Enumerator |
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Graphic3d_ShaderFlags_VertColor | per-vertex color
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Graphic3d_ShaderFlags_TextureRGB | handle RGB texturing
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Graphic3d_ShaderFlags_TextureEnv | handle environment map (obsolete, to be removed)
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Graphic3d_ShaderFlags_TextureNormal | extended texture set (with normal map)
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Graphic3d_ShaderFlags_PointSimple | point marker without sprite
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Graphic3d_ShaderFlags_PointSprite | point sprite with RGB image
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Graphic3d_ShaderFlags_PointSpriteA | point sprite with Alpha image
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Graphic3d_ShaderFlags_StippleLine | stipple line
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Graphic3d_ShaderFlags_ClipPlanes1 | handle 1 clipping plane
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Graphic3d_ShaderFlags_ClipPlanes2 | handle 2 clipping planes
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Graphic3d_ShaderFlags_ClipPlanesN | handle N clipping planes
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Graphic3d_ShaderFlags_ClipChains | handle chains of clipping planes
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Graphic3d_ShaderFlags_MeshEdges | draw mesh edges (wireframe)
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Graphic3d_ShaderFlags_AlphaTest | discard fragment by alpha test (defined by cutoff value)
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Graphic3d_ShaderFlags_WriteOit | write coverage buffer for Blended Order-Independent Transparency
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Graphic3d_ShaderFlags_OitDepthPeeling | handle Depth Peeling OIT
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Graphic3d_ShaderFlags_NB | overall number of combinations
|
Graphic3d_ShaderFlags_IsPoint | |
Graphic3d_ShaderFlags_HasTextures | |
Graphic3d_ShaderFlags_NeedsGeomShader | |