Open CASCADE Technology  7.5.0
Public Member Functions

VrmlConverter_Projector Class Reference

defines projector and calculates properties of cameras and lights from Vrml ( OrthograpicCamera, PerspectiveCamera, DirectionalLight, PointLight, SpotLight and MatrixTransform ) to display all scene shapes with arbitrary locations for requested the Projection Vector, High Point Direction and the Focus and adds them ( method Add ) to anOSream. More...

#include <VrmlConverter_Projector.hxx>

Inheritance diagram for VrmlConverter_Projector:
Inheritance graph
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Public Member Functions

 VrmlConverter_Projector (const TopTools_Array1OfShape &Shapes, const Standard_Real Focus, const Standard_Real DX, const Standard_Real DY, const Standard_Real DZ, const Standard_Real XUp, const Standard_Real YUp, const Standard_Real ZUp, const VrmlConverter_TypeOfCamera Camera=VrmlConverter_NoCamera, const VrmlConverter_TypeOfLight Light=VrmlConverter_NoLight)
 
void SetCamera (const VrmlConverter_TypeOfCamera aCamera)
 
VrmlConverter_TypeOfCamera Camera () const
 
void SetLight (const VrmlConverter_TypeOfLight aLight)
 
VrmlConverter_TypeOfLight Light () const
 
void Add (Standard_OStream &anOStream) const
 Adds into anOStream if they are defined in Create. PerspectiveCamera, OrthographicCamera, DirectionLight, PointLight, SpotLight with MatrixTransform from VrmlConverter;. More...
 
HLRAlgo_Projector Projector () const
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 

Detailed Description

defines projector and calculates properties of cameras and lights from Vrml ( OrthograpicCamera, PerspectiveCamera, DirectionalLight, PointLight, SpotLight and MatrixTransform ) to display all scene shapes with arbitrary locations for requested the Projection Vector, High Point Direction and the Focus and adds them ( method Add ) to anOSream.

Constructor & Destructor Documentation

◆ VrmlConverter_Projector()

VrmlConverter_Projector::VrmlConverter_Projector ( const TopTools_Array1OfShape Shapes,
const Standard_Real  Focus,
const Standard_Real  DX,
const Standard_Real  DY,
const Standard_Real  DZ,
const Standard_Real  XUp,
const Standard_Real  YUp,
const Standard_Real  ZUp,
const VrmlConverter_TypeOfCamera  Camera = VrmlConverter_NoCamera,
const VrmlConverter_TypeOfLight  Light = VrmlConverter_NoLight 
)

Member Function Documentation

◆ Add()

void VrmlConverter_Projector::Add ( Standard_OStream anOStream) const

Adds into anOStream if they are defined in Create. PerspectiveCamera, OrthographicCamera, DirectionLight, PointLight, SpotLight with MatrixTransform from VrmlConverter;.

◆ Camera()

VrmlConverter_TypeOfCamera VrmlConverter_Projector::Camera ( ) const

◆ Light()

VrmlConverter_TypeOfLight VrmlConverter_Projector::Light ( ) const

◆ Projector()

HLRAlgo_Projector VrmlConverter_Projector::Projector ( ) const

◆ SetCamera()

void VrmlConverter_Projector::SetCamera ( const VrmlConverter_TypeOfCamera  aCamera)

◆ SetLight()

void VrmlConverter_Projector::SetLight ( const VrmlConverter_TypeOfLight  aLight)

The documentation for this class was generated from the following file: