Open CASCADE Technology
7.6.0
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#include <Adaptor3d_Surface.hxx>
#include <BlendFunc_ConstThroat.hxx>
#include <math_Vector.hxx>
#include <TColStd_Array1OfReal.hxx>
#include <GeomAbs_Shape.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <TColgp_Array1OfVec.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <TColgp_Array1OfVec2d.hxx>
Data Structures | |
class | BlendFunc_ConstThroatWithPenetration |
Class for a function used to compute a chamfer with constant throat: the section of chamfer is right-angled triangle, the first of two surfaces (where is the top of the chamfer) is virtually moved inside the solid by offset operation, the apex of the section is on the intersection curve between moved surface and second surface, right angle is at the top of the chamfer, the length of the leg from apex to top is constant - it is throat. More... | |