Open CASCADE Technology  7.7.0
Public Member Functions | Protected Member Functions
MeshVS_CommonSensitiveEntity Class Reference

Sensitive entity covering entire mesh for global selection. More...

#include <MeshVS_CommonSensitiveEntity.hxx>

Inheritance diagram for MeshVS_CommonSensitiveEntity:
Inheritance graph
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Public Member Functions

 MeshVS_CommonSensitiveEntity (const Handle< SelectMgr_EntityOwner > &theOwner, const Handle< MeshVS_Mesh > &theParentMesh, const MeshVS_MeshSelectionMethod theSelMethod)
 Default constructor. More...
 
virtual ~MeshVS_CommonSensitiveEntity ()
 Destructor. More...
 
virtual Standard_Integer NbSubElements () const override
 Number of elements. More...
 
virtual Standard_Integer Size () const override
 Returns the amount of sub-entities of the complex entity. More...
 
virtual Select3D_BndBox3d Box (const Standard_Integer theIdx) const override
 Returns bounding box of sub-entity with index theIdx in sub-entity list. More...
 
virtual Standard_Real Center (const Standard_Integer theIdx, const Standard_Integer theAxis) const override
 Returns geometry center of sensitive entity index theIdx along the given axis theAxis. More...
 
virtual void Swap (const Standard_Integer theIdx1, const Standard_Integer theIdx2) override
 Swaps items with indexes theIdx1 and theIdx2. More...
 
virtual Select3D_BndBox3d BoundingBox () override
 Returns bounding box of the triangulation. If location transformation is set, it will be applied. More...
 
virtual gp_Pnt CenterOfGeometry () const override
 Returns center of a mesh. More...
 
virtual Handle< Select3D_SensitiveEntityGetConnected () override
 Create a copy. More...
 
- Public Member Functions inherited from Select3D_SensitiveSet
 Select3D_SensitiveSet (const Handle< SelectMgr_EntityOwner > &theOwnerId)
 Creates new empty sensitive set and its content. More...
 
virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override
 Checks whether one or more entities of the set overlap current selecting volume. Implements the traverse of BVH tree built for the set. More...
 
virtual void BVH () override
 Builds BVH tree for sensitive set. Must be called manually to build BVH tree for any sensitive set in case if its content was initialized not in a constructor, but element by element. More...
 
virtual Standard_Boolean ToBuildBVH () const override
 Returns TRUE if BVH tree is in invalidated state. More...
 
void SetBuilder (const Handle< Select3D_BVHBuilder3d > &theBuilder)
 Sets the method (builder) used to construct BVH. More...
 
void MarkDirty ()
 Marks BVH tree of the set as outdated. It will be rebuild at the next call of BVH() More...
 
virtual void Clear () override
 Destroys cross-reference to avoid memory leak. More...
 
Standard_Integer GetLeafNodeSize () const
 Returns a number of nodes in 1 BVH leaf. More...
 
virtual void DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const override
 Dumps the content of me into the stream. More...
 
- Public Member Functions inherited from Select3D_SensitiveEntity
const Handle< SelectMgr_EntityOwner > & OwnerId () const
 Returns pointer to owner of the entity. More...
 
virtual void Set (const Handle< SelectMgr_EntityOwner > &theOwnerId)
 Sets owner of the entity. More...
 
Standard_Integer SensitivityFactor () const
 allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More...
 
void SetSensitivityFactor (const Standard_Integer theNewSens)
 Allows to manage sensitivity of a particular sensitive entity. More...
 
virtual Standard_Boolean HasInitLocation () const
 Returns true if the shape corresponding to the entity has init location. More...
 
virtual gp_GTrsf InvInitLocation () const
 Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix. More...
 
const Handle< Graphic3d_TransformPers > & TransformPersistence () const
 Return transformation persistence. More...
 
virtual void SetTransformPersistence (const Handle< Graphic3d_TransformPers > &theTrsfPers)
 Set transformation persistence. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Protected Member Functions

virtual Standard_Boolean overlapsElement (SelectBasics_PickResult &thePickResult, SelectBasics_SelectingVolumeManager &theMgr, Standard_Integer theElemIdx, Standard_Boolean theIsFullInside) override
 Checks whether the entity with index theIdx overlaps the current selecting volume. More...
 
virtual Standard_Boolean elementIsInside (SelectBasics_SelectingVolumeManager &theMgr, Standard_Integer theElemIdx, Standard_Boolean theIsFullInside) override
 Checks whether the entity with index theIdx is inside the current selecting volume. More...
 
virtual Standard_Real distanceToCOG (SelectBasics_SelectingVolumeManager &theMgr) override
 Calculates distance from the 3d projection of used-picked screen point to center of the geometry. More...
 
 MeshVS_CommonSensitiveEntity (const MeshVS_CommonSensitiveEntity &theOther)
 Protected copy constructor. More...
 
- Protected Member Functions inherited from Select3D_SensitiveSet
Standard_Boolean matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult, Standard_Boolean theToCheckAllInside)
 Checks whether one or more entities of the set overlap current selecting volume. Implements the traverse of BVH tree built for the set. More...
 
Standard_Boolean processElements (SelectBasics_SelectingVolumeManager &theMgr, Standard_Integer theFirstElem, Standard_Integer theLastElem, Standard_Boolean theIsFullInside, Standard_Boolean theToCheckAllInside, SelectBasics_PickResult &thePickResult, Standard_Integer &theMatchesNb)
 Process elements overlapped by the selection volume. More...
 
- Protected Member Functions inherited from Select3D_SensitiveEntity
 Select3D_SensitiveEntity (const Handle< SelectMgr_EntityOwner > &theOwnerId)
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Select3D_SensitiveSet
static const Handle< Select3D_BVHBuilder3d > & DefaultBVHBuilder ()
 Return global instance to default BVH builder. More...
 
static void SetDefaultBVHBuilder (const Handle< Select3D_BVHBuilder3d > &theBuilder)
 Assign new BVH builder to be used by default for new sensitive sets (assigning is NOT thread-safe!). More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 
- Protected Attributes inherited from Select3D_SensitiveSet
BvhPrimitiveSet myContent
 A link between sensitive entity and BVH_PrimitiveSet. More...
 
Standard_Integer myDetectedIdx
 Index of detected primitive in BVH sorted primitive array. More...
 
- Protected Attributes inherited from Select3D_SensitiveEntity
Handle< SelectMgr_EntityOwnermyOwnerId
 
Handle< Graphic3d_TransformPersmyTrsfPers
 
Standard_Integer mySFactor
 

Detailed Description

Sensitive entity covering entire mesh for global selection.

Constructor & Destructor Documentation

◆ MeshVS_CommonSensitiveEntity() [1/2]

MeshVS_CommonSensitiveEntity::MeshVS_CommonSensitiveEntity ( const Handle< SelectMgr_EntityOwner > &  theOwner,
const Handle< MeshVS_Mesh > &  theParentMesh,
const MeshVS_MeshSelectionMethod  theSelMethod 
)

Default constructor.

◆ ~MeshVS_CommonSensitiveEntity()

virtual MeshVS_CommonSensitiveEntity::~MeshVS_CommonSensitiveEntity ( )
virtual

Destructor.

◆ MeshVS_CommonSensitiveEntity() [2/2]

MeshVS_CommonSensitiveEntity::MeshVS_CommonSensitiveEntity ( const MeshVS_CommonSensitiveEntity theOther)
protected

Protected copy constructor.

Member Function Documentation

◆ BoundingBox()

virtual Select3D_BndBox3d MeshVS_CommonSensitiveEntity::BoundingBox ( )
overridevirtual

Returns bounding box of the triangulation. If location transformation is set, it will be applied.

Reimplemented from Select3D_SensitiveSet.

◆ Box()

virtual Select3D_BndBox3d MeshVS_CommonSensitiveEntity::Box ( const Standard_Integer  theIdx) const
overridevirtual

Returns bounding box of sub-entity with index theIdx in sub-entity list.

Implements Select3D_SensitiveSet.

◆ Center()

virtual Standard_Real MeshVS_CommonSensitiveEntity::Center ( const Standard_Integer  theIdx,
const Standard_Integer  theAxis 
) const
overridevirtual

Returns geometry center of sensitive entity index theIdx along the given axis theAxis.

Implements Select3D_SensitiveSet.

◆ CenterOfGeometry()

virtual gp_Pnt MeshVS_CommonSensitiveEntity::CenterOfGeometry ( ) const
overridevirtual

Returns center of a mesh.

Reimplemented from Select3D_SensitiveSet.

◆ distanceToCOG()

virtual Standard_Real MeshVS_CommonSensitiveEntity::distanceToCOG ( SelectBasics_SelectingVolumeManager theMgr)
overrideprotectedvirtual

Calculates distance from the 3d projection of used-picked screen point to center of the geometry.

Implements Select3D_SensitiveSet.

◆ elementIsInside()

virtual Standard_Boolean MeshVS_CommonSensitiveEntity::elementIsInside ( SelectBasics_SelectingVolumeManager theMgr,
Standard_Integer  theElemIdx,
Standard_Boolean  theIsFullInside 
)
overrideprotectedvirtual

Checks whether the entity with index theIdx is inside the current selecting volume.

Implements Select3D_SensitiveSet.

◆ GetConnected()

virtual Handle< Select3D_SensitiveEntity > MeshVS_CommonSensitiveEntity::GetConnected ( )
inlineoverridevirtual

Create a copy.

Reimplemented from Select3D_SensitiveEntity.

◆ NbSubElements()

virtual Standard_Integer MeshVS_CommonSensitiveEntity::NbSubElements ( ) const
overridevirtual

Number of elements.

Implements Select3D_SensitiveEntity.

◆ overlapsElement()

virtual Standard_Boolean MeshVS_CommonSensitiveEntity::overlapsElement ( SelectBasics_PickResult thePickResult,
SelectBasics_SelectingVolumeManager theMgr,
Standard_Integer  theElemIdx,
Standard_Boolean  theIsFullInside 
)
overrideprotectedvirtual

Checks whether the entity with index theIdx overlaps the current selecting volume.

Implements Select3D_SensitiveSet.

◆ Size()

virtual Standard_Integer MeshVS_CommonSensitiveEntity::Size ( ) const
overridevirtual

Returns the amount of sub-entities of the complex entity.

Implements Select3D_SensitiveSet.

◆ Swap()

virtual void MeshVS_CommonSensitiveEntity::Swap ( const Standard_Integer  theIdx1,
const Standard_Integer  theIdx2 
)
overridevirtual

Swaps items with indexes theIdx1 and theIdx2.

Implements Select3D_SensitiveSet.


The documentation for this class was generated from the following file: