Open CASCADE Technology  7.6.0
Functions

TopOpeBRepTool_tol.hxx File Reference

#include <Bnd_Box.hxx>
#include <TopoDS_Face.hxx>
#include <BRepAdaptor_Surface.hxx>
#include <TopOpeBRepTool_define.hxx>

Functions

void FTOL_FaceTolerances (const Bnd_Box &B1, const Bnd_Box &B2, const TopoDS_Face &myFace1, const TopoDS_Face &myFace2, const BRepAdaptor_Surface &mySurface1, const BRepAdaptor_Surface &mySurface2, Standard_Real &myTol1, Standard_Real &myTol2, Standard_Real &Deflection, Standard_Real &MaxUV)
 
void FTOL_FaceTolerances3d (const TopoDS_Face &myFace1, const TopoDS_Face &myFace2, Standard_Real &Tol)
 
void FTOL_FaceTolerances3d (const Bnd_Box &B1, const Bnd_Box &B2, const TopoDS_Face &myFace1, const TopoDS_Face &myFace2, const BRepAdaptor_Surface &mySurface1, const BRepAdaptor_Surface &mySurface2, Standard_Real &myTol1, Standard_Real &myTol2, Standard_Real &Deflection, Standard_Real &MaxUV)
 
void FTOL_FaceTolerances2d (const Bnd_Box &B1, const Bnd_Box &B2, const TopoDS_Face &myFace1, const TopoDS_Face &myFace2, const BRepAdaptor_Surface &mySurface1, const BRepAdaptor_Surface &mySurface2, Standard_Real &myTol1, Standard_Real &myTol2)
 

Function Documentation

◆ FTOL_FaceTolerances()

void FTOL_FaceTolerances ( const Bnd_Box B1,
const Bnd_Box B2,
const TopoDS_Face myFace1,
const TopoDS_Face myFace2,
const BRepAdaptor_Surface mySurface1,
const BRepAdaptor_Surface mySurface2,
Standard_Real myTol1,
Standard_Real myTol2,
Standard_Real Deflection,
Standard_Real MaxUV 
)

◆ FTOL_FaceTolerances2d()

void FTOL_FaceTolerances2d ( const Bnd_Box B1,
const Bnd_Box B2,
const TopoDS_Face myFace1,
const TopoDS_Face myFace2,
const BRepAdaptor_Surface mySurface1,
const BRepAdaptor_Surface mySurface2,
Standard_Real myTol1,
Standard_Real myTol2 
)

◆ FTOL_FaceTolerances3d() [1/2]

void FTOL_FaceTolerances3d ( const Bnd_Box B1,
const Bnd_Box B2,
const TopoDS_Face myFace1,
const TopoDS_Face myFace2,
const BRepAdaptor_Surface mySurface1,
const BRepAdaptor_Surface mySurface2,
Standard_Real myTol1,
Standard_Real myTol2,
Standard_Real Deflection,
Standard_Real MaxUV 
)

◆ FTOL_FaceTolerances3d() [2/2]

void FTOL_FaceTolerances3d ( const TopoDS_Face myFace1,
const TopoDS_Face myFace2,
Standard_Real Tol 
)