Provides a triangulation for a surface, a set of surfaces, or more generally a shape. A triangulation consists of an approximate representation of the actual shape, using a collection of points and triangles. The points are located on the surface. The edges of the triangles connect adjacent points with a straight line that approximates the true curve on the surface. A triangulation comprises:
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| Poly_Triangulation () |
| Constructs an empty triangulation. More...
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| Poly_Triangulation (const Standard_Integer theNbNodes, const Standard_Integer theNbTriangles, const Standard_Boolean theHasUVNodes, const Standard_Boolean theHasNormals=false) |
| Constructs a triangulation from a set of triangles. The triangulation is initialized without a triangle or a node, but capable of containing specified number of nodes and triangles. More...
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| Poly_Triangulation (const TColgp_Array1OfPnt &Nodes, const Poly_Array1OfTriangle &Triangles) |
| Constructs a triangulation from a set of triangles. The triangulation is initialized with 3D points from Nodes and triangles from Triangles. More...
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| Poly_Triangulation (const TColgp_Array1OfPnt &Nodes, const TColgp_Array1OfPnt2d &UVNodes, const Poly_Array1OfTriangle &Triangles) |
| Constructs a triangulation from a set of triangles. The triangulation is initialized with 3D points from Nodes, 2D points from UVNodes and triangles from Triangles, where coordinates of a 2D point from UVNodes are the (u, v) parameters of the corresponding 3D point from Nodes on the surface approximated by the constructed triangulation. More...
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virtual | ~Poly_Triangulation () |
| Destructor. More...
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virtual Handle< Poly_Triangulation > | Copy () const |
| Creates full copy of current triangulation. More...
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| Poly_Triangulation (const Handle< Poly_Triangulation > &theTriangulation) |
| Copy constructor for triangulation. More...
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Standard_Real | Deflection () const |
| Returns the deflection of this triangulation. More...
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void | Deflection (const Standard_Real theDeflection) |
| Sets the deflection of this triangulation to theDeflection. See more on deflection in Polygon2D. More...
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const Handle< Poly_TriangulationParameters > & | Parameters () const |
| Returns initial set of parameters used to generate this triangulation. More...
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void | Parameters (const Handle< Poly_TriangulationParameters > &theParams) |
| Updates initial set of parameters used to generate this triangulation. More...
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virtual void | Clear () |
| Clears internal arrays of nodes and all attributes. More...
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virtual Standard_Boolean | HasGeometry () const |
| Returns TRUE if triangulation has some geometry. More...
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Standard_Integer | NbNodes () const |
| Returns the number of nodes for this triangulation. More...
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Standard_Integer | NbTriangles () const |
| Returns the number of triangles for this triangulation. More...
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Standard_Boolean | HasUVNodes () const |
| Returns Standard_True if 2D nodes are associated with 3D nodes for this triangulation. More...
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Standard_Boolean | HasNormals () const |
| Returns Standard_True if nodal normals are defined. More...
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gp_Pnt | Node (Standard_Integer theIndex) const |
| Returns a node at the given index. More...
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void | SetNode (Standard_Integer theIndex, const gp_Pnt &thePnt) |
| Sets a node coordinates. More...
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gp_Pnt2d | UVNode (Standard_Integer theIndex) const |
| Returns UV-node at the given index. More...
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void | SetUVNode (Standard_Integer theIndex, const gp_Pnt2d &thePnt) |
| Sets an UV-node coordinates. More...
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const Poly_Triangle & | Triangle (Standard_Integer theIndex) const |
| Returns triangle at the given index. More...
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void | SetTriangle (Standard_Integer theIndex, const Poly_Triangle &theTriangle) |
| Sets a triangle. More...
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gp_Dir | Normal (Standard_Integer theIndex) const |
| Returns normal at the given index. More...
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void | Normal (Standard_Integer theIndex, gp_Vec3f &theVec3) const |
| Returns normal at the given index. More...
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void | SetNormal (const Standard_Integer theIndex, const gp_Vec3f &theNormal) |
| Changes normal at the given index. More...
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void | SetNormal (const Standard_Integer theIndex, const gp_Dir &theNormal) |
| Changes normal at the given index. More...
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Poly_MeshPurpose | MeshPurpose () const |
| Returns mesh purpose bits. More...
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void | SetMeshPurpose (const Poly_MeshPurpose thePurpose) |
| Sets mesh purpose bits. More...
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const Bnd_Box & | CachedMinMax () const |
| Returns cached min - max range of triangulation data, which is VOID by default (e.g, no cached information). More...
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void | SetCachedMinMax (const Bnd_Box &theBox) |
| Sets a cached min - max range of this triangulation. The bounding box should exactly match actual range of triangulation data without a gap or transformation, or otherwise undefined behavior will be observed. Passing a VOID range invalidates the cache. More...
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Standard_Boolean | HasCachedMinMax () const |
| Returns TRUE if there is some cached min - max range of this triangulation. More...
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void | UpdateCachedMinMax () |
| Updates cached min - max range of this triangulation with bounding box of nodal data. More...
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Standard_Boolean | MinMax (Bnd_Box &theBox, const gp_Trsf &theTrsf, const bool theIsAccurate=false) const |
| Extends the passed box with bounding box of this triangulation. Uses cached min - max range when available and: More...
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virtual void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const |
| Dumps the content of me into the stream. More...
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bool | IsDoublePrecision () const |
| Returns TRUE if node positions are defined with double precision; TRUE by default. More...
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void | SetDoublePrecision (bool theIsDouble) |
| Set if node positions should be defined with double or single precision for 3D and UV nodes. Raises exception if data was already allocated. More...
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void | ResizeNodes (Standard_Integer theNbNodes, Standard_Boolean theToCopyOld) |
| Method resizing internal arrays of nodes (synchronously for all attributes). More...
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void | ResizeTriangles (Standard_Integer theNbTriangles, Standard_Boolean theToCopyOld) |
| Method resizing an internal array of triangles. More...
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void | AddUVNodes () |
| If an array for UV coordinates is not allocated yet, do it now. More...
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void | RemoveUVNodes () |
| Deallocates the UV nodes array. More...
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void | AddNormals () |
| If an array for normals is not allocated yet, do it now. More...
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void | RemoveNormals () |
| Deallocates the normals array. More...
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void | ComputeNormals () |
| Compute smooth normals by averaging triangle normals. More...
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Handle< TColgp_HArray1OfPnt > | MapNodeArray () const |
| Returns the table of 3D points for read-only access or NULL if nodes array is undefined. Poly_Triangulation::Node() should be used instead when possible. Returned object should not be used after Poly_Triangulation destruction. More...
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Handle< Poly_HArray1OfTriangle > | MapTriangleArray () const |
| Returns the triangle array for read-only access or NULL if triangle array is undefined. Poly_Triangulation::Triangle() should be used instead when possible. Returned object should not be used after Poly_Triangulation destruction. More...
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Handle< TColgp_HArray1OfPnt2d > | MapUVNodeArray () const |
| Returns the table of 2D nodes for read-only access or NULL if UV nodes array is undefined. Poly_Triangulation::UVNode() should be used instead when possible. Returned object should not be used after Poly_Triangulation destruction. More...
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Handle< TShort_HArray1OfShortReal > | MapNormalArray () const |
| Returns the table of per-vertex normals for read-only access or NULL if normals array is undefined. Poly_Triangulation::Normal() should be used instead when possible. Returned object should not be used after Poly_Triangulation destruction. More...
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Poly_Array1OfTriangle & | InternalTriangles () |
| Returns an internal array of triangles. Triangle()/SetTriangle() should be used instead in portable code. More...
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Poly_ArrayOfNodes & | InternalNodes () |
| Returns an internal array of nodes. Node()/SetNode() should be used instead in portable code. More...
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Poly_ArrayOfUVNodes & | InternalUVNodes () |
| Returns an internal array of UV nodes. UBNode()/SetUVNode() should be used instead in portable code. More...
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NCollection_Array1< gp_Vec3f > & | InternalNormals () |
| Return an internal array of normals. Normal()/SetNormal() should be used instead in portable code. More...
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void | SetNormals (const Handle< TShort_HArray1OfShortReal > &theNormals) |
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const Poly_Array1OfTriangle & | Triangles () const |
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Poly_Array1OfTriangle & | ChangeTriangles () |
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Poly_Triangle & | ChangeTriangle (const Standard_Integer theIndex) |
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual void | Delete () const |
| Memory deallocator for transient classes. More...
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. More...
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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void | IncrementRefCounter () const |
| Increments the reference counter of this object. More...
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Standard_Integer | DecrementRefCounter () const |
| Decrements the reference counter of this object; returns the decremented value. More...
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Bnd_Box * | myCachedMinMax |
| Returns number of deferred nodes that can be loaded using LoadDeferredData(). Note: this is estimated values, which might be different from actually loaded values. Always check triangulation size of actually loaded data in code to avoid out-of-range issues. More...
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Standard_Real | myDeflection |
| Returns number of deferred nodes that can be loaded using LoadDeferredData(). Note: this is estimated values, which might be different from actually loaded values. Always check triangulation size of actually loaded data in code to avoid out-of-range issues. More...
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Poly_ArrayOfNodes | myNodes |
| Returns number of deferred nodes that can be loaded using LoadDeferredData(). Note: this is estimated values, which might be different from actually loaded values. Always check triangulation size of actually loaded data in code to avoid out-of-range issues. More...
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Poly_Array1OfTriangle | myTriangles |
| Returns number of deferred nodes that can be loaded using LoadDeferredData(). Note: this is estimated values, which might be different from actually loaded values. Always check triangulation size of actually loaded data in code to avoid out-of-range issues. More...
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Poly_ArrayOfUVNodes | myUVNodes |
| Returns number of deferred nodes that can be loaded using LoadDeferredData(). Note: this is estimated values, which might be different from actually loaded values. Always check triangulation size of actually loaded data in code to avoid out-of-range issues. More...
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NCollection_Array1< gp_Vec3f > | myNormals |
| Returns number of deferred nodes that can be loaded using LoadDeferredData(). Note: this is estimated values, which might be different from actually loaded values. Always check triangulation size of actually loaded data in code to avoid out-of-range issues. More...
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Poly_MeshPurpose | myPurpose |
| Returns number of deferred nodes that can be loaded using LoadDeferredData(). Note: this is estimated values, which might be different from actually loaded values. Always check triangulation size of actually loaded data in code to avoid out-of-range issues. More...
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Handle< Poly_TriangulationParameters > | myParams |
| Returns number of deferred nodes that can be loaded using LoadDeferredData(). Note: this is estimated values, which might be different from actually loaded values. Always check triangulation size of actually loaded data in code to avoid out-of-range issues. More...
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virtual Standard_Integer | NbDeferredNodes () const |
| Returns number of deferred nodes that can be loaded using LoadDeferredData(). Note: this is estimated values, which might be different from actually loaded values. Always check triangulation size of actually loaded data in code to avoid out-of-range issues. More...
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virtual Standard_Integer | NbDeferredTriangles () const |
| Returns number of deferred triangles that can be loaded using LoadDeferredData(). Note: this is estimated values, which might be different from actually loaded values Always check triangulation size of actually loaded data in code to avoid out-of-range issues. More...
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virtual Standard_Boolean | HasDeferredData () const |
| Returns TRUE if there is some triangulation data that can be loaded using LoadDeferredData(). More...
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virtual Standard_Boolean | LoadDeferredData (const Handle< OSD_FileSystem > &theFileSystem=Handle< OSD_FileSystem >()) |
| Loads triangulation data into itself from some deferred storage using specified shared input file system. More...
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virtual Handle< Poly_Triangulation > | DetachedLoadDeferredData (const Handle< OSD_FileSystem > &theFileSystem=Handle< OSD_FileSystem >()) const |
| Loads triangulation data into new Poly_Triangulation object from some deferred storage using specified shared input file system. More...
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virtual Standard_Boolean | UnloadDeferredData () |
| Releases triangulation data if it has connected deferred storage. More...
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virtual Handle< Poly_Triangulation > | createNewEntity () const |
| Creates new triangulation object (can be inheritor of Poly_Triangulation). More...
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virtual Standard_Boolean | loadDeferredData (const Handle< OSD_FileSystem > &theFileSystem, const Handle< Poly_Triangulation > &theDestTriangulation) const |
| Load triangulation data from deferred storage using specified shared input file system. More...
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void | unsetCachedMinMax () |
| Clears cached min - max range saved previously. More...
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virtual Bnd_Box | computeBoundingBox (const gp_Trsf &theTrsf) const |
| Calculates bounding box of nodal data. More...
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Provides a triangulation for a surface, a set of surfaces, or more generally a shape. A triangulation consists of an approximate representation of the actual shape, using a collection of points and triangles. The points are located on the surface. The edges of the triangles connect adjacent points with a straight line that approximates the true curve on the surface. A triangulation comprises:
- A table of 3D nodes (3D points on the surface).
- A table of triangles. Each triangle (Poly_Triangle object) comprises a triplet of indices in the table of 3D nodes specific to the triangulation.
- A table of 2D nodes (2D points), parallel to the table of 3D nodes. This table is optional. If it exists, the coordinates of a 2D point are the (u, v) parameters of the corresponding 3D point on the surface approximated by the triangulation.
- A deflection (optional), which maximizes the distance from a point on the surface to the corresponding point on its approximate triangulation. In many cases, algorithms do not need to work with the exact representation of a surface. A triangular representation induces simpler and more robust adjusting, faster performances, and the results are as good. This is a Transient class.