Open CASCADE Technology  7.7.0
Enumerations
Graphic3d_AlphaMode.hxx File Reference

Enumerations

enum  Graphic3d_AlphaMode {
  Graphic3d_AlphaMode_Opaque = 0, Graphic3d_AlphaMode_Mask, Graphic3d_AlphaMode_Blend, Graphic3d_AlphaMode_MaskBlend,
  Graphic3d_AlphaMode_BlendAuto = -1
}
 Defines how alpha value of base color / texture should be treated. More...
 

Enumeration Type Documentation

◆ Graphic3d_AlphaMode

Defines how alpha value of base color / texture should be treated.

Enumerator
Graphic3d_AlphaMode_Opaque 

rendered output is fully opaque and alpha value is ignored

Graphic3d_AlphaMode_Mask 

rendered output is either fully opaque or fully transparent depending on the alpha value and the alpha cutoff value

Graphic3d_AlphaMode_Blend 

rendered output is combined with the background

Graphic3d_AlphaMode_MaskBlend 

performs in-place blending (without implicit reordering of opaque objects) with alpha-test

Graphic3d_AlphaMode_BlendAuto 

special value defined for backward compatibility - it is equal to Graphic3d_AlphaMode_Blend when Material transparency is not zero and Graphic3d_AlphaMode_Opaque otherwise;