Represents operation of rotation in 3d space as quaternion and implements operations with rotations basing on quaternion mathematics.
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| gp_Quaternion () |
| Creates an identity quaternion. More...
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| gp_Quaternion (const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ, const Standard_Real theW) |
| Creates quaternion directly from component values. More...
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| gp_Quaternion (const gp_Vec &theVecFrom, const gp_Vec &theVecTo) |
| Creates quaternion representing shortest-arc rotation operator producing vector theVecTo from vector theVecFrom. More...
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| gp_Quaternion (const gp_Vec &theVecFrom, const gp_Vec &theVecTo, const gp_Vec &theHelpCrossVec) |
| Creates quaternion representing shortest-arc rotation operator producing vector theVecTo from vector theVecFrom. Additional vector theHelpCrossVec defines preferred direction for rotation and is used when theVecTo and theVecFrom are directed oppositely. More...
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| gp_Quaternion (const gp_Vec &theAxis, const Standard_Real theAngle) |
| Creates quaternion representing rotation on angle theAngle around vector theAxis. More...
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| gp_Quaternion (const gp_Mat &theMat) |
| Creates quaternion from rotation matrix 3*3 (which should be orthonormal skew-symmetric matrix) More...
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Standard_Boolean | IsEqual (const gp_Quaternion &theOther) const |
| Simple equal test without precision. More...
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void | SetRotation (const gp_Vec &theVecFrom, const gp_Vec &theVecTo) |
| Sets quaternion to shortest-arc rotation producing vector theVecTo from vector theVecFrom. If vectors theVecFrom and theVecTo are opposite then rotation axis is computed as theVecFrom ^ (1,0,0) or theVecFrom ^ (0,0,1). More...
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void | SetRotation (const gp_Vec &theVecFrom, const gp_Vec &theVecTo, const gp_Vec &theHelpCrossVec) |
| Sets quaternion to shortest-arc rotation producing vector theVecTo from vector theVecFrom. If vectors theVecFrom and theVecTo are opposite then rotation axis is computed as theVecFrom ^ theHelpCrossVec. More...
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void | SetVectorAndAngle (const gp_Vec &theAxis, const Standard_Real theAngle) |
| Create a unit quaternion from Axis+Angle representation. More...
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void | GetVectorAndAngle (gp_Vec &theAxis, Standard_Real &theAngle) const |
| Convert a quaternion to Axis+Angle representation, preserve the axis direction and angle from -PI to +PI. More...
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void | SetMatrix (const gp_Mat &theMat) |
| Create a unit quaternion by rotation matrix matrix must contain only rotation (not scale or shear) More...
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gp_Mat | GetMatrix () const |
| Returns rotation operation as 3*3 matrix. More...
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void | SetEulerAngles (const gp_EulerSequence theOrder, const Standard_Real theAlpha, const Standard_Real theBeta, const Standard_Real theGamma) |
| Create a unit quaternion representing rotation defined by generalized Euler angles. More...
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void | GetEulerAngles (const gp_EulerSequence theOrder, Standard_Real &theAlpha, Standard_Real &theBeta, Standard_Real &theGamma) const |
| Returns Euler angles describing current rotation. More...
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void | Set (const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ, const Standard_Real theW) |
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void | Set (const gp_Quaternion &theQuaternion) |
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Standard_Real | X () const |
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Standard_Real | Y () const |
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Standard_Real | Z () const |
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Standard_Real | W () const |
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void | SetIdent () |
| Make identity quaternion (zero-rotation) More...
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void | Reverse () |
| Reverse direction of rotation (conjugate quaternion) More...
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gp_Quaternion | Reversed () const |
| Return rotation with reversed direction (conjugated quaternion) More...
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void | Invert () |
| Inverts quaternion (both rotation direction and norm) More...
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gp_Quaternion | Inverted () const |
| Return inversed quaternion q^-1. More...
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Standard_Real | SquareNorm () const |
| Returns square norm of quaternion. More...
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Standard_Real | Norm () const |
| Returns norm of quaternion. More...
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void | Scale (const Standard_Real theScale) |
| Scale all components by quaternion by theScale; note that rotation is not changed by this operation (except 0-scaling) More...
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void | operator*= (const Standard_Real theScale) |
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gp_Quaternion | Scaled (const Standard_Real theScale) const |
| Returns scaled quaternion. More...
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gp_Quaternion | operator* (const Standard_Real theScale) const |
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void | StabilizeLength () |
| Stabilize quaternion length within 1 - 1/4. This operation is a lot faster than normalization and preserve length goes to 0 or infinity. More...
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void | Normalize () |
| Scale quaternion that its norm goes to 1. The appearing of 0 magnitude or near is a error, so we can be sure that can divide by magnitude. More...
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gp_Quaternion | Normalized () const |
| Returns quaternion scaled so that its norm goes to 1. More...
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gp_Quaternion | Negated () const |
| Returns quaternion with all components negated. Note that this operation does not affect neither rotation operator defined by quaternion nor its norm. More...
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gp_Quaternion | operator- () const |
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gp_Quaternion | Added (const gp_Quaternion &theOther) const |
| Makes sum of quaternion components; result is "rotations mix". More...
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gp_Quaternion | operator+ (const gp_Quaternion &theOther) const |
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gp_Quaternion | Subtracted (const gp_Quaternion &theOther) const |
| Makes difference of quaternion components; result is "rotations mix". More...
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gp_Quaternion | operator- (const gp_Quaternion &theOther) const |
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gp_Quaternion | Multiplied (const gp_Quaternion &theOther) const |
| Multiply function - work the same as Matrices multiplying. More...
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gp_Quaternion | operator* (const gp_Quaternion &theOther) const |
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void | Add (const gp_Quaternion &theOther) |
| Adds components of other quaternion; result is "rotations mix". More...
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void | operator+= (const gp_Quaternion &theOther) |
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void | Subtract (const gp_Quaternion &theOther) |
| Subtracts components of other quaternion; result is "rotations mix". More...
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void | operator-= (const gp_Quaternion &theOther) |
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void | Multiply (const gp_Quaternion &theOther) |
| Adds rotation by multiplication. More...
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void | operator*= (const gp_Quaternion &theOther) |
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Standard_Real | Dot (const gp_Quaternion &theOther) const |
| Computes inner product / scalar product / Dot. More...
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Standard_Real | GetRotationAngle () const |
| Return rotation angle from -PI to PI. More...
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gp_Vec | Multiply (const gp_Vec &theVec) const |
| Rotates vector by quaternion as rotation operator. More...
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gp_Vec | operator* (const gp_Vec &theVec) const |
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Represents operation of rotation in 3d space as quaternion and implements operations with rotations basing on quaternion mathematics.
In addition, provides methods for conversion to and from other representations of rotation (3*3 matrix, vector and angle, Euler angles)