Open CASCADE Technology  7.6.0
Public Member Functions | Protected Attributes

Poly_Triangle Class Reference

Describes a component triangle of a triangulation (Poly_Triangulation object). A Triangle is defined by a triplet of nodes. Each node is an index in the table of nodes specific to an existing triangulation of a shape, and represents a point on the surface. More...

#include <Poly_Triangle.hxx>

Public Member Functions

 Poly_Triangle ()
 Constructs a triangle and sets all indices to zero. More...
 
 Poly_Triangle (const Standard_Integer theN1, const Standard_Integer theN2, const Standard_Integer theN3)
 Constructs a triangle and sets its three indices, where these node values are indices in the table of nodes specific to an existing triangulation of a shape. More...
 
void Set (const Standard_Integer theN1, const Standard_Integer theN2, const Standard_Integer theN3)
 Sets the value of the three nodes of this triangle. More...
 
void Set (const Standard_Integer theIndex, const Standard_Integer theNode)
 Sets the value of node with specified index of this triangle. Raises Standard_OutOfRange if index is not in 1,2,3. More...
 
void Get (Standard_Integer &theN1, Standard_Integer &theN2, Standard_Integer &theN3) const
 Returns the node indices of this triangle. More...
 
Standard_Integer Value (const Standard_Integer theIndex) const
 Get the node of given Index. Raises OutOfRange from Standard if Index is not in 1,2,3. More...
 
Standard_Integer operator() (const Standard_Integer Index) const
 
Standard_IntegerChangeValue (const Standard_Integer theIndex)
 Get the node of given Index. Raises OutOfRange if Index is not in 1,2,3. More...
 
Standard_Integeroperator() (const Standard_Integer Index)
 

Protected Attributes

Standard_Integer myNodes [3]
 

Detailed Description

Describes a component triangle of a triangulation (Poly_Triangulation object). A Triangle is defined by a triplet of nodes. Each node is an index in the table of nodes specific to an existing triangulation of a shape, and represents a point on the surface.

Constructor & Destructor Documentation

◆ Poly_Triangle() [1/2]

Poly_Triangle::Poly_Triangle ( )
inline

Constructs a triangle and sets all indices to zero.

◆ Poly_Triangle() [2/2]

Poly_Triangle::Poly_Triangle ( const Standard_Integer  theN1,
const Standard_Integer  theN2,
const Standard_Integer  theN3 
)
inline

Constructs a triangle and sets its three indices, where these node values are indices in the table of nodes specific to an existing triangulation of a shape.

Member Function Documentation

◆ ChangeValue()

Standard_Integer& Poly_Triangle::ChangeValue ( const Standard_Integer  theIndex)
inline

Get the node of given Index. Raises OutOfRange if Index is not in 1,2,3.

◆ Get()

void Poly_Triangle::Get ( Standard_Integer theN1,
Standard_Integer theN2,
Standard_Integer theN3 
) const
inline

Returns the node indices of this triangle.

◆ operator()() [1/2]

Standard_Integer& Poly_Triangle::operator() ( const Standard_Integer  Index)
inline

◆ operator()() [2/2]

Standard_Integer Poly_Triangle::operator() ( const Standard_Integer  Index) const
inline

◆ Set() [1/2]

void Poly_Triangle::Set ( const Standard_Integer  theIndex,
const Standard_Integer  theNode 
)
inline

Sets the value of node with specified index of this triangle. Raises Standard_OutOfRange if index is not in 1,2,3.

◆ Set() [2/2]

void Poly_Triangle::Set ( const Standard_Integer  theN1,
const Standard_Integer  theN2,
const Standard_Integer  theN3 
)
inline

Sets the value of the three nodes of this triangle.

◆ Value()

Standard_Integer Poly_Triangle::Value ( const Standard_Integer  theIndex) const
inline

Get the node of given Index. Raises OutOfRange from Standard if Index is not in 1,2,3.

Field Documentation

◆ myNodes

Standard_Integer Poly_Triangle::myNodes[3]
protected

The documentation for this class was generated from the following file: