Open CASCADE Technology  7.6.0
Static Public Member Functions

VrmlConverter_ShadedShape Class Reference

ShadedShape - computes the shading presentation of shapes by triangulation algorithms, converts this one into VRML objects and writes (adds) into anOStream. All requested properties of the representation including the maximal chordial deviation are specify in aDrawer. This kind of the presentation is converted into IndexedFaceSet ( VRML ). More...

#include <VrmlConverter_ShadedShape.hxx>

Static Public Member Functions

static void Add (Standard_OStream &anOStream, const TopoDS_Shape &aShape, const Handle< VrmlConverter_Drawer > &aDrawer)
 
static void ComputeNormal (const TopoDS_Face &aFace, Poly_Connect &pc, TColgp_Array1OfDir &Nor)
 

Detailed Description

ShadedShape - computes the shading presentation of shapes by triangulation algorithms, converts this one into VRML objects and writes (adds) into anOStream. All requested properties of the representation including the maximal chordial deviation are specify in aDrawer. This kind of the presentation is converted into IndexedFaceSet ( VRML ).

Member Function Documentation

◆ Add()

static void VrmlConverter_ShadedShape::Add ( Standard_OStream anOStream,
const TopoDS_Shape aShape,
const Handle< VrmlConverter_Drawer > &  aDrawer 
)
static

◆ ComputeNormal()

static void VrmlConverter_ShadedShape::ComputeNormal ( const TopoDS_Face aFace,
Poly_Connect pc,
TColgp_Array1OfDir Nor 
)
static

The documentation for this class was generated from the following file: