d_NOM_NEON_PHC = Graphic3d_NameOfMaterial_Neon,
  Graphic3d_NOM_JADE = Graphic3d_NameOfMaterial_Jade, Graphic3d_NOM_CHARCOAL = Graphic3d_NameOfMaterial_Charcoal, Graphic3d_NOM_WATER = Graphic3d_NameOfMaterial_Water, Graphic3d_NOM_GLASS = Graphic3d_NameOfMaterial_Glass,
  Graphic3d_NOM_DIAMOND = Graphic3d_NameOfMaterial_Diamond, Graphic3d_NOM_TRANSPARENT = Graphic3d_NameOfMaterial_Transparent, Graphic3d_NOM_DEFAULT = Graphic3d_NameOfMaterial_DEFAULT, Graphic3d_NOM_UserDefined = Graphic3d_NameOfMaterial_UserDefined
}
 List of named materials (predefined presets). Each preset defines either physical (having natural color) or generic (mutable color) material (. More...
 

Enumeration Type Documentation

◆ Graphic3d_NameOfMaterial

List of named materials (predefined presets). Each preset defines either physical (having natural color) or generic (mutable color) material (.

See also
Graphic3d_TypeOfMaterial).
Enumerator
Graphic3d_NameOfMaterial_Brass 

Brass (Physic)

Graphic3d_NameOfMaterial_Bronze 

Bronze (Physic)

Graphic3d_NameOfMaterial_Copper 

Copper (Physic)

Graphic3d_NameOfMaterial_Gold 

Gold (Physic)

Graphic3d_NameOfMaterial_Pewter 

Pewter (Physic)

Graphic3d_NameOfMaterial_Plastered 

Plastered (Generic)

Graphic3d_NameOfMaterial_Plastified 

Plastified (Generic)

Graphic3d_NameOfMaterial_Silver 

Silver (Physic)

Graphic3d_NameOfMaterial_Steel 

Steel (Physic)

Graphic3d_NameOfMaterial_Stone 

Stone (Physic)

Graphic3d_NameOfMaterial_ShinyPlastified 

Shiny Plastified (Generic)

Graphic3d_NameOfMaterial_Satin 

Satin (Generic)

Graphic3d_NameOfMaterial_Metalized 

Metalized (Generic)

Graphic3d_NameOfMaterial_Ionized 

Ionized (Generic)

Graphic3d_NameOfMaterial_Chrome 

Chrome (Physic)

Graphic3d_NameOfMaterial_Aluminum 

Aluminum (Physic)

Graphic3d_NameOfMaterial_Obsidian 

Obsidian (Physic)

Graphic3d_NameOfMaterial_Neon 

Neon (Physic)

Graphic3d_NameOfMaterial_Jade 

Jade (Physic)

Graphic3d_NameOfMaterial_Charcoal 

Charcoal (Physic)

Graphic3d_NameOfMaterial_Water 

Water (Physic)

Graphic3d_NameOfMaterial_Glass 

Glass (Physic)

Graphic3d_NameOfMaterial_Diamond 

Diamond (Physic)

Graphic3d_NameOfMaterial_Transparent 

Transparent (Physic)

Graphic3d_NameOfMaterial_DEFAULT 

Default (Generic); normally used as out-of-range value pointing to some application default.

Graphic3d_NameOfMaterial_UserDefined 

User-defined (Physic); used for any material with non-standard definition.

Graphic3d_NOM_BRASS 
Graphic3d_NOM_BRONZE 
Graphic3d_NOM_COPPER 
Graphic3d_NOM_GOLD 
Graphic3d_NOM_PEWTER 
Graphic3d_NOM_PLASTER 
Graphic3d_NOM_PLASTIC 
Graphic3d_NOM_SILVER 
Graphic3d_NOM_STEEL 
Graphic3d_NOM_STONE 
Graphic3d_NOM_SHINY_PLASTIC 
Graphic3d_NOM_SATIN 
Graphic3d_NOM_METALIZED 
Graphic3d_NOM_NEON_GNC 
Graphic3d_NOM_CHROME 
Graphic3d_NOM_ALUMINIUM 
Graphic3d_NOM_OBSIDIAN 
Graphic3d_NOM_NEON_PHC 
Graphic3d_NOM_JADE 
Graphic3d_NOM_CHARCOAL 
Graphic3d_NOM_WATER 
Graphic3d_NOM_GLASS 
Graphic3d_NOM_DIAMOND 
Graphic3d_NOM_TRANSPARENT 
Graphic3d_NOM_DEFAULT 
Graphic3d_NOM_UserDefined