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Open CASCADE Technology
7.6.0
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#include <Bnd_Box.hxx>#include <gp_Vec3f.hxx>#include <Poly_HArray1OfTriangle.hxx>#include <Poly_ArrayOfNodes.hxx>#include <Poly_ArrayOfUVNodes.hxx>#include <Poly_MeshPurpose.hxx>#include <TColgp_HArray1OfPnt.hxx>#include <TColgp_HArray1OfPnt2d.hxx>#include <TShort_HArray1OfShortReal.hxx>Data Structures | |
| class | Poly_Triangulation |
| Provides a triangulation for a surface, a set of surfaces, or more generally a shape. A triangulation consists of an approximate representation of the actual shape, using a collection of points and triangles. The points are located on the surface. The edges of the triangles connect adjacent points with a straight line that approximates the true curve on the surface. A triangulation comprises: More... | |