Open CASCADE Technology
7.6.0
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Compile-time ray-tracing parameters. More...
#include <OpenGl_View.hxx>
Public Member Functions | |
RaytracingParams () | |
Creates default compile-time ray-tracing parameters. More... | |
Data Fields | |
Standard_Integer | StackSize |
Actual size of traversal stack in shader program. More... | |
Standard_Integer | NbBounces |
Actual ray-tracing depth (number of ray bounces). More... | |
Standard_Boolean | IsZeroToOneDepth |
Define depth computation. More... | |
Standard_Boolean | TransparentShadows |
Enables/disables light propagation through transparent media. More... | |
Standard_Boolean | GlobalIllumination |
Enables/disables global illumination (GI) effects. More... | |
Standard_Boolean | UseBindlessTextures |
Enables/disables the use of OpenGL bindless textures. More... | |
Standard_Boolean | TwoSidedBsdfModels |
Enables/disables two-sided BSDF models instead of one-sided. More... | |
Standard_Boolean | AdaptiveScreenSampling |
Enables/disables adaptive screen sampling for path tracing. More... | |
Standard_Boolean | AdaptiveScreenSamplingAtomic |
Enables/disables 1-pass atomic mode for AdaptiveScreenSampling. More... | |
Standard_Boolean | UseEnvMapForBackground |
Enables/disables environment map for background. More... | |
Standard_Boolean | ToIgnoreNormalMap |
Enables/disables normal map ignoring during path tracing. More... | |
Standard_ShortReal | RadianceClampingValue |
Maximum radiance value used for clamping radiance estimation. More... | |
Standard_Boolean | DepthOfField |
Enables/disables depth-of-field effect (path tracing, perspective camera). More... | |
Standard_Boolean | CubemapForBack |
Enables/disables cubemap background. More... | |
Graphic3d_ToneMappingMethod | ToneMappingMethod |
Tone mapping method for path tracing. More... | |
Compile-time ray-tracing parameters.
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inline |
Creates default compile-time ray-tracing parameters.
Standard_Boolean OpenGl_View::RaytracingParams::AdaptiveScreenSampling |
Enables/disables adaptive screen sampling for path tracing.
Standard_Boolean OpenGl_View::RaytracingParams::AdaptiveScreenSamplingAtomic |
Enables/disables 1-pass atomic mode for AdaptiveScreenSampling.
Standard_Boolean OpenGl_View::RaytracingParams::CubemapForBack |
Enables/disables cubemap background.
Standard_Boolean OpenGl_View::RaytracingParams::DepthOfField |
Enables/disables depth-of-field effect (path tracing, perspective camera).
Standard_Boolean OpenGl_View::RaytracingParams::GlobalIllumination |
Enables/disables global illumination (GI) effects.
Standard_Boolean OpenGl_View::RaytracingParams::IsZeroToOneDepth |
Define depth computation.
Standard_Integer OpenGl_View::RaytracingParams::NbBounces |
Actual ray-tracing depth (number of ray bounces).
Standard_ShortReal OpenGl_View::RaytracingParams::RadianceClampingValue |
Maximum radiance value used for clamping radiance estimation.
Standard_Integer OpenGl_View::RaytracingParams::StackSize |
Actual size of traversal stack in shader program.
Standard_Boolean OpenGl_View::RaytracingParams::ToIgnoreNormalMap |
Enables/disables normal map ignoring during path tracing.
Graphic3d_ToneMappingMethod OpenGl_View::RaytracingParams::ToneMappingMethod |
Tone mapping method for path tracing.
Standard_Boolean OpenGl_View::RaytracingParams::TransparentShadows |
Enables/disables light propagation through transparent media.
Standard_Boolean OpenGl_View::RaytracingParams::TwoSidedBsdfModels |
Enables/disables two-sided BSDF models instead of one-sided.
Standard_Boolean OpenGl_View::RaytracingParams::UseBindlessTextures |
Enables/disables the use of OpenGL bindless textures.
Standard_Boolean OpenGl_View::RaytracingParams::UseEnvMapForBackground |
Enables/disables environment map for background.