Open CASCADE Technology
7.6.0
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#include <Graphic3d_BndBox4f.hxx>
#include <Graphic3d_AspectLine3d.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_AspectText3d.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_MapOfAspectsToAspects.hxx>
#include <Standard_CString.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Graphic3d_TextPath.hxx>
#include <Graphic3d_HorizontalTextAlignment.hxx>
#include <Graphic3d_VerticalTextAlignment.hxx>
#include <Graphic3d_TypeOfPrimitiveArray.hxx>
#include <Graphic3d_IndexBuffer.hxx>
#include <Graphic3d_Buffer.hxx>
#include <Graphic3d_BoundBuffer.hxx>
#include <gp_Ax2.hxx>
#include <TCollection_ExtendedString.hxx>
Data Structures | |
class | Graphic3d_Group |
This class allows the definition of groups of primitives inside of graphic objects (presentations). A group contains the primitives and attributes for which the range is limited to this group. The primitives of a group can be globally suppressed. More... | |