|
void | glClearColor (GLclampf theRed, GLclampf theGreen, GLclampf theBlue, GLclampf theAlpha) |
|
void | glClear (GLbitfield theMask) |
|
void | glColorMask (GLboolean theRed, GLboolean theGreen, GLboolean theBlue, GLboolean theAlpha) |
|
void | glBlendFunc (GLenum sfactor, GLenum dfactor) |
|
void | glCullFace (GLenum theMode) |
|
void | glFrontFace (GLenum theMode) |
|
void | glLineWidth (GLfloat theWidth) |
|
void | glPolygonOffset (GLfloat theFactor, GLfloat theUnits) |
|
void | glScissor (GLint theX, GLint theY, GLsizei theWidth, GLsizei theHeight) |
|
void | glEnable (GLenum theCap) |
|
void | glDisable (GLenum theCap) |
|
GLboolean | glIsEnabled (GLenum theCap) |
|
void | glGetBooleanv (GLenum theParamName, GLboolean *theValues) |
|
void | glGetFloatv (GLenum theParamName, GLfloat *theValues) |
|
void | glGetIntegerv (GLenum theParamName, GLint *theValues) |
|
GLenum | glGetError () |
|
const GLubyte * | glGetString (GLenum theName) |
|
void | glFinish () |
|
void | glFlush () |
|
void | glHint (GLenum theTarget, GLenum theMode) |
|
void | glClearDepth (GLclampd theDepth) |
|
void | glClearDepthf (GLfloat theDepth) |
|
void | glDepthFunc (GLenum theFunc) |
|
void | glDepthMask (GLboolean theFlag) |
|
void | glDepthRange (GLclampd theNearValue, GLclampd theFarValue) |
|
void | glDepthRangef (GLfloat theNearValue, GLfloat theFarValue) |
|
void | glViewport (GLint theX, GLint theY, GLsizei theWidth, GLsizei theHeight) |
|
void | glDrawArrays (GLenum theMode, GLint theFirst, GLsizei theCount) |
|
void | glDrawElements (GLenum theMode, GLsizei theCount, GLenum theType, const GLvoid *theIndices) |
|
void | glPixelStorei (GLenum theParamName, GLint theParam) |
|
void | glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
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void | glStencilFunc (GLenum func, GLint ref, GLuint mask) |
|
void | glStencilMask (GLuint mask) |
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void | glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
|
void | glClearStencil (GLint s) |
|
void | glTexParameterf (GLenum target, GLenum pname, GLfloat param) |
|
void | glTexParameteri (GLenum target, GLenum pname, GLint param) |
|
void | glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
|
void | glTexParameteriv (GLenum target, GLenum pname, const GLint *params) |
|
void | glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) |
|
void | glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) |
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void | glTexImage2D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
|
void | glGenTextures (GLsizei n, GLuint *textures) |
|
void | glDeleteTextures (GLsizei n, const GLuint *textures) |
|
void | glBindTexture (GLenum target, GLuint texture) |
|
GLboolean | glIsTexture (GLuint texture) |
|
void | glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
|
void | glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
|
void | glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
|
void | glTexImage1D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
|
void | glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
|
void | glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
|
void | glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
|
void | glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
|
void | glAlphaFunc (GLenum theFunc, GLclampf theRef) |
|
void | glPointSize (GLfloat theSize) |
|
typedef int(* | glXSwapIntervalEXT_t) () |
|
typedef int(* | glXSwapIntervalSGI_t) (int theInterval) |
|
typedef int(* | glXQueryRendererIntegerMESA_t) (Aspect_XDisplay *theDisplay, int theScreen, int theRenderer, int theAttribute, unsigned int *theValue) |
|
typedef int(* | glXQueryCurrentRendererIntegerMESA_t) (int theAttribute, unsigned int *theValue) |
|
typedef const char *(* | glXQueryRendererStringMESA_t) (Aspect_XDisplay *theDisplay, int theScreen, int theRenderer, int theAttribute) |
|
typedef const char *(* | glXQueryCurrentRendererStringMESA_t) (int theAttribute) |
|
bool | debugPrintError (const char *theName) const |
| Check glGetError(); defined for debugging purposes. More...
|
|
void | load (OpenGl_Context &theCtx, Standard_Boolean theIsCoreProfile) |
| Load functions. More...
|
|
PFNGLBLENDCOLORPROC | glBlendColor |
|
PFNGLBLENDEQUATIONPROC | glBlendEquation |
|
PFNGLDRAWRANGEELEMENTSPROC | glDrawRangeElements |
|
PFNGLTEXIMAGE3DPROC | glTexImage3D |
|
PFNGLTEXSUBIMAGE3DPROC | glTexSubImage3D |
|
PFNGLCOPYTEXSUBIMAGE3DPROC | glCopyTexSubImage3D |
|
PFNGLACTIVETEXTUREPROC | glActiveTexture |
|
PFNGLSAMPLECOVERAGEPROC | glSampleCoverage |
|
PFNGLCOMPRESSEDTEXIMAGE3DPROC | glCompressedTexImage3D |
|
PFNGLCOMPRESSEDTEXIMAGE2DPROC | glCompressedTexImage2D |
|
PFNGLCOMPRESSEDTEXIMAGE1DPROC | glCompressedTexImage1D |
|
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC | glCompressedTexSubImage3D |
|
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC | glCompressedTexSubImage2D |
|
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC | glCompressedTexSubImage1D |
|
PFNGLGETCOMPRESSEDTEXIMAGEPROC | glGetCompressedTexImage |
|
PFNGLBLENDFUNCSEPARATEPROC | glBlendFuncSeparate |
|
PFNGLMULTIDRAWARRAYSPROC | glMultiDrawArrays |
|
PFNGLMULTIDRAWELEMENTSPROC | glMultiDrawElements |
|
PFNGLPOINTPARAMETERFPROC | glPointParameterf |
|
PFNGLPOINTPARAMETERFVPROC | glPointParameterfv |
|
PFNGLPOINTPARAMETERIPROC | glPointParameteri |
|
PFNGLPOINTPARAMETERIVPROC | glPointParameteriv |
|
PFNGLGENQUERIESPROC | glGenQueries |
|
PFNGLDELETEQUERIESPROC | glDeleteQueries |
|
PFNGLISQUERYPROC | glIsQuery |
|
PFNGLBEGINQUERYPROC | glBeginQuery |
|
PFNGLENDQUERYPROC | glEndQuery |
|
PFNGLGETQUERYIVPROC | glGetQueryiv |
|
PFNGLGETQUERYOBJECTIVPROC | glGetQueryObjectiv |
|
PFNGLGETQUERYOBJECTUIVPROC | glGetQueryObjectuiv |
|
PFNGLBINDBUFFERPROC | glBindBuffer |
|
PFNGLDELETEBUFFERSPROC | glDeleteBuffers |
|
PFNGLGENBUFFERSPROC | glGenBuffers |
|
PFNGLISBUFFERPROC | glIsBuffer |
|
PFNGLBUFFERDATAPROC | glBufferData |
|
PFNGLBUFFERSUBDATAPROC | glBufferSubData |
|
PFNGLGETBUFFERSUBDATAPROC | glGetBufferSubData |
|
PFNGLMAPBUFFERPROC | glMapBuffer |
|
PFNGLUNMAPBUFFERPROC | glUnmapBuffer |
|
PFNGLGETBUFFERPARAMETERIVPROC | glGetBufferParameteriv |
|
PFNGLGETBUFFERPOINTERVPROC | glGetBufferPointerv |
|
PFNGLBLENDEQUATIONSEPARATEPROC | glBlendEquationSeparate |
|
PFNGLDRAWBUFFERSPROC | glDrawBuffers |
|
PFNGLSTENCILOPSEPARATEPROC | glStencilOpSeparate |
|
PFNGLSTENCILFUNCSEPARATEPROC | glStencilFuncSeparate |
|
PFNGLSTENCILMASKSEPARATEPROC | glStencilMaskSeparate |
|
PFNGLATTACHSHADERPROC | glAttachShader |
|
PFNGLBINDATTRIBLOCATIONPROC | glBindAttribLocation |
|
PFNGLCOMPILESHADERPROC | glCompileShader |
|
PFNGLCREATEPROGRAMPROC | glCreateProgram |
|
PFNGLCREATESHADERPROC | glCreateShader |
|
PFNGLDELETEPROGRAMPROC | glDeleteProgram |
|
PFNGLDELETESHADERPROC | glDeleteShader |
|
PFNGLDETACHSHADERPROC | glDetachShader |
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC | glDisableVertexAttribArray |
|
PFNGLENABLEVERTEXATTRIBARRAYPROC | glEnableVertexAttribArray |
|
PFNGLGETACTIVEATTRIBPROC | glGetActiveAttrib |
|
PFNGLGETACTIVEUNIFORMPROC | glGetActiveUniform |
|
PFNGLGETATTACHEDSHADERSPROC | glGetAttachedShaders |
|
PFNGLGETATTRIBLOCATIONPROC | glGetAttribLocation |
|
PFNGLGETPROGRAMIVPROC | glGetProgramiv |
|
PFNGLGETPROGRAMINFOLOGPROC | glGetProgramInfoLog |
|
PFNGLGETSHADERIVPROC | glGetShaderiv |
|
PFNGLGETSHADERINFOLOGPROC | glGetShaderInfoLog |
|
PFNGLGETSHADERSOURCEPROC | glGetShaderSource |
|
PFNGLGETUNIFORMLOCATIONPROC | glGetUniformLocation |
|
PFNGLGETUNIFORMFVPROC | glGetUniformfv |
|
PFNGLGETUNIFORMIVPROC | glGetUniformiv |
|
PFNGLGETVERTEXATTRIBDVPROC | glGetVertexAttribdv |
|
PFNGLGETVERTEXATTRIBFVPROC | glGetVertexAttribfv |
|
PFNGLGETVERTEXATTRIBIVPROC | glGetVertexAttribiv |
|
PFNGLGETVERTEXATTRIBPOINTERVPROC | glGetVertexAttribPointerv |
|
PFNGLISPROGRAMPROC | glIsProgram |
|
PFNGLISSHADERPROC | glIsShader |
|
PFNGLLINKPROGRAMPROC | glLinkProgram |
|
PFNGLSHADERSOURCEPROC | glShaderSource |
|
PFNGLUSEPROGRAMPROC | glUseProgram |
|
PFNGLUNIFORM1FPROC | glUniform1f |
|
PFNGLUNIFORM2FPROC | glUniform2f |
|
PFNGLUNIFORM3FPROC | glUniform3f |
|
PFNGLUNIFORM4FPROC | glUniform4f |
|
PFNGLUNIFORM1IPROC | glUniform1i |
|
PFNGLUNIFORM2IPROC | glUniform2i |
|
PFNGLUNIFORM3IPROC | glUniform3i |
|
PFNGLUNIFORM4IPROC | glUniform4i |
|
PFNGLUNIFORM1FVPROC | glUniform1fv |
|
PFNGLUNIFORM2FVPROC | glUniform2fv |
|
PFNGLUNIFORM3FVPROC | glUniform3fv |
|
PFNGLUNIFORM4FVPROC | glUniform4fv |
|
PFNGLUNIFORM1IVPROC | glUniform1iv |
|
PFNGLUNIFORM2IVPROC | glUniform2iv |
|
PFNGLUNIFORM3IVPROC | glUniform3iv |
|
PFNGLUNIFORM4IVPROC | glUniform4iv |
|
PFNGLUNIFORMMATRIX2FVPROC | glUniformMatrix2fv |
|
PFNGLUNIFORMMATRIX3FVPROC | glUniformMatrix3fv |
|
PFNGLUNIFORMMATRIX4FVPROC | glUniformMatrix4fv |
|
PFNGLVALIDATEPROGRAMPROC | glValidateProgram |
|
PFNGLVERTEXATTRIB1DPROC | glVertexAttrib1d |
|
PFNGLVERTEXATTRIB1DVPROC | glVertexAttrib1dv |
|
PFNGLVERTEXATTRIB1FPROC | glVertexAttrib1f |
|
PFNGLVERTEXATTRIB1FVPROC | glVertexAttrib1fv |
|
PFNGLVERTEXATTRIB1SPROC | glVertexAttrib1s |
|
PFNGLVERTEXATTRIB1SVPROC | glVertexAttrib1sv |
|
PFNGLVERTEXATTRIB2DPROC | glVertexAttrib2d |
|
PFNGLVERTEXATTRIB2DVPROC | glVertexAttrib2dv |
|
PFNGLVERTEXATTRIB2FPROC | glVertexAttrib2f |
|
PFNGLVERTEXATTRIB2FVPROC | glVertexAttrib2fv |
|
PFNGLVERTEXATTRIB2SPROC | glVertexAttrib2s |
|
PFNGLVERTEXATTRIB2SVPROC | glVertexAttrib2sv |
|
PFNGLVERTEXATTRIB3DPROC | glVertexAttrib3d |
|
PFNGLVERTEXATTRIB3DVPROC | glVertexAttrib3dv |
|
PFNGLVERTEXATTRIB3FPROC | glVertexAttrib3f |
|
PFNGLVERTEXATTRIB3FVPROC | glVertexAttrib3fv |
|
PFNGLVERTEXATTRIB3SPROC | glVertexAttrib3s |
|
PFNGLVERTEXATTRIB3SVPROC | glVertexAttrib3sv |
|
PFNGLVERTEXATTRIB4NBVPROC | glVertexAttrib4Nbv |
|
PFNGLVERTEXATTRIB4NIVPROC | glVertexAttrib4Niv |
|
PFNGLVERTEXATTRIB4NSVPROC | glVertexAttrib4Nsv |
|
PFNGLVERTEXATTRIB4NUBPROC | glVertexAttrib4Nub |
|
PFNGLVERTEXATTRIB4NUBVPROC | glVertexAttrib4Nubv |
|
PFNGLVERTEXATTRIB4NUIVPROC | glVertexAttrib4Nuiv |
|
PFNGLVERTEXATTRIB4NUSVPROC | glVertexAttrib4Nusv |
|
PFNGLVERTEXATTRIB4BVPROC | glVertexAttrib4bv |
|
PFNGLVERTEXATTRIB4DPROC | glVertexAttrib4d |
|
PFNGLVERTEXATTRIB4DVPROC | glVertexAttrib4dv |
|
PFNGLVERTEXATTRIB4FPROC | glVertexAttrib4f |
|
PFNGLVERTEXATTRIB4FVPROC | glVertexAttrib4fv |
|
PFNGLVERTEXATTRIB4IVPROC | glVertexAttrib4iv |
|
PFNGLVERTEXATTRIB4SPROC | glVertexAttrib4s |
|
PFNGLVERTEXATTRIB4SVPROC | glVertexAttrib4sv |
|
PFNGLVERTEXATTRIB4UBVPROC | glVertexAttrib4ubv |
|
PFNGLVERTEXATTRIB4UIVPROC | glVertexAttrib4uiv |
|
PFNGLVERTEXATTRIB4USVPROC | glVertexAttrib4usv |
|
PFNGLVERTEXATTRIBPOINTERPROC | glVertexAttribPointer |
|
PFNGLUNIFORMMATRIX2X3FVPROC | glUniformMatrix2x3fv |
|
PFNGLUNIFORMMATRIX3X2FVPROC | glUniformMatrix3x2fv |
|
PFNGLUNIFORMMATRIX2X4FVPROC | glUniformMatrix2x4fv |
|
PFNGLUNIFORMMATRIX4X2FVPROC | glUniformMatrix4x2fv |
|
PFNGLUNIFORMMATRIX3X4FVPROC | glUniformMatrix3x4fv |
|
PFNGLUNIFORMMATRIX4X3FVPROC | glUniformMatrix4x3fv |
|
PFNGLISRENDERBUFFERPROC | glIsRenderbuffer |
|
PFNGLBINDRENDERBUFFERPROC | glBindRenderbuffer |
|
PFNGLDELETERENDERBUFFERSPROC | glDeleteRenderbuffers |
|
PFNGLGENRENDERBUFFERSPROC | glGenRenderbuffers |
|
PFNGLRENDERBUFFERSTORAGEPROC | glRenderbufferStorage |
|
PFNGLGETRENDERBUFFERPARAMETERIVPROC | glGetRenderbufferParameteriv |
|
PFNGLISFRAMEBUFFERPROC | glIsFramebuffer |
|
PFNGLBINDFRAMEBUFFERPROC | glBindFramebuffer |
|
PFNGLDELETEFRAMEBUFFERSPROC | glDeleteFramebuffers |
|
PFNGLGENFRAMEBUFFERSPROC | glGenFramebuffers |
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC | glCheckFramebufferStatus |
|
PFNGLFRAMEBUFFERTEXTURE1DPROC | glFramebufferTexture1D |
|
PFNGLFRAMEBUFFERTEXTURE2DPROC | glFramebufferTexture2D |
|
PFNGLFRAMEBUFFERTEXTURE3DPROC | glFramebufferTexture3D |
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC | glFramebufferRenderbuffer |
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC | glGetFramebufferAttachmentParameteriv |
|
PFNGLGENERATEMIPMAPPROC | glGenerateMipmap |
|
PFNGLBLITFRAMEBUFFERPROC | glBlitFramebuffer |
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC | glRenderbufferStorageMultisample |
|
PFNGLFRAMEBUFFERTEXTURELAYERPROC | glFramebufferTextureLayer |
|
PFNGLBINDVERTEXARRAYPROC | glBindVertexArray |
|
PFNGLDELETEVERTEXARRAYSPROC | glDeleteVertexArrays |
|
PFNGLGENVERTEXARRAYSPROC | glGenVertexArrays |
|
PFNGLISVERTEXARRAYPROC | glIsVertexArray |
|
PFNGLMAPBUFFERRANGEPROC | glMapBufferRange |
|
PFNGLFLUSHMAPPEDBUFFERRANGEPROC | glFlushMappedBufferRange |
|
PFNGLCOLORMASKIPROC | glColorMaski |
|
PFNGLGETBOOLEANI_VPROC | glGetBooleani_v |
|
PFNGLGETINTEGERI_VPROC | glGetIntegeri_v |
|
PFNGLENABLEIPROC | glEnablei |
|
PFNGLDISABLEIPROC | glDisablei |
|
PFNGLISENABLEDIPROC | glIsEnabledi |
|
PFNGLBEGINTRANSFORMFEEDBACKPROC | glBeginTransformFeedback |
|
PFNGLENDTRANSFORMFEEDBACKPROC | glEndTransformFeedback |
|
PFNGLBINDBUFFERRANGEPROC | glBindBufferRange |
|
PFNGLBINDBUFFERBASEPROC | glBindBufferBase |
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC | glTransformFeedbackVaryings |
|
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC | glGetTransformFeedbackVarying |
|
PFNGLCLAMPCOLORPROC | glClampColor |
|
PFNGLBEGINCONDITIONALRENDERPROC | glBeginConditionalRender |
|
PFNGLENDCONDITIONALRENDERPROC | glEndConditionalRender |
|
PFNGLVERTEXATTRIBIPOINTERPROC | glVertexAttribIPointer |
|
PFNGLGETVERTEXATTRIBIIVPROC | glGetVertexAttribIiv |
|
PFNGLGETVERTEXATTRIBIUIVPROC | glGetVertexAttribIuiv |
|
PFNGLVERTEXATTRIBI1IPROC | glVertexAttribI1i |
|
PFNGLVERTEXATTRIBI2IPROC | glVertexAttribI2i |
|
PFNGLVERTEXATTRIBI3IPROC | glVertexAttribI3i |
|
PFNGLVERTEXATTRIBI4IPROC | glVertexAttribI4i |
|
PFNGLVERTEXATTRIBI1UIPROC | glVertexAttribI1ui |
|
PFNGLVERTEXATTRIBI2UIPROC | glVertexAttribI2ui |
|
PFNGLVERTEXATTRIBI3UIPROC | glVertexAttribI3ui |
|
PFNGLVERTEXATTRIBI4UIPROC | glVertexAttribI4ui |
|
PFNGLVERTEXATTRIBI1IVPROC | glVertexAttribI1iv |
|
PFNGLVERTEXATTRIBI2IVPROC | glVertexAttribI2iv |
|
PFNGLVERTEXATTRIBI3IVPROC | glVertexAttribI3iv |
|
PFNGLVERTEXATTRIBI4IVPROC | glVertexAttribI4iv |
|
PFNGLVERTEXATTRIBI1UIVPROC | glVertexAttribI1uiv |
|
PFNGLVERTEXATTRIBI2UIVPROC | glVertexAttribI2uiv |
|
PFNGLVERTEXATTRIBI3UIVPROC | glVertexAttribI3uiv |
|
PFNGLVERTEXATTRIBI4UIVPROC | glVertexAttribI4uiv |
|
PFNGLVERTEXATTRIBI4BVPROC | glVertexAttribI4bv |
|
PFNGLVERTEXATTRIBI4SVPROC | glVertexAttribI4sv |
|
PFNGLVERTEXATTRIBI4UBVPROC | glVertexAttribI4ubv |
|
PFNGLVERTEXATTRIBI4USVPROC | glVertexAttribI4usv |
|
PFNGLGETUNIFORMUIVPROC | glGetUniformuiv |
|
PFNGLBINDFRAGDATALOCATIONPROC | glBindFragDataLocation |
|
PFNGLGETFRAGDATALOCATIONPROC | glGetFragDataLocation |
|
PFNGLUNIFORM1UIPROC | glUniform1ui |
|
PFNGLUNIFORM2UIPROC | glUniform2ui |
|
PFNGLUNIFORM3UIPROC | glUniform3ui |
|
PFNGLUNIFORM4UIPROC | glUniform4ui |
|
PFNGLUNIFORM1UIVPROC | glUniform1uiv |
|
PFNGLUNIFORM2UIVPROC | glUniform2uiv |
|
PFNGLUNIFORM3UIVPROC | glUniform3uiv |
|
PFNGLUNIFORM4UIVPROC | glUniform4uiv |
|
PFNGLTEXPARAMETERIIVPROC | glTexParameterIiv |
|
PFNGLTEXPARAMETERIUIVPROC | glTexParameterIuiv |
|
PFNGLGETTEXPARAMETERIIVPROC | glGetTexParameterIiv |
|
PFNGLGETTEXPARAMETERIUIVPROC | glGetTexParameterIuiv |
|
PFNGLCLEARBUFFERIVPROC | glClearBufferiv |
|
PFNGLCLEARBUFFERUIVPROC | glClearBufferuiv |
|
PFNGLCLEARBUFFERFVPROC | glClearBufferfv |
|
PFNGLCLEARBUFFERFIPROC | glClearBufferfi |
|
PFNGLGETSTRINGIPROC | glGetStringi |
|
PFNGLGETUNIFORMINDICESPROC | glGetUniformIndices |
|
PFNGLGETACTIVEUNIFORMSIVPROC | glGetActiveUniformsiv |
|
PFNGLGETACTIVEUNIFORMNAMEPROC | glGetActiveUniformName |
|
PFNGLGETUNIFORMBLOCKINDEXPROC | glGetUniformBlockIndex |
|
PFNGLGETACTIVEUNIFORMBLOCKIVPROC | glGetActiveUniformBlockiv |
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC | glGetActiveUniformBlockName |
|
PFNGLUNIFORMBLOCKBINDINGPROC | glUniformBlockBinding |
|
PFNGLCOPYBUFFERSUBDATAPROC | glCopyBufferSubData |
|
PFNGLDRAWARRAYSINSTANCEDPROC | glDrawArraysInstanced |
|
PFNGLDRAWELEMENTSINSTANCEDPROC | glDrawElementsInstanced |
|
PFNGLTEXBUFFERPROC | glTexBuffer |
|
PFNGLPRIMITIVERESTARTINDEXPROC | glPrimitiveRestartIndex |
|
PFNGLDRAWELEMENTSBASEVERTEXPROC | glDrawElementsBaseVertex |
|
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC | glDrawRangeElementsBaseVertex |
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC | glDrawElementsInstancedBaseVertex |
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC | glMultiDrawElementsBaseVertex |
|
PFNGLPROVOKINGVERTEXPROC | glProvokingVertex |
|
PFNGLFENCESYNCPROC | glFenceSync |
|
PFNGLISSYNCPROC | glIsSync |
|
PFNGLDELETESYNCPROC | glDeleteSync |
|
PFNGLCLIENTWAITSYNCPROC | glClientWaitSync |
|
PFNGLWAITSYNCPROC | glWaitSync |
|
PFNGLGETINTEGER64VPROC | glGetInteger64v |
|
PFNGLGETSYNCIVPROC | glGetSynciv |
|
PFNGLTEXIMAGE2DMULTISAMPLEPROC | glTexImage2DMultisample |
|
PFNGLTEXIMAGE3DMULTISAMPLEPROC | glTexImage3DMultisample |
|
PFNGLGETMULTISAMPLEFVPROC | glGetMultisamplefv |
|
PFNGLSAMPLEMASKIPROC | glSampleMaski |
|
PFNGLGETINTEGER64I_VPROC | glGetInteger64i_v |
|
PFNGLGETBUFFERPARAMETERI64VPROC | glGetBufferParameteri64v |
|
PFNGLFRAMEBUFFERTEXTUREPROC | glFramebufferTexture |
|
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC | glBindFragDataLocationIndexed |
|
PFNGLGETFRAGDATAINDEXPROC | glGetFragDataIndex |
|
PFNGLGENSAMPLERSPROC | glGenSamplers |
|
PFNGLDELETESAMPLERSPROC | glDeleteSamplers |
|
PFNGLISSAMPLERPROC | glIsSampler |
|
PFNGLBINDSAMPLERPROC | glBindSampler |
|
PFNGLSAMPLERPARAMETERIPROC | glSamplerParameteri |
|
PFNGLSAMPLERPARAMETERIVPROC | glSamplerParameteriv |
|
PFNGLSAMPLERPARAMETERFPROC | glSamplerParameterf |
|
PFNGLSAMPLERPARAMETERFVPROC | glSamplerParameterfv |
|
PFNGLSAMPLERPARAMETERIIVPROC | glSamplerParameterIiv |
|
PFNGLSAMPLERPARAMETERIUIVPROC | glSamplerParameterIuiv |
|
PFNGLGETSAMPLERPARAMETERIVPROC | glGetSamplerParameteriv |
|
PFNGLGETSAMPLERPARAMETERIIVPROC | glGetSamplerParameterIiv |
|
PFNGLGETSAMPLERPARAMETERFVPROC | glGetSamplerParameterfv |
|
PFNGLGETSAMPLERPARAMETERIUIVPROC | glGetSamplerParameterIuiv |
|
PFNGLQUERYCOUNTERPROC | glQueryCounter |
|
PFNGLGETQUERYOBJECTI64VPROC | glGetQueryObjecti64v |
|
PFNGLGETQUERYOBJECTUI64VPROC | glGetQueryObjectui64v |
|
PFNGLVERTEXATTRIBP1UIPROC | glVertexAttribP1ui |
|
PFNGLVERTEXATTRIBP1UIVPROC | glVertexAttribP1uiv |
|
PFNGLVERTEXATTRIBP2UIPROC | glVertexAttribP2ui |
|
PFNGLVERTEXATTRIBP2UIVPROC | glVertexAttribP2uiv |
|
PFNGLVERTEXATTRIBP3UIPROC | glVertexAttribP3ui |
|
PFNGLVERTEXATTRIBP3UIVPROC | glVertexAttribP3uiv |
|
PFNGLVERTEXATTRIBP4UIPROC | glVertexAttribP4ui |
|
PFNGLVERTEXATTRIBP4UIVPROC | glVertexAttribP4uiv |
|
PFNGLVERTEXATTRIBDIVISORPROC | glVertexAttribDivisor |
|
PFNGLDRAWARRAYSINDIRECTPROC | glDrawArraysIndirect |
|
PFNGLDRAWELEMENTSINDIRECTPROC | glDrawElementsIndirect |
|
PFNGLUNIFORM1DPROC | glUniform1d |
|
PFNGLUNIFORM2DPROC | glUniform2d |
|
PFNGLUNIFORM3DPROC | glUniform3d |
|
PFNGLUNIFORM4DPROC | glUniform4d |
|
PFNGLUNIFORM1DVPROC | glUniform1dv |
|
PFNGLUNIFORM2DVPROC | glUniform2dv |
|
PFNGLUNIFORM3DVPROC | glUniform3dv |
|
PFNGLUNIFORM4DVPROC | glUniform4dv |
|
PFNGLUNIFORMMATRIX2DVPROC | glUniformMatrix2dv |
|
PFNGLUNIFORMMATRIX3DVPROC | glUniformMatrix3dv |
|
PFNGLUNIFORMMATRIX4DVPROC | glUniformMatrix4dv |
|
PFNGLUNIFORMMATRIX2X3DVPROC | glUniformMatrix2x3dv |
|
PFNGLUNIFORMMATRIX2X4DVPROC | glUniformMatrix2x4dv |
|
PFNGLUNIFORMMATRIX3X2DVPROC | glUniformMatrix3x2dv |
|
PFNGLUNIFORMMATRIX3X4DVPROC | glUniformMatrix3x4dv |
|
PFNGLUNIFORMMATRIX4X2DVPROC | glUniformMatrix4x2dv |
|
PFNGLUNIFORMMATRIX4X3DVPROC | glUniformMatrix4x3dv |
|
PFNGLGETUNIFORMDVPROC | glGetUniformdv |
|
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC | glGetSubroutineUniformLocation |
|
PFNGLGETSUBROUTINEINDEXPROC | glGetSubroutineIndex |
|
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC | glGetActiveSubroutineUniformiv |
|
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC | glGetActiveSubroutineUniformName |
|
PFNGLGETACTIVESUBROUTINENAMEPROC | glGetActiveSubroutineName |
|
PFNGLUNIFORMSUBROUTINESUIVPROC | glUniformSubroutinesuiv |
|
PFNGLGETUNIFORMSUBROUTINEUIVPROC | glGetUniformSubroutineuiv |
|
PFNGLGETPROGRAMSTAGEIVPROC | glGetProgramStageiv |
|
PFNGLPATCHPARAMETERIPROC | glPatchParameteri |
|
PFNGLPATCHPARAMETERFVPROC | glPatchParameterfv |
|
PFNGLBINDTRANSFORMFEEDBACKPROC | glBindTransformFeedback |
|
PFNGLDELETETRANSFORMFEEDBACKSPROC | glDeleteTransformFeedbacks |
|
PFNGLGENTRANSFORMFEEDBACKSPROC | glGenTransformFeedbacks |
|
PFNGLISTRANSFORMFEEDBACKPROC | glIsTransformFeedback |
|
PFNGLPAUSETRANSFORMFEEDBACKPROC | glPauseTransformFeedback |
|
PFNGLRESUMETRANSFORMFEEDBACKPROC | glResumeTransformFeedback |
|
PFNGLDRAWTRANSFORMFEEDBACKPROC | glDrawTransformFeedback |
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC | glDrawTransformFeedbackStream |
|
PFNGLBEGINQUERYINDEXEDPROC | glBeginQueryIndexed |
|
PFNGLENDQUERYINDEXEDPROC | glEndQueryIndexed |
|
PFNGLGETQUERYINDEXEDIVPROC | glGetQueryIndexediv |
|
PFNGLMINSAMPLESHADINGPROC | glMinSampleShading |
|
PFNGLBLENDEQUATIONIPROC | glBlendEquationi |
|
PFNGLBLENDEQUATIONSEPARATEIPROC | glBlendEquationSeparatei |
|
PFNGLBLENDFUNCIPROC | glBlendFunci |
|
PFNGLBLENDFUNCSEPARATEIPROC | glBlendFuncSeparatei |
|
PFNGLRELEASESHADERCOMPILERPROC | glReleaseShaderCompiler |
|
PFNGLSHADERBINARYPROC | glShaderBinary |
|
PFNGLGETSHADERPRECISIONFORMATPROC | glGetShaderPrecisionFormat |
|
PFNGLDEPTHRANGEFPROC | glDepthRangef |
|
PFNGLCLEARDEPTHFPROC | glClearDepthf |
|
PFNGLGETPROGRAMBINARYPROC | glGetProgramBinary |
|
PFNGLPROGRAMBINARYPROC | glProgramBinary |
|
PFNGLPROGRAMPARAMETERIPROC | glProgramParameteri |
|
PFNGLUSEPROGRAMSTAGESPROC | glUseProgramStages |
|
PFNGLACTIVESHADERPROGRAMPROC | glActiveShaderProgram |
|
PFNGLCREATESHADERPROGRAMVPROC | glCreateShaderProgramv |
|
PFNGLBINDPROGRAMPIPELINEPROC | glBindProgramPipeline |
|
PFNGLDELETEPROGRAMPIPELINESPROC | glDeleteProgramPipelines |
|
PFNGLGENPROGRAMPIPELINESPROC | glGenProgramPipelines |
|
PFNGLISPROGRAMPIPELINEPROC | glIsProgramPipeline |
|
PFNGLGETPROGRAMPIPELINEIVPROC | glGetProgramPipelineiv |
|
PFNGLPROGRAMUNIFORM1IPROC | glProgramUniform1i |
|
PFNGLPROGRAMUNIFORM1IVPROC | glProgramUniform1iv |
|
PFNGLPROGRAMUNIFORM1FPROC | glProgramUniform1f |
|
PFNGLPROGRAMUNIFORM1FVPROC | glProgramUniform1fv |
|
PFNGLPROGRAMUNIFORM1DPROC | glProgramUniform1d |
|
PFNGLPROGRAMUNIFORM1DVPROC | glProgramUniform1dv |
|
PFNGLPROGRAMUNIFORM1UIPROC | glProgramUniform1ui |
|
PFNGLPROGRAMUNIFORM1UIVPROC | glProgramUniform1uiv |
|
PFNGLPROGRAMUNIFORM2IPROC | glProgramUniform2i |
|
PFNGLPROGRAMUNIFORM2IVPROC | glProgramUniform2iv |
|
PFNGLPROGRAMUNIFORM2FPROC | glProgramUniform2f |
|
PFNGLPROGRAMUNIFORM2FVPROC | glProgramUniform2fv |
|
PFNGLPROGRAMUNIFORM2DPROC | glProgramUniform2d |
|
PFNGLPROGRAMUNIFORM2DVPROC | glProgramUniform2dv |
|
PFNGLPROGRAMUNIFORM2UIPROC | glProgramUniform2ui |
|
PFNGLPROGRAMUNIFORM2UIVPROC | glProgramUniform2uiv |
|
PFNGLPROGRAMUNIFORM3IPROC | glProgramUniform3i |
|
PFNGLPROGRAMUNIFORM3IVPROC | glProgramUniform3iv |
|
PFNGLPROGRAMUNIFORM3FPROC | glProgramUniform3f |
|
PFNGLPROGRAMUNIFORM3FVPROC | glProgramUniform3fv |
|
PFNGLPROGRAMUNIFORM3DPROC | glProgramUniform3d |
|
PFNGLPROGRAMUNIFORM3DVPROC | glProgramUniform3dv |
|
PFNGLPROGRAMUNIFORM3UIPROC | glProgramUniform3ui |
|
PFNGLPROGRAMUNIFORM3UIVPROC | glProgramUniform3uiv |
|
PFNGLPROGRAMUNIFORM4IPROC | glProgramUniform4i |
|
PFNGLPROGRAMUNIFORM4IVPROC | glProgramUniform4iv |
|
PFNGLPROGRAMUNIFORM4FPROC | glProgramUniform4f |
|
PFNGLPROGRAMUNIFORM4FVPROC | glProgramUniform4fv |
|
PFNGLPROGRAMUNIFORM4DPROC | glProgramUniform4d |
|
PFNGLPROGRAMUNIFORM4DVPROC | glProgramUniform4dv |
|
PFNGLPROGRAMUNIFORM4UIPROC | glProgramUniform4ui |
|
PFNGLPROGRAMUNIFORM4UIVPROC | glProgramUniform4uiv |
|
PFNGLPROGRAMUNIFORMMATRIX2FVPROC | glProgramUniformMatrix2fv |
|
PFNGLPROGRAMUNIFORMMATRIX3FVPROC | glProgramUniformMatrix3fv |
|
PFNGLPROGRAMUNIFORMMATRIX4FVPROC | glProgramUniformMatrix4fv |
|
PFNGLPROGRAMUNIFORMMATRIX2DVPROC | glProgramUniformMatrix2dv |
|
PFNGLPROGRAMUNIFORMMATRIX3DVPROC | glProgramUniformMatrix3dv |
|
PFNGLPROGRAMUNIFORMMATRIX4DVPROC | glProgramUniformMatrix4dv |
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC | glProgramUniformMatrix2x3fv |
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC | glProgramUniformMatrix3x2fv |
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC | glProgramUniformMatrix2x4fv |
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC | glProgramUniformMatrix4x2fv |
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC | glProgramUniformMatrix3x4fv |
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC | glProgramUniformMatrix4x3fv |
|
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC | glProgramUniformMatrix2x3dv |
|
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC | glProgramUniformMatrix3x2dv |
|
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC | glProgramUniformMatrix2x4dv |
|
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC | glProgramUniformMatrix4x2dv |
|
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC | glProgramUniformMatrix3x4dv |
|
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC | glProgramUniformMatrix4x3dv |
|
PFNGLVALIDATEPROGRAMPIPELINEPROC | glValidateProgramPipeline |
|
PFNGLGETPROGRAMPIPELINEINFOLOGPROC | glGetProgramPipelineInfoLog |
|
PFNGLVERTEXATTRIBL1DPROC | glVertexAttribL1d |
|
PFNGLVERTEXATTRIBL2DPROC | glVertexAttribL2d |
|
PFNGLVERTEXATTRIBL3DPROC | glVertexAttribL3d |
|
PFNGLVERTEXATTRIBL4DPROC | glVertexAttribL4d |
|
PFNGLVERTEXATTRIBL1DVPROC | glVertexAttribL1dv |
|
PFNGLVERTEXATTRIBL2DVPROC | glVertexAttribL2dv |
|
PFNGLVERTEXATTRIBL3DVPROC | glVertexAttribL3dv |
|
PFNGLVERTEXATTRIBL4DVPROC | glVertexAttribL4dv |
|
PFNGLVERTEXATTRIBLPOINTERPROC | glVertexAttribLPointer |
|
PFNGLGETVERTEXATTRIBLDVPROC | glGetVertexAttribLdv |
|
PFNGLVIEWPORTARRAYVPROC | glViewportArrayv |
|
PFNGLVIEWPORTINDEXEDFPROC | glViewportIndexedf |
|
PFNGLVIEWPORTINDEXEDFVPROC | glViewportIndexedfv |
|
PFNGLSCISSORARRAYVPROC | glScissorArrayv |
|
PFNGLSCISSORINDEXEDPROC | glScissorIndexed |
|
PFNGLSCISSORINDEXEDVPROC | glScissorIndexedv |
|
PFNGLDEPTHRANGEARRAYVPROC | glDepthRangeArrayv |
|
PFNGLDEPTHRANGEINDEXEDPROC | glDepthRangeIndexed |
|
PFNGLGETFLOATI_VPROC | glGetFloati_v |
|
PFNGLGETDOUBLEI_VPROC | glGetDoublei_v |
|
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC | glDrawArraysInstancedBaseInstance |
|
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC | glDrawElementsInstancedBaseInstance |
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC | glDrawElementsInstancedBaseVertexBaseInstance |
|
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC | glDrawTransformFeedbackInstanced |
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC | glDrawTransformFeedbackStreamInstanced |
|
PFNGLGETINTERNALFORMATIVPROC | glGetInternalformativ |
|
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC | glGetActiveAtomicCounterBufferiv |
|
PFNGLBINDIMAGETEXTUREPROC | glBindImageTexture |
|
PFNGLMEMORYBARRIERPROC | glMemoryBarrier |
|
PFNGLTEXSTORAGE1DPROC | glTexStorage1D |
|
PFNGLTEXSTORAGE2DPROC | glTexStorage2D |
|
PFNGLTEXSTORAGE3DPROC | glTexStorage3D |
|
PFNGLCLEARBUFFERDATAPROC | glClearBufferData |
|
PFNGLCLEARBUFFERSUBDATAPROC | glClearBufferSubData |
|
PFNGLDISPATCHCOMPUTEPROC | glDispatchCompute |
|
PFNGLDISPATCHCOMPUTEINDIRECTPROC | glDispatchComputeIndirect |
|
PFNGLCOPYIMAGESUBDATAPROC | glCopyImageSubData |
|
PFNGLFRAMEBUFFERPARAMETERIPROC | glFramebufferParameteri |
|
PFNGLGETFRAMEBUFFERPARAMETERIVPROC | glGetFramebufferParameteriv |
|
PFNGLGETINTERNALFORMATI64VPROC | glGetInternalformati64v |
|
PFNGLINVALIDATETEXSUBIMAGEPROC | glInvalidateTexSubImage |
|
PFNGLINVALIDATETEXIMAGEPROC | glInvalidateTexImage |
|
PFNGLINVALIDATEBUFFERSUBDATAPROC | glInvalidateBufferSubData |
|
PFNGLINVALIDATEBUFFERDATAPROC | glInvalidateBufferData |
|
PFNGLINVALIDATEFRAMEBUFFERPROC | glInvalidateFramebuffer |
|
PFNGLINVALIDATESUBFRAMEBUFFERPROC | glInvalidateSubFramebuffer |
|
PFNGLMULTIDRAWARRAYSINDIRECTPROC | glMultiDrawArraysIndirect |
|
PFNGLMULTIDRAWELEMENTSINDIRECTPROC | glMultiDrawElementsIndirect |
|
PFNGLGETPROGRAMINTERFACEIVPROC | glGetProgramInterfaceiv |
|
PFNGLGETPROGRAMRESOURCEINDEXPROC | glGetProgramResourceIndex |
|
PFNGLGETPROGRAMRESOURCENAMEPROC | glGetProgramResourceName |
|
PFNGLGETPROGRAMRESOURCEIVPROC | glGetProgramResourceiv |
|
PFNGLGETPROGRAMRESOURCELOCATIONPROC | glGetProgramResourceLocation |
|
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC | glGetProgramResourceLocationIndex |
|
PFNGLSHADERSTORAGEBLOCKBINDINGPROC | glShaderStorageBlockBinding |
|
PFNGLTEXBUFFERRANGEPROC | glTexBufferRange |
|
PFNGLTEXSTORAGE2DMULTISAMPLEPROC | glTexStorage2DMultisample |
|
PFNGLTEXSTORAGE3DMULTISAMPLEPROC | glTexStorage3DMultisample |
|
PFNGLTEXTUREVIEWPROC | glTextureView |
|
PFNGLBINDVERTEXBUFFERPROC | glBindVertexBuffer |
|
PFNGLVERTEXATTRIBFORMATPROC | glVertexAttribFormat |
|
PFNGLVERTEXATTRIBIFORMATPROC | glVertexAttribIFormat |
|
PFNGLVERTEXATTRIBLFORMATPROC | glVertexAttribLFormat |
|
PFNGLVERTEXATTRIBBINDINGPROC | glVertexAttribBinding |
|
PFNGLVERTEXBINDINGDIVISORPROC | glVertexBindingDivisor |
|
PFNGLDEBUGMESSAGECONTROLPROC | glDebugMessageControl |
|
PFNGLDEBUGMESSAGEINSERTPROC | glDebugMessageInsert |
|
PFNGLDEBUGMESSAGECALLBACKPROC | glDebugMessageCallback |
|
PFNGLGETDEBUGMESSAGELOGPROC | glGetDebugMessageLog |
|
PFNGLPUSHDEBUGGROUPPROC | glPushDebugGroup |
|
PFNGLPOPDEBUGGROUPPROC | glPopDebugGroup |
|
PFNGLOBJECTLABELPROC | glObjectLabel |
|
PFNGLGETOBJECTLABELPROC | glGetObjectLabel |
|
PFNGLOBJECTPTRLABELPROC | glObjectPtrLabel |
|
PFNGLGETOBJECTPTRLABELPROC | glGetObjectPtrLabel |
|
PFNGLBUFFERSTORAGEPROC | glBufferStorage |
|
PFNGLCLEARTEXIMAGEPROC | glClearTexImage |
|
PFNGLCLEARTEXSUBIMAGEPROC | glClearTexSubImage |
|
PFNGLBINDBUFFERSBASEPROC | glBindBuffersBase |
|
PFNGLBINDBUFFERSRANGEPROC | glBindBuffersRange |
|
PFNGLBINDTEXTURESPROC | glBindTextures |
|
PFNGLBINDSAMPLERSPROC | glBindSamplers |
|
PFNGLBINDIMAGETEXTURESPROC | glBindImageTextures |
|
PFNGLBINDVERTEXBUFFERSPROC | glBindVertexBuffers |
|
PFNGLCLIPCONTROLPROC | glClipControl |
|
PFNGLCREATETRANSFORMFEEDBACKSPROC | glCreateTransformFeedbacks |
|
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC | glTransformFeedbackBufferBase |
|
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC | glTransformFeedbackBufferRange |
|
PFNGLGETTRANSFORMFEEDBACKIVPROC | glGetTransformFeedbackiv |
|
PFNGLGETTRANSFORMFEEDBACKI_VPROC | glGetTransformFeedbacki_v |
|
PFNGLGETTRANSFORMFEEDBACKI64_VPROC | glGetTransformFeedbacki64_v |
|
PFNGLCREATEBUFFERSPROC | glCreateBuffers |
|
PFNGLNAMEDBUFFERSTORAGEPROC | glNamedBufferStorage |
|
PFNGLNAMEDBUFFERDATAPROC | glNamedBufferData |
|
PFNGLNAMEDBUFFERSUBDATAPROC | glNamedBufferSubData |
|
PFNGLCOPYNAMEDBUFFERSUBDATAPROC | glCopyNamedBufferSubData |
|
PFNGLCLEARNAMEDBUFFERDATAPROC | glClearNamedBufferData |
|
PFNGLCLEARNAMEDBUFFERSUBDATAPROC | glClearNamedBufferSubData |
|
PFNGLMAPNAMEDBUFFERPROC | glMapNamedBuffer |
|
PFNGLMAPNAMEDBUFFERRANGEPROC | glMapNamedBufferRange |
|
PFNGLUNMAPNAMEDBUFFERPROC | glUnmapNamedBuffer |
|
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC | glFlushMappedNamedBufferRange |
|
PFNGLGETNAMEDBUFFERPARAMETERIVPROC | glGetNamedBufferParameteriv |
|
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC | glGetNamedBufferParameteri64v |
|
PFNGLGETNAMEDBUFFERPOINTERVPROC | glGetNamedBufferPointerv |
|
PFNGLGETNAMEDBUFFERSUBDATAPROC | glGetNamedBufferSubData |
|
PFNGLCREATEFRAMEBUFFERSPROC | glCreateFramebuffers |
|
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC | glNamedFramebufferRenderbuffer |
|
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC | glNamedFramebufferParameteri |
|
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC | glNamedFramebufferTexture |
|
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC | glNamedFramebufferTextureLayer |
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC | glNamedFramebufferDrawBuffer |
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC | glNamedFramebufferDrawBuffers |
|
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC | glNamedFramebufferReadBuffer |
|
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC | glInvalidateNamedFramebufferData |
|
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC | glInvalidateNamedFramebufferSubData |
|
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC | glClearNamedFramebufferiv |
|
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC | glClearNamedFramebufferuiv |
|
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC | glClearNamedFramebufferfv |
|
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC | glClearNamedFramebufferfi |
|
PFNGLBLITNAMEDFRAMEBUFFERPROC | glBlitNamedFramebuffer |
|
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC | glCheckNamedFramebufferStatus |
|
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC | glGetNamedFramebufferParameteriv |
|
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC | glGetNamedFramebufferAttachmentParameteriv |
|
PFNGLCREATERENDERBUFFERSPROC | glCreateRenderbuffers |
|
PFNGLNAMEDRENDERBUFFERSTORAGEPROC | glNamedRenderbufferStorage |
|
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC | glNamedRenderbufferStorageMultisample |
|
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC | glGetNamedRenderbufferParameteriv |
|
PFNGLCREATETEXTURESPROC | glCreateTextures |
|
PFNGLTEXTUREBUFFERPROC | glTextureBuffer |
|
PFNGLTEXTUREBUFFERRANGEPROC | glTextureBufferRange |
|
PFNGLTEXTURESTORAGE1DPROC | glTextureStorage1D |
|
PFNGLTEXTURESTORAGE2DPROC | glTextureStorage2D |
|
PFNGLTEXTURESTORAGE3DPROC | glTextureStorage3D |
|
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC | glTextureStorage2DMultisample |
|
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC | glTextureStorage3DMultisample |
|
PFNGLTEXTURESUBIMAGE1DPROC | glTextureSubImage1D |
|
PFNGLTEXTURESUBIMAGE2DPROC | glTextureSubImage2D |
|
PFNGLTEXTURESUBIMAGE3DPROC | glTextureSubImage3D |
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC | glCompressedTextureSubImage1D |
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC | glCompressedTextureSubImage2D |
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC | glCompressedTextureSubImage3D |
|
PFNGLCOPYTEXTURESUBIMAGE1DPROC | glCopyTextureSubImage1D |
|
PFNGLCOPYTEXTURESUBIMAGE2DPROC | glCopyTextureSubImage2D |
|
PFNGLCOPYTEXTURESUBIMAGE3DPROC | glCopyTextureSubImage3D |
|
PFNGLTEXTUREPARAMETERFPROC | glTextureParameterf |
|
PFNGLTEXTUREPARAMETERFVPROC | glTextureParameterfv |
|
PFNGLTEXTUREPARAMETERIPROC | glTextureParameteri |
|
PFNGLTEXTUREPARAMETERIIVPROC | glTextureParameterIiv |
|
PFNGLTEXTUREPARAMETERIUIVPROC | glTextureParameterIuiv |
|
PFNGLTEXTUREPARAMETERIVPROC | glTextureParameteriv |
|
PFNGLGENERATETEXTUREMIPMAPPROC | glGenerateTextureMipmap |
|
PFNGLBINDTEXTUREUNITPROC | glBindTextureUnit |
|
PFNGLGETTEXTUREIMAGEPROC | glGetTextureImage |
|
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC | glGetCompressedTextureImage |
|
PFNGLGETTEXTURELEVELPARAMETERFVPROC | glGetTextureLevelParameterfv |
|
PFNGLGETTEXTURELEVELPARAMETERIVPROC | glGetTextureLevelParameteriv |
|
PFNGLGETTEXTUREPARAMETERFVPROC | glGetTextureParameterfv |
|
PFNGLGETTEXTUREPARAMETERIIVPROC | glGetTextureParameterIiv |
|
PFNGLGETTEXTUREPARAMETERIUIVPROC | glGetTextureParameterIuiv |
|
PFNGLGETTEXTUREPARAMETERIVPROC | glGetTextureParameteriv |
|
PFNGLCREATEVERTEXARRAYSPROC | glCreateVertexArrays |
|
PFNGLDISABLEVERTEXARRAYATTRIBPROC | glDisableVertexArrayAttrib |
|
PFNGLENABLEVERTEXARRAYATTRIBPROC | glEnableVertexArrayAttrib |
|
PFNGLVERTEXARRAYELEMENTBUFFERPROC | glVertexArrayElementBuffer |
|
PFNGLVERTEXARRAYVERTEXBUFFERPROC | glVertexArrayVertexBuffer |
|
PFNGLVERTEXARRAYVERTEXBUFFERSPROC | glVertexArrayVertexBuffers |
|
PFNGLVERTEXARRAYATTRIBBINDINGPROC | glVertexArrayAttribBinding |
|
PFNGLVERTEXARRAYATTRIBFORMATPROC | glVertexArrayAttribFormat |
|
PFNGLVERTEXARRAYATTRIBIFORMATPROC | glVertexArrayAttribIFormat |
|
PFNGLVERTEXARRAYATTRIBLFORMATPROC | glVertexArrayAttribLFormat |
|
PFNGLVERTEXARRAYBINDINGDIVISORPROC | glVertexArrayBindingDivisor |
|
PFNGLGETVERTEXARRAYIVPROC | glGetVertexArrayiv |
|
PFNGLGETVERTEXARRAYINDEXEDIVPROC | glGetVertexArrayIndexediv |
|
PFNGLGETVERTEXARRAYINDEXED64IVPROC | glGetVertexArrayIndexed64iv |
|
PFNGLCREATESAMPLERSPROC | glCreateSamplers |
|
PFNGLCREATEPROGRAMPIPELINESPROC | glCreateProgramPipelines |
|
PFNGLCREATEQUERIESPROC | glCreateQueries |
|
PFNGLGETQUERYBUFFEROBJECTI64VPROC | glGetQueryBufferObjecti64v |
|
PFNGLGETQUERYBUFFEROBJECTIVPROC | glGetQueryBufferObjectiv |
|
PFNGLGETQUERYBUFFEROBJECTUI64VPROC | glGetQueryBufferObjectui64v |
|
PFNGLGETQUERYBUFFEROBJECTUIVPROC | glGetQueryBufferObjectuiv |
|
PFNGLMEMORYBARRIERBYREGIONPROC | glMemoryBarrierByRegion |
|
PFNGLGETTEXTURESUBIMAGEPROC | glGetTextureSubImage |
|
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC | glGetCompressedTextureSubImage |
|
PFNGLGETGRAPHICSRESETSTATUSPROC | glGetGraphicsResetStatus |
|
PFNGLGETNCOMPRESSEDTEXIMAGEPROC | glGetnCompressedTexImage |
|
PFNGLGETNTEXIMAGEPROC | glGetnTexImage |
|
PFNGLGETNUNIFORMDVPROC | glGetnUniformdv |
|
PFNGLGETNUNIFORMFVPROC | glGetnUniformfv |
|
PFNGLGETNUNIFORMIVPROC | glGetnUniformiv |
|
PFNGLGETNUNIFORMUIVPROC | glGetnUniformuiv |
|
PFNGLREADNPIXELSPROC | glReadnPixels |
|
PFNGLTEXTUREBARRIERPROC | glTextureBarrier |
|
PFNGLSPECIALIZESHADERPROC | glSpecializeShader |
|
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC | glMultiDrawArraysIndirectCount |
|
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC | glMultiDrawElementsIndirectCount |
|
PFNGLPOLYGONOFFSETCLAMPPROC | glPolygonOffsetClamp |
|
PFNGLPROGRAMPARAMETERIEXTPROC | glProgramParameteriEXT |
|
PFNGLGETTEXTUREHANDLEARBPROC | glGetTextureHandleARB |
|
PFNGLGETTEXTURESAMPLERHANDLEARBPROC | glGetTextureSamplerHandleARB |
|
PFNGLMAKETEXTUREHANDLERESIDENTARBPROC | glMakeTextureHandleResidentARB |
|
PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC | glMakeTextureHandleNonResidentARB |
|
PFNGLGETIMAGEHANDLEARBPROC | glGetImageHandleARB |
|
PFNGLMAKEIMAGEHANDLERESIDENTARBPROC | glMakeImageHandleResidentARB |
|
PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC | glMakeImageHandleNonResidentARB |
|
PFNGLUNIFORMHANDLEUI64ARBPROC | glUniformHandleui64ARB |
|
PFNGLUNIFORMHANDLEUI64VARBPROC | glUniformHandleui64vARB |
|
PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC | glProgramUniformHandleui64ARB |
|
PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC | glProgramUniformHandleui64vARB |
|
PFNGLISTEXTUREHANDLERESIDENTARBPROC | glIsTextureHandleResidentARB |
|
PFNGLISIMAGEHANDLERESIDENTARBPROC | glIsImageHandleResidentARB |
|
PFNGLVERTEXATTRIBL1UI64ARBPROC | glVertexAttribL1ui64ARB |
|
PFNGLVERTEXATTRIBL1UI64VARBPROC | glVertexAttribL1ui64vARB |
|
PFNGLGETVERTEXATTRIBLUI64VARBPROC | glGetVertexAttribLui64vARB |
|
glXSwapIntervalEXT_t | glXSwapIntervalEXT |
|
glXSwapIntervalSGI_t | glXSwapIntervalSGI |
|
glXQueryRendererIntegerMESA_t | glXQueryRendererIntegerMESA |
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glXQueryCurrentRendererIntegerMESA_t | glXQueryCurrentRendererIntegerMESA |
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glXQueryRendererStringMESA_t | glXQueryRendererStringMESA |
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glXQueryCurrentRendererStringMESA_t | glXQueryCurrentRendererStringMESA |
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