Open CASCADE Technology
7.6.0
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Structure holding touch position - original and current location. More...
#include <Aspect_Touch.hxx>
Public Member Functions | |
NCollection_Vec2< Standard_Real > | Delta () const |
Return values delta. More... | |
Aspect_Touch () | |
Empty constructor. More... | |
Aspect_Touch (const NCollection_Vec2< Standard_Real > &thePnt, Standard_Boolean theIsPreciseDevice) | |
Constructor with initialization. More... | |
Aspect_Touch (Standard_Real theX, Standard_Real theY, Standard_Boolean theIsPreciseDevice) | |
Constructor with initialization. More... | |
Data Fields | |
NCollection_Vec2< Standard_Real > | From |
original touch position More... | |
NCollection_Vec2< Standard_Real > | To |
current touch position More... | |
Standard_Boolean | IsPreciseDevice |
precise device input (e.g. mouse cursor, NOT emulated from touch screen) More... | |
Structure holding touch position - original and current location.
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inline |
Empty constructor.
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inline |
Constructor with initialization.
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inline |
Constructor with initialization.
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inline |
Return values delta.
NCollection_Vec2<Standard_Real> Aspect_Touch::From |
original touch position
Standard_Boolean Aspect_Touch::IsPreciseDevice |
precise device input (e.g. mouse cursor, NOT emulated from touch screen)
NCollection_Vec2<Standard_Real> Aspect_Touch::To |
current touch position