Open CASCADE Technology
7.7.0
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This class is responsible for generation of shader programs. More...
#include <Graphic3d_ShaderManager.hxx>
Public Member Functions | |
Graphic3d_ShaderManager (Aspect_GraphicsLibrary theGapi) | |
Creates new empty shader manager. More... | |
virtual | ~Graphic3d_ShaderManager () |
Releases resources of shader manager. More... | |
bool | IsGapiGreaterEqual (Standard_Integer theVerMajor, Standard_Integer theVerMinor) const |
Standard_Integer | GapiVersionMajor () const |
Return GAPI version major number. More... | |
Standard_Integer | GapiVersionMinor () const |
Return GAPI version minor number. More... | |
void | SetGapiVersion (Standard_Integer theVerMajor, Standard_Integer theVerMinor) |
Return GAPI version major number. More... | |
bool | UseRedAlpha () const |
Return TRUE if RED channel should be used instead of ALPHA for single-channel textures (e.g. GAPI supports only GL_RED textures and not GL_ALPHA). More... | |
void | SetUseRedAlpha (bool theUseRedAlpha) |
Set if RED channel should be used instead of ALPHA for single-channel textures. More... | |
bool | HasFlatShading () const |
Return flag indicating flat shading usage; TRUE by default. More... | |
bool | ToReverseDFdxSign () const |
Return flag indicating flat shading should reverse normal flag; FALSE by default. More... | |
void | SetFlatShading (bool theToUse, bool theToReverseSign) |
Set flag indicating flat shading usage. More... | |
bool | ToEmulateDepthClamp () const |
Return TRUE if depth clamping should be emulated by GLSL program; TRUE by default. More... | |
void | SetEmulateDepthClamp (bool theToEmulate) |
Set if depth clamping should be emulated by GLSL program. More... | |
bool | HasGlslExtension (Graphic3d_GlslExtension theExt) const |
Return TRUE if specified extension is available. More... | |
void | EnableGlslExtension (Graphic3d_GlslExtension theExt, bool theToEnable=true) |
Set if specified extension is available or not. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. More... | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
void | IncrementRefCounter () const |
Increments the reference counter of this object. More... | |
Standard_Integer | DecrementRefCounter () const |
Decrements the reference counter of this object; returns the decremented value. More... | |
Protected Member Functions | |
TCollection_AsciiString | genLightKey (const Handle< Graphic3d_LightSet > &theLights, const bool theHasShadowMap) const |
Generate map key for light sources configuration. More... | |
Handle< Graphic3d_ShaderProgram > | getStdProgramFont () const |
Prepare standard GLSL program for textured font. More... | |
Handle< Graphic3d_ShaderProgram > | getStdProgramUnlit (Standard_Integer theBits, Standard_Boolean theIsOutline=false) const |
Prepare standard GLSL program without lighting. More... | |
Handle< Graphic3d_ShaderProgram > | getStdProgramGouraud (const Handle< Graphic3d_LightSet > &theLights, Standard_Integer theBits) const |
Prepare standard GLSL program with per-vertex lighting. More... | |
Handle< Graphic3d_ShaderProgram > | getStdProgramPhong (const Handle< Graphic3d_LightSet > &theLights, const Standard_Integer theBits, const Standard_Boolean theIsFlatNormal, const Standard_Boolean theIsPBR, const Standard_Integer theNbShadowMaps) const |
Prepare standard GLSL program with per-pixel lighting. More... | |
Handle< Graphic3d_ShaderProgram > | getStdProgramBoundBox () const |
Prepare standard GLSL program for bounding box. More... | |
Handle< Graphic3d_ShaderProgram > | getBgCubeMapProgram () const |
Generates shader program to render environment cubemap as background. More... | |
Handle< Graphic3d_ShaderProgram > | getBgSkydomeProgram () const |
Generates shader program to render skydome background. More... | |
Handle< Graphic3d_ShaderProgram > | getColoredQuadProgram () const |
Generates shader program to render correctly colored quad. More... | |
Handle< Graphic3d_ShaderProgram > | getPBREnvBakingProgram (Standard_Integer theIndex) const |
Prepare GLSL source for IBL generation used in PBR pipeline. More... | |
Handle< Graphic3d_ShaderProgram > | getStdProgramFboBlit (Standard_Integer theNbSamples, Standard_Boolean theIsFallback_sRGB) const |
Prepare standard GLSL program for FBO blit operation. More... | |
Handle< Graphic3d_ShaderProgram > | getStdProgramStereo (Graphic3d_StereoMode theStereoMode) const |
Prepare standard GLSL program for stereoscopic image. More... | |
Handle< Graphic3d_ShaderProgram > | getStdProgramOitCompositing (Standard_Boolean theMsaa) const |
Prepare standard GLSL programs for OIT compositing operation. More... | |
Handle< Graphic3d_ShaderProgram > | getStdProgramOitDepthPeelingBlend (Standard_Boolean theMsaa) const |
Prepare standard GLSL programs for OIT Depth Peeling blend operation. More... | |
Handle< Graphic3d_ShaderProgram > | getStdProgramOitDepthPeelingFlush (Standard_Boolean theMsaa) const |
Prepare standard GLSL programs for OIT Depth Peeling flush operation. More... | |
bool | hasGlslBitwiseOps () const |
Return TRUE if bitwise operations can be used in GLSL program. More... | |
Standard_Integer | defaultGlslVersion (const Handle< Graphic3d_ShaderProgram > &theProgram, const TCollection_AsciiString &theName, Standard_Integer theBits, bool theUsesDerivates=false) const |
Prepare GLSL version header. More... | |
void | defaultOitGlslVersion (const Handle< Graphic3d_ShaderProgram > &theProgram, const TCollection_AsciiString &theName, bool theMsaa) const |
Prepare GLSL version header for OIT composition programs. More... | |
TCollection_AsciiString | pointSpriteAlphaSrc (Standard_Integer theBits) const |
Prepare standard GLSL program for accessing point sprite alpha. More... | |
TCollection_AsciiString | pointSpriteShadingSrc (const TCollection_AsciiString &theBaseColorSrc, Standard_Integer theBits) const |
Prepare standard GLSL program for computing point sprite shading. More... | |
TCollection_AsciiString | stdComputeLighting (Standard_Integer &theNbLights, const Handle< Graphic3d_LightSet > &theLights, Standard_Boolean theHasVertColor, Standard_Boolean theIsPBR, Standard_Boolean theHasTexColor, Standard_Integer theNbShadowMaps) const |
Define computeLighting GLSL function depending on current lights configuration. More... | |
Protected Attributes | |
Aspect_GraphicsLibrary | myGapi |
GAPI name. More... | |
Graphic3d_Vec2i | myGapiVersion |
GAPI version major/minor number pair. More... | |
Standard_Boolean | myGlslExtensions [Graphic3d_GlslExtension_NB] |
Standard_Boolean | myHasFlatShading |
flag indicating flat shading usage More... | |
Standard_Boolean | myToReverseDFdxSign |
flag to reverse flat shading normal (workaround) More... | |
Standard_Boolean | mySetPointSize |
always set gl_PointSize variable More... | |
Standard_Boolean | myUseRedAlpha |
use RED channel instead of ALPHA (e.g. GAPI supports only GL_RED textures and not GL_ALPHA) More... | |
Standard_Boolean | myToEmulateDepthClamp |
emulate depth clamping in GLSL program More... | |
Standard_Boolean | mySRgbState |
track sRGB state More... | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. More... | |
Static Public Member Functions inherited from Standard_Transient | |
static const char * | get_type_name () |
Returns a type descriptor about this object. More... | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. More... | |
This class is responsible for generation of shader programs.
Graphic3d_ShaderManager::Graphic3d_ShaderManager | ( | Aspect_GraphicsLibrary | theGapi | ) |
Creates new empty shader manager.
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Releases resources of shader manager.
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Prepare GLSL version header.
theProgram | [in] [out] program to set version header |
theName | [in] program id suffix |
theBits | [in] program bits |
theUsesDerivates | [in] program uses standard derivatives functions or not |
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Prepare GLSL version header for OIT composition programs.
theProgram | [in] [out] program to set version header |
theName | [in] program id suffix |
theMsaa | [in] multisampling flag |
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Set if specified extension is available or not.
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Return GAPI version major number.
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Return GAPI version minor number.
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Generate map key for light sources configuration.
theLights | [in] list of light sources |
theHasShadowMap | [in] flag indicating shadow maps usage |
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Generates shader program to render environment cubemap as background.
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Generates shader program to render skydome background.
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Generates shader program to render correctly colored quad.
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Prepare GLSL source for IBL generation used in PBR pipeline.
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Prepare standard GLSL program for bounding box.
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Prepare standard GLSL program for FBO blit operation.
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Prepare standard GLSL program for textured font.
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Prepare standard GLSL program with per-vertex lighting.
theLights | [in] list of light sources |
theBits | [in] program bits |
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Prepare standard GLSL programs for OIT compositing operation.
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Prepare standard GLSL programs for OIT Depth Peeling blend operation.
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Prepare standard GLSL programs for OIT Depth Peeling flush operation.
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Prepare standard GLSL program with per-pixel lighting.
theLights | [in] list of light sources |
theBits | [in] program bits |
theIsFlatNormal | [in] when TRUE, the Vertex normals will be ignored and Face normal will be computed instead |
theIsPBR | [in] when TRUE, the PBR pipeline will be activated |
theNbShadowMaps | [in] number of shadow maps |
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Prepare standard GLSL program for stereoscopic image.
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Prepare standard GLSL program without lighting.
theBits | [in] program bits |
theIsOutline | [in] draw silhouette |
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Return flag indicating flat shading usage; TRUE by default.
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Return TRUE if bitwise operations can be used in GLSL program.
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Return TRUE if specified extension is available.
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Prepare standard GLSL program for accessing point sprite alpha.
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Prepare standard GLSL program for computing point sprite shading.
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Set if depth clamping should be emulated by GLSL program.
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Set flag indicating flat shading usage.
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Return GAPI version major number.
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Set if RED channel should be used instead of ALPHA for single-channel textures.
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Define computeLighting GLSL function depending on current lights configuration.
theNbLights | [out] number of defined light sources |
theLights | [in] light sources list |
theHasVertColor | [in] flag to use getVertColor() instead of Ambient and Diffuse components of active material |
theIsPBR | [in] flag to activate PBR pipeline |
theHasTexColor | [in] flag to include color texturing |
theNbShadowMaps | [in] flag to include shadow map |
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Return TRUE if depth clamping should be emulated by GLSL program; TRUE by default.
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Return flag indicating flat shading should reverse normal flag; FALSE by default.
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Return TRUE if RED channel should be used instead of ALPHA for single-channel textures (e.g. GAPI supports only GL_RED textures and not GL_ALPHA).
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GAPI name.
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GAPI version major/minor number pair.
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flag indicating flat shading usage
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always set gl_PointSize variable
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track sRGB state
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emulate depth clamping in GLSL program
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flag to reverse flat shading normal (workaround)
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use RED channel instead of ALPHA (e.g. GAPI supports only GL_RED textures and not GL_ALPHA)