defines a IndexedLineSet node of VRML specifying geometry shapes. This node represents a 3D shape formed by constructing polylines from vertices located at the current coordinates. IndexedLineSet uses the indices in its coordIndex field to specify the polylines. An index of -1 separates one polyline from the next (thus, a final -1 is optional). the current polyline has ended and the next one begins. Treatment of the current material and normal binding is as follows: The PER_PART binding specifies a material or normal for each segment of the line. The PER_FACE binding specifies a material or normal for each polyline. PER_VERTEX specifies a material or normal for each vertex. The corresponding _INDEXED bindings are the same, but use the materialIndex or normalIndex indices. The DEFAULT material binding is equal to OVERALL. The DEFAULT normal binding is equal to PER_VERTEX_INDEXED; if insufficient normals exist in the state, the lines will be drawn unlit. The same rules for texture coordinate generation as IndexedFaceSet are used.  
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#include <Vrml_IndexedLineSet.hxx>
defines a IndexedLineSet node of VRML specifying geometry shapes. This node represents a 3D shape formed by constructing polylines from vertices located at the current coordinates. IndexedLineSet uses the indices in its coordIndex field to specify the polylines. An index of -1 separates one polyline from the next (thus, a final -1 is optional). the current polyline has ended and the next one begins. Treatment of the current material and normal binding is as follows: The PER_PART binding specifies a material or normal for each segment of the line. The PER_FACE binding specifies a material or normal for each polyline. PER_VERTEX specifies a material or normal for each vertex. The corresponding _INDEXED bindings are the same, but use the materialIndex or normalIndex indices. The DEFAULT material binding is equal to OVERALL. The DEFAULT normal binding is equal to PER_VERTEX_INDEXED; if insufficient normals exist in the state, the lines will be drawn unlit. The same rules for texture coordinate generation as IndexedFaceSet are used. 
 
◆ Vrml_IndexedLineSet() [1/2]
      
        
          | Vrml_IndexedLineSet::Vrml_IndexedLineSet  | 
          ( | 
          const Handle< TColStd_HArray1OfInteger > &  | 
          aCoordIndex,  | 
        
        
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           | 
          const Handle< TColStd_HArray1OfInteger > &  | 
          aMaterialIndex,  | 
        
        
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          const Handle< TColStd_HArray1OfInteger > &  | 
          aNormalIndex,  | 
        
        
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          const Handle< TColStd_HArray1OfInteger > &  | 
          aTextureCoordIndex  | 
        
        
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          ) | 
           |  | 
        
      
 
 
◆ Vrml_IndexedLineSet() [2/2]
      
        
          | Vrml_IndexedLineSet::Vrml_IndexedLineSet  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ CoordIndex()
      
        
          | Handle< TColStd_HArray1OfInteger > Vrml_IndexedLineSet::CoordIndex  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ MaterialIndex()
      
        
          | Handle< TColStd_HArray1OfInteger > Vrml_IndexedLineSet::MaterialIndex  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ NormalIndex()
      
        
          | Handle< TColStd_HArray1OfInteger > Vrml_IndexedLineSet::NormalIndex  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ Print()
◆ SetCoordIndex()
      
        
          | void Vrml_IndexedLineSet::SetCoordIndex  | 
          ( | 
          const Handle< TColStd_HArray1OfInteger > &  | 
          aCoordIndex | ) | 
           | 
        
      
 
 
◆ SetMaterialIndex()
      
        
          | void Vrml_IndexedLineSet::SetMaterialIndex  | 
          ( | 
          const Handle< TColStd_HArray1OfInteger > &  | 
          aMaterialIndex | ) | 
           | 
        
      
 
 
◆ SetNormalIndex()
      
        
          | void Vrml_IndexedLineSet::SetNormalIndex  | 
          ( | 
          const Handle< TColStd_HArray1OfInteger > &  | 
          aNormalIndex | ) | 
           | 
        
      
 
 
◆ SetTextureCoordIndex()
      
        
          | void Vrml_IndexedLineSet::SetTextureCoordIndex  | 
          ( | 
          const Handle< TColStd_HArray1OfInteger > &  | 
          aTextureCoordIndex | ) | 
           | 
        
      
 
 
◆ TextureCoordIndex()
      
        
          | Handle< TColStd_HArray1OfInteger > Vrml_IndexedLineSet::TextureCoordIndex  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
The documentation for this class was generated from the following file: