Open CASCADE Technology  7.7.0
Public Member Functions
IFGraph_AllConnected Class Reference

this class gives content of the CONNECTED COMPONENT(S) which include specific Entity(ies) More...

#include <IFGraph_AllConnected.hxx>

Inheritance diagram for IFGraph_AllConnected:
Inheritance graph
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Public Member Functions

 IFGraph_AllConnected (const Interface_Graph &agraph)
 creates an AllConnected from a graph, empty ready to be filled More...
 
 IFGraph_AllConnected (const Interface_Graph &agraph, const Handle< Standard_Transient > &ent)
 creates an AllConnected which memorizes Entities Connected to a given one, at any level : that is, itself, all Entities Shared by it and Sharing it, and so on. In other terms, this is the content of the CONNECTED COMPONENT which include a specific Entity More...
 
void GetFromEntity (const Handle< Standard_Transient > &ent)
 adds an entity and its Connected ones to the list (allows to cumulate all Entities Connected by some ones) Note that if "ent" is in the already computed list,, no entity will be added, but if "ent" is not already in the list, a new Connected Component will be cumulated More...
 
void ResetData ()
 Allows to restart on a new data set. More...
 
virtual void Evaluate () override
 does the specific evaluation (Connected entities atall levels) More...
 
- Public Member Functions inherited from Interface_GraphContent
 Interface_GraphContent ()
 Creates an empty GraphContent, ready to be filled. More...
 
 Interface_GraphContent (const Interface_Graph &agraph)
 Creates with all entities designated by a Graph. More...
 
 Interface_GraphContent (const Interface_Graph &agraph, const Standard_Integer stat)
 Creates with entities having specific Status value in a Graph. More...
 
 Interface_GraphContent (const Interface_Graph &agraph, const Handle< Standard_Transient > &ent)
 Creates an Iterator with Shared entities of an entity (equivalente to EntityIterator but with a Graph) More...
 
void GetFromGraph (const Interface_Graph &agraph)
 Gets all Entities designated by a Graph (once created), adds them to those already recorded. More...
 
void GetFromGraph (const Interface_Graph &agraph, const Standard_Integer stat)
 Gets entities from a graph which have a specific Status value (one created), adds them to those already recorded. More...
 
Interface_EntityIterator Result ()
 Returns Result under the exact form of an EntityIterator : Can be used when EntityIterator itself is required (as a returned value for instance), without way for a sub-class. More...
 
void Begin ()
 Does the Evaluation before starting the iteration itself (in out) More...
 
- Public Member Functions inherited from Interface_EntityIterator
 Interface_EntityIterator ()
 Defines an empty iterator (see AddList & AddItem) More...
 
 Interface_EntityIterator (const Handle< TColStd_HSequenceOfTransient > &list)
 Defines an iterator on a list, directly i.e. without copying it. More...
 
void AddList (const Handle< TColStd_HSequenceOfTransient > &list)
 Gets a list of entities and adds its to the iteration list. More...
 
void AddItem (const Handle< Standard_Transient > &anentity)
 Adds to the iteration list a defined entity. More...
 
void GetOneItem (const Handle< Standard_Transient > &anentity)
 same as AddItem (kept for compatibility) More...
 
void SelectType (const Handle< Standard_Type > &atype, const Standard_Boolean keep)
 Selects entities with are Kind of a given type, keep only them (is keep is True) or reject only them (if keep is False) More...
 
Standard_Integer NbEntities () const
 Returns count of entities which will be iterated on Calls Start if not yet done. More...
 
Standard_Integer NbTyped (const Handle< Standard_Type > &type) const
 Returns count of entities of a given type (kind of) More...
 
Interface_EntityIterator Typed (const Handle< Standard_Type > &type) const
 Returns the list of entities of a given type (kind of) More...
 
virtual void Start () const
 Allows re-iteration (useless for the first iteration) More...
 
Standard_Boolean More () const
 Says if there are other entities (vertices) to iterate the first time, calls Start. More...
 
void Next () const
 Sets iteration to the next entity (vertex) to give. More...
 
const Handle< Standard_Transient > & Value () const
 Returns the current Entity iterated, to be used by Interface tools. More...
 
Handle< TColStd_HSequenceOfTransient > Content () const
 Returns the content of the Iterator, accessed through a Handle to be used by a frontal-engine logic Returns an empty Sequence if the Iterator is empty Calls Start if not yet done. More...
 
void Destroy ()
 Clears data of iteration. More...
 
virtual ~Interface_EntityIterator ()
 Destructor. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Interface_EntityIterator
void Reset ()
 Allows subclasses of EntityIterator to reevaluate an iteration. More...
 

Detailed Description

this class gives content of the CONNECTED COMPONENT(S) which include specific Entity(ies)

Constructor & Destructor Documentation

◆ IFGraph_AllConnected() [1/2]

IFGraph_AllConnected::IFGraph_AllConnected ( const Interface_Graph agraph)

creates an AllConnected from a graph, empty ready to be filled

◆ IFGraph_AllConnected() [2/2]

IFGraph_AllConnected::IFGraph_AllConnected ( const Interface_Graph agraph,
const Handle< Standard_Transient > &  ent 
)

creates an AllConnected which memorizes Entities Connected to a given one, at any level : that is, itself, all Entities Shared by it and Sharing it, and so on. In other terms, this is the content of the CONNECTED COMPONENT which include a specific Entity

Member Function Documentation

◆ Evaluate()

virtual void IFGraph_AllConnected::Evaluate ( )
overridevirtual

does the specific evaluation (Connected entities atall levels)

Reimplemented from Interface_GraphContent.

◆ GetFromEntity()

void IFGraph_AllConnected::GetFromEntity ( const Handle< Standard_Transient > &  ent)

adds an entity and its Connected ones to the list (allows to cumulate all Entities Connected by some ones) Note that if "ent" is in the already computed list,, no entity will be added, but if "ent" is not already in the list, a new Connected Component will be cumulated

◆ ResetData()

void IFGraph_AllConnected::ResetData ( )

Allows to restart on a new data set.


The documentation for this class was generated from the following file: