Defines a platform-neutral window. This class is intended to be used in context when window management (including OpenGL context creation) is performed on application side (e.g. using external framework).
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| Aspect_NeutralWindow () |
| Empty constructor. Note that window is considered "mapped" by default.
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virtual Aspect_Drawable | NativeHandle () const override |
| Return native handle of this drawable.
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virtual Aspect_Drawable | NativeParentHandle () const override |
| Return native handle of the parent drawable.
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virtual Aspect_FBConfig | NativeFBConfig () const override |
| Return FBConfig.
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Standard_Boolean | SetNativeHandle (Aspect_Drawable theWindow) |
| Set native handle.
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Standard_Boolean | SetNativeHandles (Aspect_Drawable theWindow, Aspect_Drawable theParentWindow, Aspect_FBConfig theFbConfig) |
| Set native handles.
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virtual Standard_Boolean | IsMapped () const override |
| Return true if window is not hidden.
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virtual void | Map () const override |
| Change window mapped flag to TRUE.
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virtual void | Unmap () const override |
| Change window mapped flag to FALSE.
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virtual Aspect_TypeOfResize | DoResize () override |
| Resize window - do nothing.
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virtual Standard_Boolean | DoMapping () const override |
| Map window - do nothing.
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virtual Standard_Real | Ratio () const override |
| Returns window ratio equal to the physical width/height dimensions.
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virtual void | Position (Standard_Integer &theX1, Standard_Integer &theY1, Standard_Integer &theX2, Standard_Integer &theY2) const override |
| Return the window position.
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Standard_Boolean | SetPosition (Standard_Integer theX1, Standard_Integer theY1) |
| Set the window position.
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Standard_Boolean | SetPosition (Standard_Integer theX1, Standard_Integer theY1, Standard_Integer theX2, Standard_Integer theY2) |
| Set the window position.
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virtual void | Size (Standard_Integer &theWidth, Standard_Integer &theHeight) const override |
| Return the window size.
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Standard_Boolean | SetSize (const Standard_Integer theWidth, const Standard_Integer theHeight) |
| Set the window size.
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Standard_Boolean | IsVirtual () const |
| Returns True if the window <me> is virtual.
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void | SetVirtual (const Standard_Boolean theVirtual) |
| Setup the virtual state.
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Graphic3d_Vec2i | TopLeft () const |
| Returns window top-left corner.
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Graphic3d_Vec2i | Dimensions () const |
| Returns window dimensions.
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const Handle< Aspect_DisplayConnection > & | DisplayConnection () const |
| Returns connection to Display or NULL.
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Aspect_Background | Background () const |
| Returns the window background.
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Aspect_FillMethod | BackgroundFillMethod () const |
| Returns the current image background fill mode.
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Aspect_GradientBackground | GradientBackground () const |
| Returns the window gradient background.
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void | SetBackground (const Aspect_Background &theBack) |
| Modifies the window background.
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void | SetBackground (const Quantity_Color &theColor) |
| Modifies the window background.
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void | SetBackground (const Aspect_GradientBackground &theBackground) |
| Modifies the window gradient background.
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void | SetBackground (const Quantity_Color &theFirstColor, const Quantity_Color &theSecondColor, const Aspect_GradientFillMethod theFillMethod) |
| Modifies the window gradient background.
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virtual void | SetTitle (const TCollection_AsciiString &theTitle) |
| Sets window title.
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virtual void | InvalidateContent (const Handle< Aspect_DisplayConnection > &theDisp) |
| Invalidate entire window content.
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virtual Standard_Real | DevicePixelRatio () const |
| Return device pixel ratio (logical to backing store scale factor).
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virtual Graphic3d_Vec2d | ConvertPointToBacking (const Graphic3d_Vec2d &thePnt) const |
| Convert point from logical units into backing store units.
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virtual Graphic3d_Vec2d | ConvertPointFromBacking (const Graphic3d_Vec2d &thePnt) const |
| Convert point from backing store units to logical units.
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void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const |
| Dumps the content of me into the stream.
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor.
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing.
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter.
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virtual | ~Standard_Transient () |
| Destructor must be virtual.
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object.
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type.
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName.
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
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Standard_Integer | GetRefCount () const noexcept |
| Get the reference counter of this object.
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void | IncrementRefCounter () noexcept |
| Increments the reference counter of this object.
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Standard_Integer | DecrementRefCounter () noexcept |
| Decrements the reference counter of this object; returns the decremented value.
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virtual void | Delete () const |
| Memory deallocator for transient classes.
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Defines a platform-neutral window. This class is intended to be used in context when window management (including OpenGL context creation) is performed on application side (e.g. using external framework).
Window properties should be managed by application and assigned to this class as properties.