Open CASCADE Technology 7.8.0
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#include <OpenGl_GlCore11Fwd.hxx>
Data Structures | |
struct | OpenGl_GlCore11 |
OpenGL 1.1 core. Notice that all functions within this structure are actually exported by system GL library. The main purpose for these hint - to control visibility of functions per GL version (global functions should not be used directly to achieve this effect!). More... | |
#define GL_ALPHA_BIAS 0x0D1D |
#define GL_ALPHA_SCALE 0x0D1C |
#define GL_ALPHA_TEST 0x0BC0 |
#define GL_ALPHA_TEST_FUNC 0x0BC1 |
#define GL_ALPHA_TEST_REF 0x0BC2 |
#define GL_AMBIENT 0x1200 |
#define GL_AMBIENT_AND_DIFFUSE 0x1602 |
#define GL_AND 0x1501 |
#define GL_AND_INVERTED 0x1504 |
#define GL_AND_REVERSE 0x1502 |
#define GL_BLUE_BIAS 0x0D1B |
#define GL_BLUE_SCALE 0x0D1A |
#define GL_CLEAR 0x1500 |
#define GL_CLIP_PLANE0 0x3000 |
#define GL_CLIP_PLANE1 0x3001 |
#define GL_CLIP_PLANE2 0x3002 |
#define GL_CLIP_PLANE3 0x3003 |
#define GL_CLIP_PLANE4 0x3004 |
#define GL_CLIP_PLANE5 0x3005 |
#define GL_COLOR_ARRAY 0x8076 |
#define GL_COLOR_INDEXES 0x1603 |
#define GL_COLOR_LOGIC_OP 0x0BF2 |
#define GL_COLOR_MATERIAL 0x0B57 |
#define GL_COMPILE 0x1300 |
#define GL_COMPILE_AND_EXECUTE 0x1301 |
#define GL_CONSTANT_ATTENUATION 0x1207 |
#define GL_COPY 0x1503 |
#define GL_COPY_INVERTED 0x150C |
#define GL_DECAL 0x2101 |
#define GL_DEPTH_BIAS 0x0D1F |
#define GL_DEPTH_SCALE 0x0D1E |
#define GL_DIFFUSE 0x1201 |
#define GL_EMISSION 0x1600 |
#define GL_EQUIV 0x1509 |
#define GL_EYE_LINEAR 0x2400 |
#define GL_EYE_PLANE 0x2502 |
#define GL_FEEDBACK 0x1C01 |
#define GL_FILL 0x1B02 |
#define GL_FLAT 0x1D00 |
#define GL_FOG 0x0B60 |
#define GL_FOG_HINT 0x0C54 |
#define GL_GREEN_BIAS 0x0D19 |
#define GL_GREEN_SCALE 0x0D18 |
#define GL_INDEX_ARRAY 0x8077 |
#define GL_INDEX_LOGIC_OP 0x0BF1 |
#define GL_INVERT 0x150A |
#define GL_LIGHT0 0x4000 |
#define GL_LIGHT1 0x4001 |
#define GL_LIGHT2 0x4002 |
#define GL_LIGHT3 0x4003 |
#define GL_LIGHT4 0x4004 |
#define GL_LIGHT5 0x4005 |
#define GL_LIGHT6 0x4006 |
#define GL_LIGHT7 0x4007 |
#define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 |
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
#define GL_LIGHTING 0x0B50 |
#define GL_LINE 0x1B01 |
#define GL_LINE_SMOOTH_HINT 0x0C52 |
#define GL_LINE_STIPPLE 0x0B24 |
#define GL_LINE_STIPPLE_PATTERN 0x0B25 |
#define GL_LINE_STIPPLE_REPEAT 0x0B26 |
#define GL_LINEAR_ATTENUATION 0x1208 |
#define GL_LOGIC_OP GL_INDEX_LOGIC_OP |
#define GL_LOGIC_OP_MODE 0x0BF0 |
#define GL_MAP_COLOR 0x0D10 |
#define GL_MAP_STENCIL 0x0D11 |
#define GL_MATRIX_MODE 0x0BA0 |
#define GL_MAX_CLIP_PLANES 0x0D32 |
#define GL_MODELVIEW 0x1700 |
#define GL_MODULATE 0x2100 |
#define GL_NAND 0x150E |
#define GL_NOOP 0x1505 |
#define GL_NOR 0x1508 |
#define GL_NORMAL_ARRAY 0x8075 |
#define GL_NORMALIZE 0x0BA1 |
#define GL_OBJECT_LINEAR 0x2401 |
#define GL_OBJECT_PLANE 0x2501 |
#define GL_OR 0x1507 |
#define GL_OR_INVERTED 0x150D |
#define GL_OR_REVERSE 0x150B |
#define GL_POINT 0x1B00 |
#define GL_POINT_SMOOTH_HINT 0x0C51 |
#define GL_POLYGON 0x0009 |
#define GL_POLYGON_MODE 0x0B40 |
#define GL_POLYGON_SMOOTH 0x0B41 |
#define GL_POLYGON_SMOOTH_HINT 0x0C53 |
#define GL_POLYGON_STIPPLE 0x0B42 |
#define GL_POSITION 0x1203 |
#define GL_PROJECTION 0x1701 |
#define GL_PROXY_TEXTURE_1D 0x8063 |
#define GL_Q 0x2003 |
#define GL_QUAD_STRIP 0x0008 |
#define GL_QUADRATIC_ATTENUATION 0x1209 |
#define GL_QUADS 0x0007 |
#define GL_R 0x2002 |
#define GL_RED_BIAS 0x0D15 |
#define GL_RED_SCALE 0x0D14 |
#define GL_RENDER 0x1C00 |
#define GL_RENDER_MODE 0x0C40 |
#define GL_S 0x2000 |
#define GL_SELECT 0x1C02 |
#define GL_SET 0x150F |
#define GL_SHADE_MODEL 0x0B54 |
#define GL_SHININESS 0x1601 |
#define GL_SMOOTH 0x1D01 |
#define GL_SPECULAR 0x1202 |
#define GL_SPHERE_MAP 0x2402 |
#define GL_SPOT_CUTOFF 0x1206 |
#define GL_SPOT_DIRECTION 0x1204 |
#define GL_SPOT_EXPONENT 0x1205 |
#define GL_STACK_OVERFLOW 0x0503 |
#define GL_STACK_UNDERFLOW 0x0504 |
#define GL_T 0x2001 |
#define GL_TEXTURE 0x1702 |
#define GL_TEXTURE_1D 0x0DE0 |
#define GL_TEXTURE_COORD_ARRAY 0x8078 |
#define GL_TEXTURE_ENV 0x2300 |
#define GL_TEXTURE_ENV_COLOR 0x2201 |
#define GL_TEXTURE_ENV_MODE 0x2200 |
#define GL_TEXTURE_GEN_MODE 0x2500 |
#define GL_TEXTURE_GEN_Q 0x0C63 |
#define GL_TEXTURE_GEN_R 0x0C62 |
#define GL_TEXTURE_GEN_S 0x0C60 |
#define GL_TEXTURE_GEN_T 0x0C61 |
#define GL_VERTEX_ARRAY 0x8074 |
#define GL_XOR 0x1506 |