Class for iterating pair of texture sets through each defined texture slot. Note that iterator considers texture slots being in ascending order within OpenGl_TextureSet.
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#include <OpenGl_TextureSetPairIterator.hxx>
Class for iterating pair of texture sets through each defined texture slot. Note that iterator considers texture slots being in ascending order within OpenGl_TextureSet.
◆ OpenGl_TextureSetPairIterator()
◆ More()
bool OpenGl_TextureSetPairIterator::More |
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void |
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const |
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inline |
Return TRUE if there are more texture units to pass through.
◆ Next()
void OpenGl_TextureSetPairIterator::Next |
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void |
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inline |
Move iterator position to the next pair.
◆ Texture1()
const OpenGl_Texture* OpenGl_TextureSetPairIterator::Texture1 |
( |
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const |
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inline |
Access texture from first texture set.
◆ Texture2()
const OpenGl_Texture* OpenGl_TextureSetPairIterator::Texture2 |
( |
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const |
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inline |
Access texture from second texture set.
◆ Unit()
Return current texture unit.
The documentation for this class was generated from the following file: