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Open CASCADE Technology 7.8.0
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#include <Aspect_Eye.hxx>#include <Aspect_FrustumLRBT.hxx>#include <Graphic3d_CameraTile.hxx>#include <Graphic3d_Mat4d.hxx>#include <Graphic3d_Mat4.hxx>#include <Graphic3d_Vec3.hxx>#include <Graphic3d_WorldViewProjState.hxx>#include <NCollection_Lerp.hxx>#include <NCollection_Array1.hxx>#include <gp_Dir.hxx>#include <gp_Pnt.hxx>#include <Standard_Macro.hxx>#include <Standard_TypeDef.hxx>#include <Bnd_Box.hxx>Data Structures | |
| class | Graphic3d_Camera |
| Forward declaration. More... | |
Typedefs | |
| typedef NCollection_Lerp< Handle< Graphic3d_Camera > > | Graphic3d_CameraLerp |
| Linear interpolation tool for camera orientation and position. This tool interpolates camera parameters scale, eye, center, rotation (up and direction vectors) independently. | |
| typedef NCollection_Lerp<Handle< Graphic3d_Camera > > Graphic3d_CameraLerp |
Linear interpolation tool for camera orientation and position. This tool interpolates camera parameters scale, eye, center, rotation (up and direction vectors) independently.