Open CASCADE Technology  7.6.0
Public Member Functions

Vrml_IndexedLineSet Class Reference

defines a IndexedLineSet node of VRML specifying geometry shapes. This node represents a 3D shape formed by constructing polylines from vertices located at the current coordinates. IndexedLineSet uses the indices in its coordIndex field to specify the polylines. An index of -1 separates one polyline from the next (thus, a final -1 is optional). the current polyline has ended and the next one begins. Treatment of the current material and normal binding is as follows: The PER_PART binding specifies a material or normal for each segment of the line. The PER_FACE binding specifies a material or normal for each polyline. PER_VERTEX specifies a material or normal for each vertex. The corresponding _INDEXED bindings are the same, but use the materialIndex or normalIndex indices. The DEFAULT material binding is equal to OVERALL. The DEFAULT normal binding is equal to PER_VERTEX_INDEXED; if insufficient normals exist in the state, the lines will be drawn unlit. The same rules for texture coordinate generation as IndexedFaceSet are used. More...

#include <Vrml_IndexedLineSet.hxx>

Inheritance diagram for Vrml_IndexedLineSet:
Inheritance graph
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Public Member Functions

 Vrml_IndexedLineSet (const Handle< TColStd_HArray1OfInteger > &aCoordIndex, const Handle< TColStd_HArray1OfInteger > &aMaterialIndex, const Handle< TColStd_HArray1OfInteger > &aNormalIndex, const Handle< TColStd_HArray1OfInteger > &aTextureCoordIndex)
 
 Vrml_IndexedLineSet ()
 
void SetCoordIndex (const Handle< TColStd_HArray1OfInteger > &aCoordIndex)
 
Handle< TColStd_HArray1OfInteger > CoordIndex () const
 
void SetMaterialIndex (const Handle< TColStd_HArray1OfInteger > &aMaterialIndex)
 
Handle< TColStd_HArray1OfInteger > MaterialIndex () const
 
void SetNormalIndex (const Handle< TColStd_HArray1OfInteger > &aNormalIndex)
 
Handle< TColStd_HArray1OfInteger > NormalIndex () const
 
void SetTextureCoordIndex (const Handle< TColStd_HArray1OfInteger > &aTextureCoordIndex)
 
Handle< TColStd_HArray1OfInteger > TextureCoordIndex () const
 
Standard_OStreamPrint (Standard_OStream &anOStream) const
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 

Detailed Description

defines a IndexedLineSet node of VRML specifying geometry shapes. This node represents a 3D shape formed by constructing polylines from vertices located at the current coordinates. IndexedLineSet uses the indices in its coordIndex field to specify the polylines. An index of -1 separates one polyline from the next (thus, a final -1 is optional). the current polyline has ended and the next one begins. Treatment of the current material and normal binding is as follows: The PER_PART binding specifies a material or normal for each segment of the line. The PER_FACE binding specifies a material or normal for each polyline. PER_VERTEX specifies a material or normal for each vertex. The corresponding _INDEXED bindings are the same, but use the materialIndex or normalIndex indices. The DEFAULT material binding is equal to OVERALL. The DEFAULT normal binding is equal to PER_VERTEX_INDEXED; if insufficient normals exist in the state, the lines will be drawn unlit. The same rules for texture coordinate generation as IndexedFaceSet are used.

Constructor & Destructor Documentation

◆ Vrml_IndexedLineSet() [1/2]

Vrml_IndexedLineSet::Vrml_IndexedLineSet ( const Handle< TColStd_HArray1OfInteger > &  aCoordIndex,
const Handle< TColStd_HArray1OfInteger > &  aMaterialIndex,
const Handle< TColStd_HArray1OfInteger > &  aNormalIndex,
const Handle< TColStd_HArray1OfInteger > &  aTextureCoordIndex 
)

◆ Vrml_IndexedLineSet() [2/2]

Vrml_IndexedLineSet::Vrml_IndexedLineSet ( )

Member Function Documentation

◆ CoordIndex()

Handle< TColStd_HArray1OfInteger > Vrml_IndexedLineSet::CoordIndex ( ) const

◆ MaterialIndex()

Handle< TColStd_HArray1OfInteger > Vrml_IndexedLineSet::MaterialIndex ( ) const

◆ NormalIndex()

Handle< TColStd_HArray1OfInteger > Vrml_IndexedLineSet::NormalIndex ( ) const

◆ Print()

Standard_OStream& Vrml_IndexedLineSet::Print ( Standard_OStream anOStream) const

◆ SetCoordIndex()

void Vrml_IndexedLineSet::SetCoordIndex ( const Handle< TColStd_HArray1OfInteger > &  aCoordIndex)

◆ SetMaterialIndex()

void Vrml_IndexedLineSet::SetMaterialIndex ( const Handle< TColStd_HArray1OfInteger > &  aMaterialIndex)

◆ SetNormalIndex()

void Vrml_IndexedLineSet::SetNormalIndex ( const Handle< TColStd_HArray1OfInteger > &  aNormalIndex)

◆ SetTextureCoordIndex()

void Vrml_IndexedLineSet::SetTextureCoordIndex ( const Handle< TColStd_HArray1OfInteger > &  aTextureCoordIndex)

◆ TextureCoordIndex()

Handle< TColStd_HArray1OfInteger > Vrml_IndexedLineSet::TextureCoordIndex ( ) const

The documentation for this class was generated from the following file: