Open CASCADE Technology 7.8.0
Public Member Functions
Graphic3d_WorldViewProjState Class Reference

Helper class for keeping reference on world-view-projection state. Helpful for synchronizing state of WVP dependent data structures. More...

#include <Graphic3d_WorldViewProjState.hxx>

Public Member Functions

 Graphic3d_WorldViewProjState ()
 Default constructor.
 
 Graphic3d_WorldViewProjState (const Standard_Size theProjectionState, const Standard_Size theWorldViewState, const Standard_Transient *theCamera=NULL)
 Constructor for custom projector type.
 
Standard_Boolean IsValid ()
 Check state validity.
 
void Reset ()
 Invalidate world view projection state.
 
void Initialize (const Standard_Size theProjectionState, const Standard_Size theWorldViewState, const Standard_Transient *theCamera=NULL)
 Initialize world view projection state.
 
void Initialize (const Standard_Transient *theCamera=NULL)
 Initialize world view projection state.
 
Standard_SizeProjectionState ()
 
Standard_SizeWorldViewState ()
 
Standard_Boolean IsProjectionChanged (const Graphic3d_WorldViewProjState &theState)
 Compare projection with other state.
 
Standard_Boolean IsWorldViewChanged (const Graphic3d_WorldViewProjState &theState)
 Compare world view transformation with other state.
 
Standard_Boolean IsChanged (const Graphic3d_WorldViewProjState &theState)
 Compare with other world view projection state.
 
bool operator!= (const Graphic3d_WorldViewProjState &theOther) const
 Compare with other world view projection state.
 
bool operator== (const Graphic3d_WorldViewProjState &theOther) const
 Compare with other world view projection state.
 
void DumpJson (Standard_OStream &theOStream, Standard_Integer) const
 Dumps the content of me into the stream.
 

Detailed Description

Helper class for keeping reference on world-view-projection state. Helpful for synchronizing state of WVP dependent data structures.

Constructor & Destructor Documentation

◆ Graphic3d_WorldViewProjState() [1/2]

Graphic3d_WorldViewProjState::Graphic3d_WorldViewProjState ( )
inline

Default constructor.

◆ Graphic3d_WorldViewProjState() [2/2]

Graphic3d_WorldViewProjState::Graphic3d_WorldViewProjState ( const Standard_Size  theProjectionState,
const Standard_Size  theWorldViewState,
const Standard_Transient theCamera = NULL 
)
inline

Constructor for custom projector type.

Parameters
theProjectionState[in] the projection state.
theWorldViewState[in] the world view state.
theCamera[in] the pointer to the class supplying projection and world view matrices (camera).

Member Function Documentation

◆ DumpJson()

void Graphic3d_WorldViewProjState::DumpJson ( Standard_OStream theOStream,
Standard_Integer   
) const
inline

Dumps the content of me into the stream.

◆ Initialize() [1/2]

void Graphic3d_WorldViewProjState::Initialize ( const Standard_Size  theProjectionState,
const Standard_Size  theWorldViewState,
const Standard_Transient theCamera = NULL 
)
inline

Initialize world view projection state.

◆ Initialize() [2/2]

void Graphic3d_WorldViewProjState::Initialize ( const Standard_Transient theCamera = NULL)
inline

Initialize world view projection state.

◆ IsChanged()

Standard_Boolean Graphic3d_WorldViewProjState::IsChanged ( const Graphic3d_WorldViewProjState theState)
inline

Compare with other world view projection state.

Returns
true when the projection of the given camera state differs from this one.

◆ IsProjectionChanged()

Standard_Boolean Graphic3d_WorldViewProjState::IsProjectionChanged ( const Graphic3d_WorldViewProjState theState)
inline

Compare projection with other state.

Returns
true when the projection of the given camera state differs from this one.

◆ IsValid()

Standard_Boolean Graphic3d_WorldViewProjState::IsValid ( )
inline

Check state validity.

Returns
true if state is set.

◆ IsWorldViewChanged()

Standard_Boolean Graphic3d_WorldViewProjState::IsWorldViewChanged ( const Graphic3d_WorldViewProjState theState)
inline

Compare world view transformation with other state.

Returns
true when the orientation of the given camera state differs from this one.

◆ operator!=()

bool Graphic3d_WorldViewProjState::operator!= ( const Graphic3d_WorldViewProjState theOther) const
inline

Compare with other world view projection state.

Returns
true if the other projection state is different to this one.

◆ operator==()

bool Graphic3d_WorldViewProjState::operator== ( const Graphic3d_WorldViewProjState theOther) const
inline

Compare with other world view projection state.

Returns
true if the other projection state is equal to this one.

◆ ProjectionState()

Standard_Size & Graphic3d_WorldViewProjState::ProjectionState ( )
inline
Returns
projection state counter.

◆ Reset()

void Graphic3d_WorldViewProjState::Reset ( )
inline

Invalidate world view projection state.

◆ WorldViewState()

Standard_Size & Graphic3d_WorldViewProjState::WorldViewState ( )
inline
Returns
world view state counter.

The documentation for this class was generated from the following file: