Open CASCADE Technology  7.6.0
Public Member Functions

Vrml_MatrixTransform Class Reference

defines a MatrixTransform node of VRML specifying matrix and transform properties. This node defines 3D transformation with a 4 by 4 matrix. By default : a11=1 a12=0 a13=0 a14=0 a21=0 a22=1 a23=0 a24=0 a31=0 a32=0 a33=1 a34=0 a41=0 a42=0 a43=0 a44=1 It is written to the file in row-major order as 16 Real numbers separated by whitespace. For example , matrix expressing a translation of 7.3 units along the X axis is written as: 1 0 0 0 0 1 0 0 0 0 1 0 7.3 0 0 1 More...

#include <Vrml_MatrixTransform.hxx>

Public Member Functions

 Vrml_MatrixTransform ()
 
 Vrml_MatrixTransform (const gp_Trsf &aMatrix)
 
void SetMatrix (const gp_Trsf &aMatrix)
 
gp_Trsf Matrix () const
 
Standard_OStreamPrint (Standard_OStream &anOStream) const
 

Detailed Description

defines a MatrixTransform node of VRML specifying matrix and transform properties. This node defines 3D transformation with a 4 by 4 matrix. By default : a11=1 a12=0 a13=0 a14=0 a21=0 a22=1 a23=0 a24=0 a31=0 a32=0 a33=1 a34=0 a41=0 a42=0 a43=0 a44=1 It is written to the file in row-major order as 16 Real numbers separated by whitespace. For example , matrix expressing a translation of 7.3 units along the X axis is written as: 1 0 0 0 0 1 0 0 0 0 1 0 7.3 0 0 1

Constructor & Destructor Documentation

◆ Vrml_MatrixTransform() [1/2]

Vrml_MatrixTransform::Vrml_MatrixTransform ( )

◆ Vrml_MatrixTransform() [2/2]

Vrml_MatrixTransform::Vrml_MatrixTransform ( const gp_Trsf aMatrix)

Member Function Documentation

◆ Matrix()

gp_Trsf Vrml_MatrixTransform::Matrix ( ) const

◆ Print()

Standard_OStream& Vrml_MatrixTransform::Print ( Standard_OStream anOStream) const

◆ SetMatrix()

void Vrml_MatrixTransform::SetMatrix ( const gp_Trsf aMatrix)

The documentation for this class was generated from the following file: