Open CASCADE Technology  7.7.0
Public Member Functions
IFGraph_Articulations Class Reference

this class gives entities which are Articulation points in a whole Model or in a sub-part An Articulation Point divides the graph in two (or more) disconnected sub-graphs Identifying Articulation Points allows improving efficiency of splitting a set of Entities into sub-sets More...

#include <IFGraph_Articulations.hxx>

Inheritance diagram for IFGraph_Articulations:
Inheritance graph
[legend]

Public Member Functions

 IFGraph_Articulations (const Interface_Graph &agraph, const Standard_Boolean whole)
 creates Articulations to evaluate a Graph whole True : works on the whole Model whole False : remains empty, ready to work on a sub-part More...
 
void GetFromEntity (const Handle< Standard_Transient > &ent)
 adds an entity and its shared ones to the list More...
 
void GetFromIter (const Interface_EntityIterator &iter)
 adds a list of entities (as an iterator) More...
 
void ResetData ()
 Allows to restart on a new data set. More...
 
virtual void Evaluate () override
 Evaluates the list of Articulation points. More...
 
- Public Member Functions inherited from Interface_GraphContent
 Interface_GraphContent ()
 Creates an empty GraphContent, ready to be filled. More...
 
 Interface_GraphContent (const Interface_Graph &agraph)
 Creates with all entities designated by a Graph. More...
 
 Interface_GraphContent (const Interface_Graph &agraph, const Standard_Integer stat)
 Creates with entities having specific Status value in a Graph. More...
 
 Interface_GraphContent (const Interface_Graph &agraph, const Handle< Standard_Transient > &ent)
 Creates an Iterator with Shared entities of an entity (equivalente to EntityIterator but with a Graph) More...
 
void GetFromGraph (const Interface_Graph &agraph)
 Gets all Entities designated by a Graph (once created), adds them to those already recorded. More...
 
void GetFromGraph (const Interface_Graph &agraph, const Standard_Integer stat)
 Gets entities from a graph which have a specific Status value (one created), adds them to those already recorded. More...
 
Interface_EntityIterator Result ()
 Returns Result under the exact form of an EntityIterator : Can be used when EntityIterator itself is required (as a returned value for instance), without way for a sub-class. More...
 
void Begin ()
 Does the Evaluation before starting the iteration itself (in out) More...
 
- Public Member Functions inherited from Interface_EntityIterator
 Interface_EntityIterator ()
 Defines an empty iterator (see AddList & AddItem) More...
 
 Interface_EntityIterator (const Handle< TColStd_HSequenceOfTransient > &list)
 Defines an iterator on a list, directly i.e. without copying it. More...
 
void AddList (const Handle< TColStd_HSequenceOfTransient > &list)
 Gets a list of entities and adds its to the iteration list. More...
 
void AddItem (const Handle< Standard_Transient > &anentity)
 Adds to the iteration list a defined entity. More...
 
void GetOneItem (const Handle< Standard_Transient > &anentity)
 same as AddItem (kept for compatibility) More...
 
void SelectType (const Handle< Standard_Type > &atype, const Standard_Boolean keep)
 Selects entities with are Kind of a given type, keep only them (is keep is True) or reject only them (if keep is False) More...
 
Standard_Integer NbEntities () const
 Returns count of entities which will be iterated on Calls Start if not yet done. More...
 
Standard_Integer NbTyped (const Handle< Standard_Type > &type) const
 Returns count of entities of a given type (kind of) More...
 
Interface_EntityIterator Typed (const Handle< Standard_Type > &type) const
 Returns the list of entities of a given type (kind of) More...
 
virtual void Start () const
 Allows re-iteration (useless for the first iteration) More...
 
Standard_Boolean More () const
 Says if there are other entities (vertices) to iterate the first time, calls Start. More...
 
void Next () const
 Sets iteration to the next entity (vertex) to give. More...
 
const Handle< Standard_Transient > & Value () const
 Returns the current Entity iterated, to be used by Interface tools. More...
 
Handle< TColStd_HSequenceOfTransient > Content () const
 Returns the content of the Iterator, accessed through a Handle to be used by a frontal-engine logic Returns an empty Sequence if the Iterator is empty Calls Start if not yet done. More...
 
void Destroy ()
 Clears data of iteration. More...
 
virtual ~Interface_EntityIterator ()
 Destructor. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Interface_EntityIterator
void Reset ()
 Allows subclasses of EntityIterator to reevaluate an iteration. More...
 

Detailed Description

this class gives entities which are Articulation points in a whole Model or in a sub-part An Articulation Point divides the graph in two (or more) disconnected sub-graphs Identifying Articulation Points allows improving efficiency of splitting a set of Entities into sub-sets

Constructor & Destructor Documentation

◆ IFGraph_Articulations()

IFGraph_Articulations::IFGraph_Articulations ( const Interface_Graph agraph,
const Standard_Boolean  whole 
)

creates Articulations to evaluate a Graph whole True : works on the whole Model whole False : remains empty, ready to work on a sub-part

Member Function Documentation

◆ Evaluate()

virtual void IFGraph_Articulations::Evaluate ( )
overridevirtual

Evaluates the list of Articulation points.

Reimplemented from Interface_GraphContent.

◆ GetFromEntity()

void IFGraph_Articulations::GetFromEntity ( const Handle< Standard_Transient > &  ent)

adds an entity and its shared ones to the list

◆ GetFromIter()

void IFGraph_Articulations::GetFromIter ( const Interface_EntityIterator iter)

adds a list of entities (as an iterator)

◆ ResetData()

void IFGraph_Articulations::ResetData ( )

Allows to restart on a new data set.


The documentation for this class was generated from the following file: