Open CASCADE Technology  7.5.0
Public Member Functions

OpenGl_TextureSet::Iterator Class Reference

Class for iterating texture set. More...

#include <OpenGl_TextureSet.hxx>

Inheritance diagram for OpenGl_TextureSet::Iterator:
Inheritance graph
[legend]

Public Member Functions

 Iterator ()
 Empty constructor. More...
 
 Iterator (const Handle< OpenGl_TextureSet > &theSet)
 Constructor. More...
 
const Handle< OpenGl_Texture > & Value () const
 Access texture. More...
 
Handle< OpenGl_Texture > & ChangeValue ()
 
Graphic3d_TextureUnit Unit () const
 Access texture unit. More...
 
Graphic3d_TextureUnitChangeUnit ()
 
- Public Member Functions inherited from NCollection_Array1< TheItemType >::Iterator
 Iterator (void)
 Empty constructor - for later Init. More...
 
 Iterator (const NCollection_Array1 &theArray, Standard_Boolean theToEnd=Standard_False)
 Constructor with initialization. More...
 
void Init (const NCollection_Array1 &theArray)
 Initialisation. More...
 
Standard_Boolean More (void) const
 Check end. More...
 
void Next (void)
 Increment operator. More...
 
void Previous ()
 Decrement operator. More...
 
void Offset (ptrdiff_t theOffset)
 Offset operator. More...
 
ptrdiff_t Differ (const Iterator &theOther) const
 Difference operator. More...
 
const TheItemType & Value (void) const
 Constant value access. More...
 
TheItemType & ChangeValue (void) const
 Variable value access. More...
 
Standard_Boolean IsEqual (const Iterator &theOther) const
 Performs comparison of two iterators. More...
 

Detailed Description

Class for iterating texture set.

Constructor & Destructor Documentation

◆ Iterator() [1/2]

OpenGl_TextureSet::Iterator::Iterator ( void  )
inline

Empty constructor.

◆ Iterator() [2/2]

OpenGl_TextureSet::Iterator::Iterator ( const Handle< OpenGl_TextureSet > &  theSet)
inline

Constructor.

Member Function Documentation

◆ ChangeUnit()

Graphic3d_TextureUnit& OpenGl_TextureSet::Iterator::ChangeUnit ( )
inline

◆ ChangeValue()

Handle< OpenGl_Texture >& OpenGl_TextureSet::Iterator::ChangeValue ( void  )
inline

◆ Unit()

Graphic3d_TextureUnit OpenGl_TextureSet::Iterator::Unit ( ) const
inline

Access texture unit.

◆ Value()

const Handle< OpenGl_Texture >& OpenGl_TextureSet::Iterator::Value ( void  ) const
inline

Access texture.


The documentation for this class was generated from the following file: