Open CASCADE Technology
7.7.0
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The intersections algorithms compute the intersection on two surfaces and return the intersections lines as IntPatch_Line. More...
#include <IntPatch_LineConstructor.hxx>
Public Member Functions | |
IntPatch_LineConstructor (const Standard_Integer mode) | |
void | Perform (const IntPatch_SequenceOfLine &SL, const Handle< IntPatch_Line > &L, const Handle< Adaptor3d_Surface > &S1, const Handle< Adaptor3d_TopolTool > &D1, const Handle< Adaptor3d_Surface > &S2, const Handle< Adaptor3d_TopolTool > &D2, const Standard_Real Tol) |
Standard_Integer | NbLines () const |
Handle< IntPatch_Line > | Line (const Standard_Integer index) const |
The intersections algorithms compute the intersection on two surfaces and return the intersections lines as IntPatch_Line.
IntPatch_LineConstructor::IntPatch_LineConstructor | ( | const Standard_Integer | mode | ) |
Handle< IntPatch_Line > IntPatch_LineConstructor::Line | ( | const Standard_Integer | index | ) | const |
Standard_Integer IntPatch_LineConstructor::NbLines | ( | ) | const |
void IntPatch_LineConstructor::Perform | ( | const IntPatch_SequenceOfLine & | SL, |
const Handle< IntPatch_Line > & | L, | ||
const Handle< Adaptor3d_Surface > & | S1, | ||
const Handle< Adaptor3d_TopolTool > & | D1, | ||
const Handle< Adaptor3d_Surface > & | S2, | ||
const Handle< Adaptor3d_TopolTool > & | D2, | ||
const Standard_Real | Tol | ||
) |