Open CASCADE Technology  7.6.0
Data Structures

Graphic3d_Aspects.hxx File Reference

#include <Aspect_PolygonOffsetMode.hxx>
#include <Aspect_InteriorStyle.hxx>
#include <Aspect_TypeOfDisplayText.hxx>
#include <Aspect_TypeOfLine.hxx>
#include <Aspect_TypeOfMarker.hxx>
#include <Aspect_TypeOfStyleText.hxx>
#include <Font_FontAspect.hxx>
#include <Font_NameOfFont.hxx>
#include <Graphic3d_AlphaMode.hxx>
#include <Graphic3d_MarkerImage.hxx>
#include <Graphic3d_MaterialAspect.hxx>
#include <Graphic3d_HatchStyle.hxx>
#include <Graphic3d_PolygonOffset.hxx>
#include <Graphic3d_ShaderProgram.hxx>
#include <Graphic3d_TextureMap.hxx>
#include <Graphic3d_TextureSet.hxx>
#include <Graphic3d_TypeOfBackfacingModel.hxx>
#include <Graphic3d_TypeOfShadingModel.hxx>
#include <TCollection_HAsciiString.hxx>

Data Structures

class  Graphic3d_Aspects
 This class defines graphic attributes. More...