Open CASCADE Technology  7.5.0
Data Structures | Public Member Functions | Protected Attributes

Graphic3d_TextureSet Class Reference

Class holding array of textures to be mapped as a set. Textures should be defined in ascending order of texture units within the set. More...

#include <Graphic3d_TextureSet.hxx>

Inheritance diagram for Graphic3d_TextureSet:
Inheritance graph
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Data Structures

class  Iterator
 Class for iterating texture set. More...
 

Public Member Functions

 Graphic3d_TextureSet ()
 Empty constructor. More...
 
 Graphic3d_TextureSet (Standard_Integer theNbTextures)
 Constructor. More...
 
 Graphic3d_TextureSet (const Handle< Graphic3d_TextureMap > &theTexture)
 Constructor for a single texture. More...
 
Standard_Boolean IsEmpty () const
 Return TRUE if texture array is empty. More...
 
Standard_Integer Size () const
 Return number of textures. More...
 
Standard_Integer Lower () const
 Return the lower index in texture set. More...
 
Standard_Integer Upper () const
 Return the upper index in texture set. More...
 
const Handle< Graphic3d_TextureMap > & First () const
 Return the first texture. More...
 
void SetFirst (const Handle< Graphic3d_TextureMap > &theTexture)
 Return the first texture. More...
 
const Handle< Graphic3d_TextureMap > & Value (Standard_Integer theIndex) const
 Return the texture at specified position within [0, Size()) range. More...
 
void SetValue (Standard_Integer theIndex, const Handle< Graphic3d_TextureMap > &theTexture)
 Return the texture at specified position within [0, Size()) range. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Protected Attributes

NCollection_Array1< Handle< Graphic3d_TextureMap > > myTextures
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 

Detailed Description

Class holding array of textures to be mapped as a set. Textures should be defined in ascending order of texture units within the set.

Constructor & Destructor Documentation

◆ Graphic3d_TextureSet() [1/3]

Graphic3d_TextureSet::Graphic3d_TextureSet ( )
inline

Empty constructor.

◆ Graphic3d_TextureSet() [2/3]

Graphic3d_TextureSet::Graphic3d_TextureSet ( Standard_Integer  theNbTextures)
inline

Constructor.

◆ Graphic3d_TextureSet() [3/3]

Graphic3d_TextureSet::Graphic3d_TextureSet ( const Handle< Graphic3d_TextureMap > &  theTexture)
inline

Constructor for a single texture.

Member Function Documentation

◆ First()

const Handle< Graphic3d_TextureMap >& Graphic3d_TextureSet::First ( ) const
inline

Return the first texture.

◆ IsEmpty()

Standard_Boolean Graphic3d_TextureSet::IsEmpty ( ) const
inline

Return TRUE if texture array is empty.

◆ Lower()

Standard_Integer Graphic3d_TextureSet::Lower ( void  ) const
inline

Return the lower index in texture set.

◆ SetFirst()

void Graphic3d_TextureSet::SetFirst ( const Handle< Graphic3d_TextureMap > &  theTexture)
inline

Return the first texture.

◆ SetValue()

void Graphic3d_TextureSet::SetValue ( Standard_Integer  theIndex,
const Handle< Graphic3d_TextureMap > &  theTexture 
)
inline

Return the texture at specified position within [0, Size()) range.

◆ Size()

Standard_Integer Graphic3d_TextureSet::Size ( void  ) const
inline

Return number of textures.

◆ Upper()

Standard_Integer Graphic3d_TextureSet::Upper ( void  ) const
inline

Return the upper index in texture set.

◆ Value()

const Handle< Graphic3d_TextureMap >& Graphic3d_TextureSet::Value ( Standard_Integer  theIndex) const
inline

Return the texture at specified position within [0, Size()) range.

Field Documentation

◆ myTextures

NCollection_Array1<Handle< Graphic3d_TextureMap > > Graphic3d_TextureSet::myTextures
protected

The documentation for this class was generated from the following file: