This class defines WebAssembly window (HTML5 canvas) intended for creation of OpenGL (WebGL) context.
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| Wasm_Window (const TCollection_AsciiString &theCanvasId, const bool theToScaleBacking=true) |
| Wraps existing HTML5 canvas into window. More...
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virtual | ~Wasm_Window () |
| Destroys the window. More...
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virtual Standard_Boolean | IsMapped () const override |
| Return true if window is not hidden. More...
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virtual void | Map () const override |
| Change window mapped flag to TRUE. More...
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virtual void | Unmap () const override |
| Change window mapped flag to FALSE. More...
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virtual Aspect_TypeOfResize | DoResize () override |
| Resize window. In case of ToScaleBacking flag, this method will resize the backing store of canvas basing on DevicePixelRatio() scale factor and CSS canvas size. More...
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virtual Standard_Boolean | DoMapping () const override |
| Apply the mapping change to the window. More...
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virtual Standard_Real | Ratio () const override |
| Returns window ratio equal to the physical width/height dimensions. More...
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virtual void | Position (Standard_Integer &theX1, Standard_Integer &theY1, Standard_Integer &theX2, Standard_Integer &theY2) const override |
| Returns The Window POSITION in PIXEL. More...
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virtual void | Size (Standard_Integer &theWidth, Standard_Integer &theHeight) const override |
| Return the window size in pixels. More...
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void | SetSizeLogical (const Graphic3d_Vec2d &theSize) |
| Set new window size in logical (density-independent units). Backing store will be resized basing on DevicePixelRatio(). More...
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void | SetSizeBacking (const Graphic3d_Vec2i &theSize) |
| Set new window size in pixels. Logical size of the element will be resized basing on DevicePixelRatio(). More...
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const TCollection_AsciiString & | CanvasId () const |
| Returns canvas id. More...
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virtual Aspect_Drawable | NativeHandle () const override |
| Current EGL implementation in Emscripten accepts only 0 for native window id. More...
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virtual Aspect_Drawable | NativeParentHandle () const override |
| Always returns 0 for this class. More...
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virtual Aspect_FBConfig | NativeFBConfig () const override |
| Always returns 0 for this class. More...
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virtual Standard_Real | DevicePixelRatio () const override |
| Return device pixel ratio (logical to backing store scale factor). More...
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void | SetDevicePixelRatio (Standard_Real theDevicePixelRatio) |
| Sets device pixel ratio for a window with IsVirtual() flag. More...
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virtual void | InvalidateContent (const Handle< Aspect_DisplayConnection > &theDisp) override |
| Invalidate entire window content through generation of Expose event. More...
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virtual bool | ProcessMessage (Aspect_WindowInputListener &theListener, int theEventType, const void *theEvent) |
| Process a single window message. More...
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virtual bool | ProcessMouseEvent (Aspect_WindowInputListener &theListener, int theEventType, const EmscriptenMouseEvent *theEvent) |
| Process a mouse input message. More...
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virtual bool | ProcessWheelEvent (Aspect_WindowInputListener &theListener, int theEventType, const EmscriptenWheelEvent *theEvent) |
| Process a (mouse) wheel input message. More...
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virtual bool | ProcessTouchEvent (Aspect_WindowInputListener &theListener, int theEventType, const EmscriptenTouchEvent *theEvent) |
| Process a mouse input message. More...
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virtual bool | ProcessKeyEvent (Aspect_WindowInputListener &theListener, int theEventType, const EmscriptenKeyboardEvent *theEvent) |
| Process a keyboard input message. More...
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virtual bool | ProcessUiEvent (Aspect_WindowInputListener &theListener, int theEventType, const EmscriptenUiEvent *theEvent) |
| Process a UI input message (like window resize). More...
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virtual bool | ProcessFocusEvent (Aspect_WindowInputListener &theListener, int theEventType, const EmscriptenFocusEvent *theEvent) |
| Process a focus input change message. More...
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Standard_Boolean | IsVirtual () const |
| Returns True if the window <me> is virtual. More...
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void | SetVirtual (const Standard_Boolean theVirtual) |
| Setup the virtual state. More...
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Graphic3d_Vec2i | TopLeft () const |
| Returns window top-left corner. More...
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Graphic3d_Vec2i | Dimensions () const |
| Returns window dimensions. More...
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const Handle< Aspect_DisplayConnection > & | DisplayConnection () const |
| Returns connection to Display or NULL. More...
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Aspect_Background | Background () const |
| Returns the window background. More...
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Aspect_FillMethod | BackgroundFillMethod () const |
| Returns the current image background fill mode. More...
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Aspect_GradientBackground | GradientBackground () const |
| Returns the window gradient background. More...
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void | SetBackground (const Aspect_Background &theBack) |
| Modifies the window background. More...
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void | SetBackground (const Quantity_Color &theColor) |
| Modifies the window background. More...
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void | SetBackground (const Aspect_GradientBackground &theBackground) |
| Modifies the window gradient background. More...
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void | SetBackground (const Quantity_Color &theFirstColor, const Quantity_Color &theSecondColor, const Aspect_GradientFillMethod theFillMethod) |
| Modifies the window gradient background. More...
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virtual void | SetTitle (const TCollection_AsciiString &theTitle) |
| Sets window title. More...
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virtual Graphic3d_Vec2d | ConvertPointToBacking (const Graphic3d_Vec2d &thePnt) const |
| Convert point from logical units into backing store units. More...
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virtual Graphic3d_Vec2d | ConvertPointFromBacking (const Graphic3d_Vec2d &thePnt) const |
| Convert point from backing store units to logical units. More...
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void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const |
| Dumps the content of me into the stream. More...
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual void | Delete () const |
| Memory deallocator for transient classes. More...
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. More...
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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void | IncrementRefCounter () const |
| Increments the reference counter of this object. More...
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Standard_Integer | DecrementRefCounter () const |
| Decrements the reference counter of this object; returns the decremented value. More...
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This class defines WebAssembly window (HTML5 canvas) intended for creation of OpenGL (WebGL) context.
Note that canvas may define an independent dimensions for backing store (WebGL buffer to render) and for CSS (logical units to present buffer onto screen). These dimensions differ when browser is dragged into a high pixel density screen (HiDPI), or when user scales page in the browser (in both cases window.devicePixelRatio JavaScript property becomes not equal to 1.0).
By default, Wasm_Window::DoResize() will scale backing store of a canvas basing on DevicePixelRatio() scale factor to ensure canvas content being rendered with the native resolution and not stretched by browser. This, however, might have side effects:
- a slow GPU might experience performance issues on drawing into larger buffer (e.g. HiDPI);
- user interface displayed in 3D Viewer (e.g. AIS presentations) should be scaled proportionally to be accessible, which might require extra processing at application level. Consider changing ToScaleBacking flag passed to Wasm_Window constructor in case of issues.