Open CASCADE Technology
7.6.0
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This type of Selection is intended to describe a direct selection without an explicit criterium, for instance the result of picking viewed entities on a graphic screen. More...
#include <IFSelect_SelectPointed.hxx>
Public Member Functions | |
IFSelect_SelectPointed () | |
Creates a SelectPointed. More... | |
void | Clear () |
Clears the list of selected items Also says the list is unset All Add* methods and SetList say the list is set. More... | |
Standard_Boolean | IsSet () const |
Tells if the list has been set. Even if empty. More... | |
void | SetEntity (const Handle< Standard_Transient > &item) |
As SetList but with only one entity If <ent> is Null, the list is said as being set but is empty. More... | |
void | SetList (const Handle< TColStd_HSequenceOfTransient > &list) |
Sets a given list to define the list of selected items be empty or null : in this case, the list is said as being set, but it is empty. More... | |
Standard_Boolean | Add (const Handle< Standard_Transient > &item) |
Adds an item. Returns True if Done, False if is already in the selected list. More... | |
Standard_Boolean | Remove (const Handle< Standard_Transient > &item) |
Removes an item. Returns True if Done, False if was not in the selected list. More... | |
Standard_Boolean | Toggle (const Handle< Standard_Transient > &item) |
Toggles status of an item : adds it if not pointed or removes it if already pointed. Returns the new status (Pointed or not) More... | |
Standard_Boolean | AddList (const Handle< TColStd_HSequenceOfTransient > &list) |
Adds all the items defined in a list. Returns True if at least one item has been added, False else. More... | |
Standard_Boolean | RemoveList (const Handle< TColStd_HSequenceOfTransient > &list) |
Removes all the items defined in a list. Returns True if at least one item has been removed, False else. More... | |
Standard_Boolean | ToggleList (const Handle< TColStd_HSequenceOfTransient > &list) |
Toggles status of all the items defined in a list : adds it if not pointed or removes it if already pointed. More... | |
Standard_Integer | Rank (const Handle< Standard_Transient > &item) const |
Returns the rank of an item in the selected list, or 0. More... | |
Standard_Integer | NbItems () const |
Returns the count of selected items. More... | |
Handle< Standard_Transient > | Item (const Standard_Integer num) const |
Returns an item given its rank, or a Null Handle. More... | |
void | Update (const Handle< Interface_CopyControl > &control) |
Rebuilds the selected list. Any selected entity which has a bound result is replaced by this result, else it is removed. More... | |
void | Update (const Handle< IFSelect_Transformer > &trf) |
Rebuilds the selected list, by querying a Transformer (same principle as from a CopyControl) More... | |
Interface_EntityIterator | RootResult (const Interface_Graph &G) const override |
Returns the list of selected items. Only the selected entities which are present in the graph are given (this result assures uniqueness). More... | |
TCollection_AsciiString | Label () const override |
Returns a text which identifies the type of selection made. It is "Pointed Entities". More... | |
Public Member Functions inherited from IFSelect_SelectBase | |
void | FillIterator (IFSelect_SelectionIterator &iter) const override |
Puts in an Iterator the Selections from which "me" depends This list is empty for all SelectBase type Selections. More... | |
Public Member Functions inherited from IFSelect_Selection | |
Interface_EntityIterator | UniqueResult (const Interface_Graph &G) const |
Returns the list of selected entities, each of them being unique. Default definition works from RootResult. According HasUniqueResult, UniqueResult returns directly RootResult, or build a Unique Result from it with a Graph. More... | |
virtual Interface_EntityIterator | CompleteResult (const Interface_Graph &G) const |
Returns the list of entities involved by a Selection, i.e. UniqueResult plus the shared entities (directly or not) More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. More... | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
void | IncrementRefCounter () const |
Increments the reference counter of this object. More... | |
Standard_Integer | DecrementRefCounter () const |
Decrements the reference counter of this object; returns the decremented value. More... | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. More... | |
Static Public Member Functions inherited from Standard_Transient | |
static const char * | get_type_name () |
Returns a type descriptor about this object. More... | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. More... | |
Protected Member Functions inherited from IFSelect_Selection | |
virtual Standard_Boolean | HasUniqueResult () const |
Returns True if RootResult guarantees uniqueness for each Entity. Called by UniqueResult. Default answer is False. Can be redefined. More... | |
This type of Selection is intended to describe a direct selection without an explicit criterium, for instance the result of picking viewed entities on a graphic screen.
It can also be used to provide a list as internal alternate input : this use implies to clear the list once queried
IFSelect_SelectPointed::IFSelect_SelectPointed | ( | ) |
Creates a SelectPointed.
Standard_Boolean IFSelect_SelectPointed::Add | ( | const Handle< Standard_Transient > & | item | ) |
Adds an item. Returns True if Done, False if is already in the selected list.
Standard_Boolean IFSelect_SelectPointed::AddList | ( | const Handle< TColStd_HSequenceOfTransient > & | list | ) |
Adds all the items defined in a list. Returns True if at least one item has been added, False else.
void IFSelect_SelectPointed::Clear | ( | ) |
Clears the list of selected items Also says the list is unset All Add* methods and SetList say the list is set.
Standard_Boolean IFSelect_SelectPointed::IsSet | ( | ) | const |
Tells if the list has been set. Even if empty.
Handle< Standard_Transient > IFSelect_SelectPointed::Item | ( | const Standard_Integer | num | ) | const |
Returns an item given its rank, or a Null Handle.
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overridevirtual |
Returns a text which identifies the type of selection made. It is "Pointed Entities".
Implements IFSelect_Selection.
Standard_Integer IFSelect_SelectPointed::NbItems | ( | ) | const |
Returns the count of selected items.
Standard_Integer IFSelect_SelectPointed::Rank | ( | const Handle< Standard_Transient > & | item | ) | const |
Returns the rank of an item in the selected list, or 0.
Standard_Boolean IFSelect_SelectPointed::Remove | ( | const Handle< Standard_Transient > & | item | ) |
Removes an item. Returns True if Done, False if was not in the selected list.
Standard_Boolean IFSelect_SelectPointed::RemoveList | ( | const Handle< TColStd_HSequenceOfTransient > & | list | ) |
Removes all the items defined in a list. Returns True if at least one item has been removed, False else.
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overridevirtual |
Returns the list of selected items. Only the selected entities which are present in the graph are given (this result assures uniqueness).
Implements IFSelect_Selection.
void IFSelect_SelectPointed::SetEntity | ( | const Handle< Standard_Transient > & | item | ) |
As SetList but with only one entity If <ent> is Null, the list is said as being set but is empty.
void IFSelect_SelectPointed::SetList | ( | const Handle< TColStd_HSequenceOfTransient > & | list | ) |
Sets a given list to define the list of selected items
be empty or null : in this case, the list is said as being set, but it is empty.
To use it as an alternate input, one shot :
Standard_Boolean IFSelect_SelectPointed::Toggle | ( | const Handle< Standard_Transient > & | item | ) |
Toggles status of an item : adds it if not pointed or removes it if already pointed. Returns the new status (Pointed or not)
Standard_Boolean IFSelect_SelectPointed::ToggleList | ( | const Handle< TColStd_HSequenceOfTransient > & | list | ) |
Toggles status of all the items defined in a list : adds it if not pointed or removes it if already pointed.
void IFSelect_SelectPointed::Update | ( | const Handle< IFSelect_Transformer > & | trf | ) |
Rebuilds the selected list, by querying a Transformer (same principle as from a CopyControl)
void IFSelect_SelectPointed::Update | ( | const Handle< Interface_CopyControl > & | control | ) |
Rebuilds the selected list. Any selected entity which has a bound result is replaced by this result, else it is removed.