Open CASCADE Technology
7.7.0
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Low-level graphic structure interface. More...
#include <Graphic3d_CStructure.hxx>
Data Structures | |
class | SubclassGroupIterator |
Auxiliary wrapper to iterate through group sequence. More... | |
class | SubclassStructIterator |
Auxiliary wrapper to iterate through structure list. More... | |
Public Member Functions | |
const Handle< Graphic3d_GraphicDriver > & | GraphicDriver () const |
const Graphic3d_SequenceOfGroup & | Groups () const |
const Handle< TopLoc_Datum3D > & | Transformation () const |
Return transformation. More... | |
virtual void | SetTransformation (const Handle< TopLoc_Datum3D > &theTrsf) |
Assign transformation. More... | |
const Handle< Graphic3d_TransformPers > & | TransformPersistence () const |
Return transformation persistence. More... | |
virtual void | SetTransformPersistence (const Handle< Graphic3d_TransformPers > &theTrsfPers) |
Set transformation persistence. More... | |
bool | HasGroupTransformPersistence () const |
Return TRUE if some groups might have transform persistence; FALSE by default. More... | |
void | SetGroupTransformPersistence (bool theValue) |
Set if some groups might have transform persistence. More... | |
const Handle< Graphic3d_SequenceOfHClipPlane > & | ClipPlanes () const |
void | SetClipPlanes (const Handle< Graphic3d_SequenceOfHClipPlane > &thePlanes) |
Pass clip planes to the associated graphic driver structure. More... | |
const Graphic3d_BndBox3d & | BoundingBox () const |
Graphic3d_BndBox3d & | ChangeBoundingBox () |
bool | IsVisible () const |
Return structure visibility flag. More... | |
bool | IsVisible (const Standard_Integer theViewId) const |
Return structure visibility considering both View Affinity and global visibility state. More... | |
virtual void | SetZLayer (const Graphic3d_ZLayerId theLayerIndex) |
Set z layer ID to display the structure in specified layer. More... | |
Graphic3d_ZLayerId | ZLayer () const |
Get z layer ID. More... | |
const Handle< Graphic3d_PresentationAttributes > & | HighlightStyle () const |
Returns valid handle to highlight style of the structure in case if highlight flag is set to true. More... | |
Standard_Integer | Identification () const |
Return structure id (generated by Graphic3d_GraphicDriver::NewIdentification() during structure construction). More... | |
Graphic3d_DisplayPriority | Priority () const |
Return structure display priority. More... | |
void | SetPriority (Graphic3d_DisplayPriority thePriority) |
Set structure display priority. More... | |
Graphic3d_DisplayPriority | PreviousPriority () const |
Return previous structure display priority. More... | |
void | SetPreviousPriority (Graphic3d_DisplayPriority thePriority) |
Set previous structure display priority. More... | |
Standard_Boolean | IsCulled () const |
Returns FALSE if the structure hits the current view volume, otherwise returns TRUE. More... | |
void | SetCulled (Standard_Boolean theIsCulled) const |
Marks structure as culled/not culled - note that IsAlwaysRendered() is ignored here! More... | |
void | MarkAsNotCulled () const |
Marks structure as overlapping the current view volume one. The method is called during traverse of BVH tree. More... | |
Standard_Boolean | BndBoxClipCheck () const |
Returns whether check of object's bounding box clipping is enabled before drawing of object; TRUE by default. More... | |
void | SetBndBoxClipCheck (Standard_Boolean theBndBoxClipCheck) |
Enable/disable check of object's bounding box clipping before drawing of object. More... | |
Standard_Boolean | IsAlwaysRendered () const |
Checks if the structure should be included into BVH tree or not. More... | |
virtual void | OnVisibilityChanged ()=0 |
Update structure visibility state. More... | |
virtual void | Clear ()=0 |
Clear graphic data. More... | |
virtual void | Connect (Graphic3d_CStructure &theStructure)=0 |
Connect other structure to this one. More... | |
virtual void | Disconnect (Graphic3d_CStructure &theStructure)=0 |
Disconnect other structure to this one. More... | |
virtual void | GraphicHighlight (const Handle< Graphic3d_PresentationAttributes > &theStyle)=0 |
Highlights structure with the given style. More... | |
virtual void | GraphicUnhighlight ()=0 |
Unhighlights the structure and invalidates pointer to structure's highlight style. More... | |
virtual Handle< Graphic3d_CStructure > | ShadowLink (const Handle< Graphic3d_StructureManager > &theManager) const =0 |
Create shadow link to this structure. More... | |
virtual Handle< Graphic3d_Group > | NewGroup (const Handle< Graphic3d_Structure > &theStruct)=0 |
Create new group within this structure. More... | |
virtual void | RemoveGroup (const Handle< Graphic3d_Group > &theGroup)=0 |
Remove group from this structure. More... | |
virtual void | updateLayerTransformation () |
Update render transformation matrix. More... | |
virtual void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const |
Dumps the content of me into the stream. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. More... | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
void | IncrementRefCounter () const |
Increments the reference counter of this object. More... | |
Standard_Integer | DecrementRefCounter () const |
Decrements the reference counter of this object; returns the decremented value. More... | |
Data Fields | |
Handle< Graphic3d_ViewAffinity > | ViewAffinity |
view affinity mask More... | |
unsigned | IsInfinite: 1 |
unsigned | stick: 1 |
displaying state - should be set when structure has been added to scene graph (but can be in hidden state) More... | |
unsigned | highlight: 1 |
unsigned | visible: 1 |
visibility flag - can be used to suppress structure while leaving it in the scene graph More... | |
unsigned | HLRValidation: 1 |
unsigned | IsForHighlight: 1 |
unsigned | IsMutable: 1 |
unsigned | Is2dText: 1 |
Protected Member Functions | |
Graphic3d_CStructure (const Handle< Graphic3d_StructureManager > &theManager) | |
Create empty structure. More... | |
Protected Attributes | |
Handle< Graphic3d_GraphicDriver > | myGraphicDriver |
Graphic3d_SequenceOfGroup | myGroups |
Graphic3d_BndBox3d | myBndBox |
Handle< TopLoc_Datum3D > | myTrsf |
Handle< Graphic3d_TransformPers > | myTrsfPers |
Handle< Graphic3d_SequenceOfHClipPlane > | myClipPlanes |
Handle< Graphic3d_PresentationAttributes > | myHighlightStyle |
Standard_Integer | myId |
Current highlight style; is set only if highlight flag is true. More... | |
Graphic3d_ZLayerId | myZLayer |
Graphic3d_DisplayPriority | myPriority |
Graphic3d_DisplayPriority | myPreviousPriority |
Standard_Boolean | myIsCulled |
A status specifying is structure needs to be rendered after BVH tree traverse. More... | |
Standard_Boolean | myBndBoxClipCheck |
Flag responsible for checking of bounding box clipping before drawing of object. More... | |
Standard_Boolean | myHasGroupTrsf |
flag specifying that some groups might have transform persistence More... | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. More... | |
Static Public Member Functions inherited from Standard_Transient | |
static const char * | get_type_name () |
Returns a type descriptor about this object. More... | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. More... | |
Low-level graphic structure interface.
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Create empty structure.
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Returns whether check of object's bounding box clipping is enabled before drawing of object; TRUE by default.
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Clear graphic data.
Implemented in OpenGl_Structure.
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Connect other structure to this one.
Implemented in OpenGl_Structure, and OpenGl_StructureShadow.
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Disconnect other structure to this one.
Implemented in OpenGl_Structure, and OpenGl_StructureShadow.
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Dumps the content of me into the stream.
Reimplemented in OpenGl_Structure.
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Highlights structure with the given style.
Implemented in OpenGl_Structure.
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Unhighlights the structure and invalidates pointer to structure's highlight style.
Implemented in OpenGl_Structure.
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Return TRUE if some groups might have transform persistence; FALSE by default.
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Returns valid handle to highlight style of the structure in case if highlight flag is set to true.
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Return structure id (generated by Graphic3d_GraphicDriver::NewIdentification() during structure construction).
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Checks if the structure should be included into BVH tree or not.
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Returns FALSE if the structure hits the current view volume, otherwise returns TRUE.
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Return structure visibility flag.
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Return structure visibility considering both View Affinity and global visibility state.
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Marks structure as overlapping the current view volume one. The method is called during traverse of BVH tree.
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Create new group within this structure.
Implemented in OpenGl_Structure.
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Update structure visibility state.
Implemented in OpenGl_Structure.
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Return previous structure display priority.
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Return structure display priority.
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Remove group from this structure.
Implemented in OpenGl_Structure.
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Enable/disable check of object's bounding box clipping before drawing of object.
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Pass clip planes to the associated graphic driver structure.
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Marks structure as culled/not culled - note that IsAlwaysRendered() is ignored here!
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Set if some groups might have transform persistence.
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Set previous structure display priority.
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Set structure display priority.
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Assign transformation.
Reimplemented in OpenGl_Structure.
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Set transformation persistence.
Reimplemented in OpenGl_Structure.
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Set z layer ID to display the structure in specified layer.
Reimplemented in OpenGl_Structure.
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Create shadow link to this structure.
Implemented in OpenGl_Structure.
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Return transformation.
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Return transformation persistence.
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Update render transformation matrix.
Reimplemented in OpenGl_Structure.
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Get z layer ID.
unsigned Graphic3d_CStructure::highlight |
unsigned Graphic3d_CStructure::HLRValidation |
unsigned Graphic3d_CStructure::Is2dText |
unsigned Graphic3d_CStructure::IsForHighlight |
unsigned Graphic3d_CStructure::IsInfinite |
unsigned Graphic3d_CStructure::IsMutable |
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Flag responsible for checking of bounding box clipping before drawing of object.
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flag specifying that some groups might have transform persistence
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Current highlight style; is set only if highlight flag is true.
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A status specifying is structure needs to be rendered after BVH tree traverse.
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unsigned Graphic3d_CStructure::stick |
displaying state - should be set when structure has been added to scene graph (but can be in hidden state)
Handle< Graphic3d_ViewAffinity > Graphic3d_CStructure::ViewAffinity |
view affinity mask
unsigned Graphic3d_CStructure::visible |
visibility flag - can be used to suppress structure while leaving it in the scene graph