Open CASCADE Technology
7.7.0
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A framework to define selection of a sensitive entity made of a set of triangles. More...
#include <Select3D_SensitiveTriangulation.hxx>
Public Member Functions | |
Select3D_SensitiveTriangulation (const Handle< SelectMgr_EntityOwner > &theOwnerId, const Handle< Poly_Triangulation > &theTrg, const TopLoc_Location &theInitLoc, const Standard_Boolean theIsInterior=Standard_True) | |
Constructs a sensitive triangulation object defined by the owner theOwnerId, the triangulation theTrg, the location theInitLoc, and the flag theIsInterior. More... | |
Select3D_SensitiveTriangulation (const Handle< SelectMgr_EntityOwner > &theOwnerId, const Handle< Poly_Triangulation > &theTrg, const TopLoc_Location &theInitLoc, const Handle< TColStd_HArray1OfInteger > &theFreeEdges, const gp_Pnt &theCOG, const Standard_Boolean theIsInterior) | |
Constructs a sensitive triangulation object defined by the owner theOwnerId, the triangulation theTrg, the location theInitLoc, the array of free edges theFreeEdges, the center of gravity theCOG, and the flag theIsInterior. As free edges and the center of gravity do not have to be computed later, this syntax reduces computation time. More... | |
bool | LastDetectedTriangle (Poly_Triangle &theTriangle) const |
Get last detected triangle. More... | |
bool | LastDetectedTriangle (Poly_Triangle &theTriangle, gp_Pnt theTriNodes[3]) const |
Get last detected triangle. More... | |
Standard_Integer | LastDetectedTriangleIndex () const |
Return index of last detected triangle within [1..NbTris] range, or -1 if undefined. More... | |
virtual Standard_Integer | NbSubElements () const override |
Returns the amount of nodes in triangulation. More... | |
Handle< Select3D_SensitiveEntity > | GetConnected () override |
Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity. More... | |
const Handle< Poly_Triangulation > & | Triangulation () const |
virtual Standard_Integer | Size () const override |
Returns the length of array of triangles or edges. More... | |
virtual Select3D_BndBox3d | Box (const Standard_Integer theIdx) const override |
Returns bounding box of triangle/edge with index theIdx. More... | |
virtual Standard_Real | Center (const Standard_Integer theIdx, const Standard_Integer theAxis) const override |
Returns geometry center of triangle/edge with index theIdx in array along the given axis theAxis. More... | |
virtual void | Swap (const Standard_Integer theIdx1, const Standard_Integer theIdx2) override |
Swaps items with indexes theIdx1 and theIdx2 in array. More... | |
virtual Select3D_BndBox3d | BoundingBox () override |
Returns bounding box of the triangulation. If location transformation is set, it will be applied. More... | |
virtual gp_Pnt | CenterOfGeometry () const override |
Returns center of triangulation. If location transformation is set, it will be applied. More... | |
virtual Standard_Boolean | HasInitLocation () const override |
Returns true if the shape corresponding to the entity has init location. More... | |
virtual gp_GTrsf | InvInitLocation () const override |
Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix. More... | |
const TopLoc_Location & | GetInitLocation () const |
virtual void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const override |
Dumps the content of me into the stream. More... | |
virtual Standard_Boolean | Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override |
Checks whether one or more entities of the set overlap current selecting volume. More... | |
Public Member Functions inherited from Select3D_SensitiveSet | |
Select3D_SensitiveSet (const Handle< SelectMgr_EntityOwner > &theOwnerId) | |
Creates new empty sensitive set and its content. More... | |
virtual void | BVH () override |
Builds BVH tree for sensitive set. Must be called manually to build BVH tree for any sensitive set in case if its content was initialized not in a constructor, but element by element. More... | |
virtual Standard_Boolean | ToBuildBVH () const override |
Returns TRUE if BVH tree is in invalidated state. More... | |
void | SetBuilder (const Handle< Select3D_BVHBuilder3d > &theBuilder) |
Sets the method (builder) used to construct BVH. More... | |
void | MarkDirty () |
Marks BVH tree of the set as outdated. It will be rebuild at the next call of BVH() More... | |
virtual void | Clear () override |
Destroys cross-reference to avoid memory leak. More... | |
Standard_Integer | GetLeafNodeSize () const |
Returns a number of nodes in 1 BVH leaf. More... | |
Public Member Functions inherited from Select3D_SensitiveEntity | |
const Handle< SelectMgr_EntityOwner > & | OwnerId () const |
Returns pointer to owner of the entity. More... | |
virtual void | Set (const Handle< SelectMgr_EntityOwner > &theOwnerId) |
Sets owner of the entity. More... | |
Standard_Integer | SensitivityFactor () const |
allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More... | |
void | SetSensitivityFactor (const Standard_Integer theNewSens) |
Allows to manage sensitivity of a particular sensitive entity. More... | |
const Handle< Graphic3d_TransformPers > & | TransformPersistence () const |
Return transformation persistence. More... | |
virtual void | SetTransformPersistence (const Handle< Graphic3d_TransformPers > &theTrsfPers) |
Set transformation persistence. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. More... | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
void | IncrementRefCounter () const |
Increments the reference counter of this object. More... | |
Standard_Integer | DecrementRefCounter () const |
Decrements the reference counter of this object; returns the decremented value. More... | |
Protected Member Functions | |
void | computeBoundingBox () |
Compute bounding box. More... | |
Select3D_BndBox3d | applyTransformation () |
Inner function for transformation application to bounding box of the triangulation. More... | |
Protected Member Functions inherited from Select3D_SensitiveSet | |
Standard_Boolean | matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult, Standard_Boolean theToCheckAllInside) |
Checks whether one or more entities of the set overlap current selecting volume. Implements the traverse of BVH tree built for the set. More... | |
Standard_Boolean | processElements (SelectBasics_SelectingVolumeManager &theMgr, Standard_Integer theFirstElem, Standard_Integer theLastElem, Standard_Boolean theIsFullInside, Standard_Boolean theToCheckAllInside, SelectBasics_PickResult &thePickResult, Standard_Integer &theMatchesNb) |
Process elements overlapped by the selection volume. More... | |
Protected Member Functions inherited from Select3D_SensitiveEntity | |
Select3D_SensitiveEntity (const Handle< SelectMgr_EntityOwner > &theOwnerId) | |
Protected Attributes | |
Handle< Poly_Triangulation > | myTriangul |
TopLoc_Location | myInitLocation |
gp_Pnt | myCDG3D |
Center of the whole triangulation. More... | |
Handle< TColStd_HArray1OfInteger > | myFreeEdges |
Standard_Boolean | mySensType |
Type of sensitivity: boundary or interior. More... | |
Standard_Integer | myPrimitivesNb |
Amount of free edges or triangles depending on sensitivity type. More... | |
Handle< TColStd_HArray1OfInteger > | myBVHPrimIndexes |
Indexes of edges or triangles for BVH build. More... | |
Select3D_BndBox3d | myBndBox |
Bounding box of the whole triangulation. More... | |
gp_GTrsf | myInvInitLocation |
Protected Attributes inherited from Select3D_SensitiveSet | |
BvhPrimitiveSet | myContent |
A link between sensitive entity and BVH_PrimitiveSet. More... | |
Standard_Integer | myDetectedIdx |
Index of detected primitive in BVH sorted primitive array. More... | |
Protected Attributes inherited from Select3D_SensitiveEntity | |
Handle< SelectMgr_EntityOwner > | myOwnerId |
Handle< Graphic3d_TransformPers > | myTrsfPers |
Standard_Integer | mySFactor |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. More... | |
Static Public Member Functions inherited from Select3D_SensitiveSet | |
static const Handle< Select3D_BVHBuilder3d > & | DefaultBVHBuilder () |
Return global instance to default BVH builder. More... | |
static void | SetDefaultBVHBuilder (const Handle< Select3D_BVHBuilder3d > &theBuilder) |
Assign new BVH builder to be used by default for new sensitive sets (assigning is NOT thread-safe!). More... | |
Static Public Member Functions inherited from Standard_Transient | |
static const char * | get_type_name () |
Returns a type descriptor about this object. More... | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. More... | |
A framework to define selection of a sensitive entity made of a set of triangles.
Select3D_SensitiveTriangulation::Select3D_SensitiveTriangulation | ( | const Handle< SelectMgr_EntityOwner > & | theOwnerId, |
const Handle< Poly_Triangulation > & | theTrg, | ||
const TopLoc_Location & | theInitLoc, | ||
const Standard_Boolean | theIsInterior = Standard_True |
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) |
Constructs a sensitive triangulation object defined by the owner theOwnerId, the triangulation theTrg, the location theInitLoc, and the flag theIsInterior.
Select3D_SensitiveTriangulation::Select3D_SensitiveTriangulation | ( | const Handle< SelectMgr_EntityOwner > & | theOwnerId, |
const Handle< Poly_Triangulation > & | theTrg, | ||
const TopLoc_Location & | theInitLoc, | ||
const Handle< TColStd_HArray1OfInteger > & | theFreeEdges, | ||
const gp_Pnt & | theCOG, | ||
const Standard_Boolean | theIsInterior | ||
) |
Constructs a sensitive triangulation object defined by the owner theOwnerId, the triangulation theTrg, the location theInitLoc, the array of free edges theFreeEdges, the center of gravity theCOG, and the flag theIsInterior. As free edges and the center of gravity do not have to be computed later, this syntax reduces computation time.
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Inner function for transformation application to bounding box of the triangulation.
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Returns bounding box of the triangulation. If location transformation is set, it will be applied.
Reimplemented from Select3D_SensitiveSet.
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Returns bounding box of triangle/edge with index theIdx.
Implements Select3D_SensitiveSet.
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Returns geometry center of triangle/edge with index theIdx in array along the given axis theAxis.
Implements Select3D_SensitiveSet.
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Returns center of triangulation. If location transformation is set, it will be applied.
Reimplemented from Select3D_SensitiveSet.
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Compute bounding box.
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Dumps the content of me into the stream.
Reimplemented from Select3D_SensitiveSet.
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Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.
Reimplemented from Select3D_SensitiveEntity.
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Returns true if the shape corresponding to the entity has init location.
Reimplemented from Select3D_SensitiveEntity.
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Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix.
Reimplemented from Select3D_SensitiveEntity.
bool Select3D_SensitiveTriangulation::LastDetectedTriangle | ( | Poly_Triangle & | theTriangle | ) | const |
Get last detected triangle.
theTriangle | [out] triangle node indexes |
bool Select3D_SensitiveTriangulation::LastDetectedTriangle | ( | Poly_Triangle & | theTriangle, |
gp_Pnt | theTriNodes[3] | ||
) | const |
Get last detected triangle.
theTriangle | [out] triangle node indexes |
theTriNodes | [out] triangle nodes (with pre-applied transformation) |
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Return index of last detected triangle within [1..NbTris] range, or -1 if undefined.
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Checks whether one or more entities of the set overlap current selecting volume.
Reimplemented from Select3D_SensitiveSet.
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Returns the amount of nodes in triangulation.
Implements Select3D_SensitiveEntity.
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Returns the length of array of triangles or edges.
Implements Select3D_SensitiveSet.
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Swaps items with indexes theIdx1 and theIdx2 in array.
Implements Select3D_SensitiveSet.
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Bounding box of the whole triangulation.
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Indexes of edges or triangles for BVH build.
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Center of the whole triangulation.
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Amount of free edges or triangles depending on sensitivity type.
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Type of sensitivity: boundary or interior.
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