to remove Hidden lines on Shapes with Triangulations. A framework to compute the shape as seen in a projection plane. This is done by calculating the visible and the hidden parts of the shape. HLRBRep_PolyAlgo works with three types of entity:
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| HLRBRep_PolyAlgo () |
| Constructs an empty framework for the calculation of the visible and hidden lines of a shape in a projection. Use the functions: More...
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| HLRBRep_PolyAlgo (const Handle< HLRBRep_PolyAlgo > &A) |
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| HLRBRep_PolyAlgo (const TopoDS_Shape &S) |
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Standard_Integer | NbShapes () const |
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TopoDS_Shape & | Shape (const Standard_Integer I) |
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void | Remove (const Standard_Integer I) |
| remove the Shape of Index . More...
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Standard_Integer | Index (const TopoDS_Shape &S) const |
| return the index of the Shape <S> and return 0 if the Shape <S> is not found. More...
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void | Load (const TopoDS_Shape &theShape) |
| Loads the shape S into this framework. Warning S must have already been triangulated. More...
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const Handle< HLRAlgo_PolyAlgo > & | Algo () const |
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const HLRAlgo_Projector & | Projector () const |
| Sets the parameters of the view for this framework. These parameters are defined by an HLRAlgo_Projector object, which is returned by the Projector function on a Prs3d_Projector object. More...
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void | Projector (const HLRAlgo_Projector &theProj) |
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Standard_Real | TolAngular () const |
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void | TolAngular (const Standard_Real theTol) |
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Standard_Real | TolCoef () const |
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void | TolCoef (const Standard_Real theTol) |
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void | Update () |
| Launches calculation of outlines of the shape visualized by this framework. Used after setting the point of view and defining the shape or shapes to be visualized. More...
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void | InitHide () |
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Standard_Boolean | MoreHide () const |
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void | NextHide () |
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HLRAlgo_BiPoint::PointsT & | Hide (HLRAlgo_EdgeStatus &status, TopoDS_Shape &S, Standard_Boolean ®1, Standard_Boolean ®n, Standard_Boolean &outl, Standard_Boolean &intl) |
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void | InitShow () |
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Standard_Boolean | MoreShow () const |
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void | NextShow () |
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HLRAlgo_BiPoint::PointsT & | Show (TopoDS_Shape &S, Standard_Boolean ®1, Standard_Boolean ®n, Standard_Boolean &outl, Standard_Boolean &intl) |
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TopoDS_Shape | OutLinedShape (const TopoDS_Shape &S) const |
| Make a shape with the internal outlines in each face. More...
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Standard_Boolean | Debug () const |
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void | Debug (const Standard_Boolean theDebug) |
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual void | Delete () const |
| Memory deallocator for transient classes. More...
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. More...
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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void | IncrementRefCounter () const |
| Increments the reference counter of this object. More...
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Standard_Integer | DecrementRefCounter () const |
| Decrements the reference counter of this object; returns the decremented value. More...
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to remove Hidden lines on Shapes with Triangulations. A framework to compute the shape as seen in a projection plane. This is done by calculating the visible and the hidden parts of the shape. HLRBRep_PolyAlgo works with three types of entity:
- shapes to be visualized (these shapes must have already been triangulated.)
- edges in these shapes (these edges are defined as polygonal lines on the triangulation of the shape, and are the basic entities which will be visualized or hidden), and
- triangles in these shapes which hide the edges. HLRBRep_PolyAlgo is based on the principle of comparing each edge of the shape to be visualized with each of the triangles produced by the triangulation of the shape, and calculating the visible and the hidden parts of each edge. For a given projection, HLRBRep_PolyAlgo calculates a set of lines characteristic of the object being represented. It is also used in conjunction with the HLRBRep_PolyHLRToShape extraction utilities, which reconstruct a new, simplified shape from a selection of calculation results. This new shape is made up of edges, which represent the shape visualized in the projection. HLRBRep_PolyAlgo works with a polyhedral simplification of the shape whereas HLRBRep_Algo takes the shape itself into account. When you use HLRBRep_Algo, you obtain an exact result, whereas, when you use HLRBRep_PolyAlgo, you reduce computation time but obtain polygonal segments. An HLRBRep_PolyAlgo object provides a framework for:
- defining the point of view
- identifying the shape or shapes to be visualized
- calculating the outlines
- calculating the visible and hidden lines of the shape. Warning
- Superimposed lines are not eliminated by this algorithm.
- There must be no unfinished objects inside the shape you wish to visualize.
- Points are not treated.
- Note that this is not the sort of algorithm used in generating shading, which calculates the visible and hidden parts of each face in a shape to be visualized by comparing each face in the shape with every other face in the same shape.