Open CASCADE Technology
7.6.0
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Class holding array of textures to be mapped as a set. Textures should be defined in ascending order of texture units within the set. More...
#include <Graphic3d_TextureSet.hxx>
Data Structures | |
class | Iterator |
Class for iterating texture set. More... | |
Public Member Functions | |
Graphic3d_TextureSet () | |
Empty constructor. More... | |
Graphic3d_TextureSet (Standard_Integer theNbTextures) | |
Constructor. More... | |
Graphic3d_TextureSet (const Handle< Graphic3d_TextureMap > &theTexture) | |
Constructor for a single texture. More... | |
Standard_Boolean | IsEmpty () const |
Return TRUE if texture array is empty. More... | |
Standard_Integer | Size () const |
Return number of textures. More... | |
Standard_Integer | Lower () const |
Return the lower index in texture set. More... | |
Standard_Integer | Upper () const |
Return the upper index in texture set. More... | |
const Handle< Graphic3d_TextureMap > & | First () const |
Return the first texture. More... | |
void | SetFirst (const Handle< Graphic3d_TextureMap > &theTexture) |
Return the first texture. More... | |
const Handle< Graphic3d_TextureMap > & | Value (Standard_Integer theIndex) const |
Return the texture at specified position within [0, Size()) range. More... | |
void | SetValue (Standard_Integer theIndex, const Handle< Graphic3d_TextureMap > &theTexture) |
Return the texture at specified position within [0, Size()) range. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. More... | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
void | IncrementRefCounter () const |
Increments the reference counter of this object. More... | |
Standard_Integer | DecrementRefCounter () const |
Decrements the reference counter of this object; returns the decremented value. More... | |
Protected Attributes | |
NCollection_Array1< Handle< Graphic3d_TextureMap > > | myTextures |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. More... | |
Static Public Member Functions inherited from Standard_Transient | |
static const char * | get_type_name () |
Returns a type descriptor about this object. More... | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. More... | |
Class holding array of textures to be mapped as a set. Textures should be defined in ascending order of texture units within the set.
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Empty constructor.
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Constructor.
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Constructor for a single texture.
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Return the first texture.
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Return TRUE if texture array is empty.
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Return the lower index in texture set.
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Return the first texture.
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Return the texture at specified position within [0, Size()) range.
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Return number of textures.
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Return the upper index in texture set.
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Return the texture at specified position within [0, Size()) range.
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protected |