Open CASCADE Technology
7.6.0
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#include <Graphic3d_BvhCStructureSet.hxx>
#include <Graphic3d_BvhCStructureSetTrsfPers.hxx>
#include <Graphic3d_Camera.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <Graphic3d_ZLayerSettings.hxx>
#include <Graphic3d_RenderingParams.hxx>
#include <NCollection_Array1.hxx>
#include <NCollection_IndexedMap.hxx>
#include <NCollection_Sequence.hxx>
Data Structures | |
class | Graphic3d_Layer |
Presentations list sorted within priorities. More... | |
Typedefs | |
typedef NCollection_IndexedMap< const Graphic3d_CStructure * > | Graphic3d_IndexedMapOfStructure |
Defines index map of structures. More... | |
typedef NCollection_Array1< Graphic3d_IndexedMapOfStructure > | Graphic3d_ArrayOfIndexedMapOfStructure |
Defines array of indexed maps of structures. More... | |
Defines array of indexed maps of structures.
Defines index map of structures.