Open CASCADE Technology 7.8.0
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This class provides methods to create presentation of nodes with assigned color. There are two ways of presentation building. More...
#include <MeshVS_NodalColorPrsBuilder.hxx>
Public Member Functions | |
MeshVS_NodalColorPrsBuilder (const Handle< MeshVS_Mesh > &Parent, const MeshVS_DisplayModeFlags &Flags=MeshVS_DMF_NodalColorDataPrs, const Handle< MeshVS_DataSource > &DS=0, const Standard_Integer Id=-1, const MeshVS_BuilderPriority &Priority=MeshVS_BP_NodalColor) | |
virtual void | Build (const Handle< Prs3d_Presentation > &Prs, const TColStd_PackedMapOfInteger &IDs, TColStd_PackedMapOfInteger &IDsToExclude, const Standard_Boolean IsElement, const Standard_Integer DisplayMode) const override |
Builds presentation of nodes with assigned color. | |
const MeshVS_DataMapOfIntegerColor & | GetColors () const |
Returns map of colors assigned to nodes. | |
void | SetColors (const MeshVS_DataMapOfIntegerColor &Map) |
Sets map of colors assigned to nodes. | |
Standard_Boolean | HasColors () const |
Returns true, if map isn't empty. | |
Standard_Boolean | GetColor (const Standard_Integer ID, Quantity_Color &theColor) const |
Returns color assigned to single node. | |
void | SetColor (const Standard_Integer ID, const Quantity_Color &theColor) |
Sets color assigned to single node. | |
void | UseTexture (const Standard_Boolean theToUse) |
Specify whether texture must be used to build presentation. | |
Standard_Boolean | IsUseTexture () const |
Verify whether texture is used to build presentation. | |
void | SetColorMap (const Aspect_SequenceOfColor &theColors) |
Set colors to be used for texrture presentation theColors - colors for valid coordinates (laying in range [0, 1]) | |
const Aspect_SequenceOfColor & | GetColorMap () const |
Return colors used for texrture presentation. | |
void | SetInvalidColor (const Quantity_Color &theInvalidColor) |
Set color representing invalid texture coordinate (laying outside range [0, 1]) | |
Quantity_Color | GetInvalidColor () const |
Return color representing invalid texture coordinate (laying outside range [0, 1]) | |
void | SetTextureCoords (const TColStd_DataMapOfIntegerReal &theMap) |
Specify correspondence between node IDs and texture coordinates (range [0, 1]) | |
const TColStd_DataMapOfIntegerReal & | GetTextureCoords () const |
Get correspondence between node IDs and texture coordinates (range [0, 1]) | |
void | SetTextureCoord (const Standard_Integer theID, const Standard_Real theCoord) |
Specify correspondence between node ID and texture coordinate (range [0, 1]) | |
Standard_Real | GetTextureCoord (const Standard_Integer theID) |
Return correspondence between node IDs and texture coordinate (range [0, 1]) | |
void | AddVolumePrs (const Handle< MeshVS_HArray1OfSequenceOfInteger > &theTopo, const TColStd_Array1OfInteger &theNodes, const TColStd_Array1OfReal &theCoords, const Handle< Graphic3d_ArrayOfPrimitives > &theArray, const Standard_Boolean theIsShaded, const Standard_Integer theNbColors, const Standard_Integer theNbTexColors, const Standard_Real theColorRatio) const |
Add to array polygons or polylines representing volume. | |
Public Member Functions inherited from MeshVS_PrsBuilder | |
virtual void | CustomBuild (const Handle< Prs3d_Presentation > &Prs, const TColStd_PackedMapOfInteger &IDs, TColStd_PackedMapOfInteger &IDsToExclude, const Standard_Integer DisplayMode) const |
This method is called to build presentation of custom elements (they have MeshVS_ET_0D type). IDs is set of numeric identificators of elements for custom building. IDsToExclude is set of IDs to exclude from processing. If some entity has been excluded, it is not processed by other builders. DisplayMode is numeric constant describing display mode (see MeshVS_DisplayModeFlags.hxx) | |
virtual Handle< Select3D_SensitiveEntity > | CustomSensitiveEntity (const Handle< SelectMgr_EntityOwner > &Owner, const Standard_Integer SelectMode) const |
This method is called to build sensitive of custom elements ( they have MeshVS_ET_0D type ) | |
Standard_Integer | GetFlags () const |
Returns flags, assigned with builder during creation. | |
virtual Standard_Boolean | TestFlags (const Standard_Integer DisplayMode) const |
Test whether display mode has flags assigned with this builder. This method has default implementation and can be redefined for advance behavior Returns Standard_True only if display mode is appropriate for this builder. | |
Standard_Integer | GetId () const |
Returns builder ID. | |
Standard_Integer | GetPriority () const |
Returns priority; as priority bigger, as soon builder will be called. | |
Handle< MeshVS_DataSource > | GetDataSource () const |
Returns custom data source or default ( from MeshVS_Mesh ) if custom is NULL. | |
void | SetDataSource (const Handle< MeshVS_DataSource > &newDS) |
Change custom data source. | |
Handle< MeshVS_Drawer > | GetDrawer () const |
Returns custom drawer or default ( from MeshVS_Mesh ) if custom is NULL. | |
void | SetDrawer (const Handle< MeshVS_Drawer > &newDr) |
Change custom drawer. | |
void | SetExcluding (const Standard_Boolean state) |
Set excluding state. If it is Standard_True, the nodes or elements, processed by current builder will be noted and next builder won't process its. | |
Standard_Boolean | IsExcludingOn () const |
Read excluding state. | |
void | SetPresentationManager (const Handle< PrsMgr_PresentationManager > &thePrsMgr) |
Set presentation manager for builder. | |
Handle< PrsMgr_PresentationManager > | GetPresentationManager () const |
Get presentation manager of builder. | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. | |
virtual | ~Standard_Transient () |
Destructor must be virtual. | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
Standard_Integer | GetRefCount () const noexcept |
Get the reference counter of this object. | |
void | IncrementRefCounter () noexcept |
Increments the reference counter of this object. | |
Standard_Integer | DecrementRefCounter () noexcept |
Decrements the reference counter of this object; returns the decremented value. | |
virtual void | Delete () const |
Memory deallocator for transient classes. | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. | |
Static Public Member Functions inherited from Standard_Transient | |
static constexpr const char * | get_type_name () |
Returns a type descriptor about this object. | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. | |
Protected Member Functions inherited from MeshVS_PrsBuilder | |
MeshVS_PrsBuilder (const Handle< MeshVS_Mesh > &Parent, const MeshVS_DisplayModeFlags &Flags, const Handle< MeshVS_DataSource > &DS, const Standard_Integer Id, const MeshVS_BuilderPriority &Priority=MeshVS_BP_Default) | |
Constructor Parent is pointer to MeshVS_Mesh object Flags is set of display modes corresponding to this builder DS is data source object, from which builder will pick geometry and topological information Id is numeric identificator of builder. You must set it to positive integer, but if you set it to -1, constructor will select the smallest integer, not occupied by other builders Priority is numerical priority constant. As priority bigger, as sooner builder starts during presentation construction. | |
Handle< MeshVS_DataSource > | DataSource () const |
Returns only custom data source. | |
Handle< MeshVS_Drawer > | Drawer () const |
Returns only custom drawer. | |
Protected Attributes inherited from MeshVS_PrsBuilder | |
MeshVS_MeshPtr | myParentMesh |
This class provides methods to create presentation of nodes with assigned color. There are two ways of presentation building.
MeshVS_NodalColorPrsBuilder::MeshVS_NodalColorPrsBuilder | ( | const Handle< MeshVS_Mesh > & | Parent, |
const MeshVS_DisplayModeFlags & | Flags = MeshVS_DMF_NodalColorDataPrs , |
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const Handle< MeshVS_DataSource > & | DS = 0 , |
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const Standard_Integer | Id = -1 , |
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const MeshVS_BuilderPriority & | Priority = MeshVS_BP_NodalColor |
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) |
void MeshVS_NodalColorPrsBuilder::AddVolumePrs | ( | const Handle< MeshVS_HArray1OfSequenceOfInteger > & | theTopo, |
const TColStd_Array1OfInteger & | theNodes, | ||
const TColStd_Array1OfReal & | theCoords, | ||
const Handle< Graphic3d_ArrayOfPrimitives > & | theArray, | ||
const Standard_Boolean | theIsShaded, | ||
const Standard_Integer | theNbColors, | ||
const Standard_Integer | theNbTexColors, | ||
const Standard_Real | theColorRatio | ||
) | const |
Add to array polygons or polylines representing volume.
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overridevirtual |
Builds presentation of nodes with assigned color.
Implements MeshVS_PrsBuilder.
Standard_Boolean MeshVS_NodalColorPrsBuilder::GetColor | ( | const Standard_Integer | ID, |
Quantity_Color & | theColor | ||
) | const |
Returns color assigned to single node.
const Aspect_SequenceOfColor & MeshVS_NodalColorPrsBuilder::GetColorMap | ( | ) | const |
Return colors used for texrture presentation.
const MeshVS_DataMapOfIntegerColor & MeshVS_NodalColorPrsBuilder::GetColors | ( | ) | const |
Returns map of colors assigned to nodes.
Quantity_Color MeshVS_NodalColorPrsBuilder::GetInvalidColor | ( | ) | const |
Return color representing invalid texture coordinate (laying outside range [0, 1])
Standard_Real MeshVS_NodalColorPrsBuilder::GetTextureCoord | ( | const Standard_Integer | theID | ) |
Return correspondence between node IDs and texture coordinate (range [0, 1])
const TColStd_DataMapOfIntegerReal & MeshVS_NodalColorPrsBuilder::GetTextureCoords | ( | ) | const |
Get correspondence between node IDs and texture coordinates (range [0, 1])
Standard_Boolean MeshVS_NodalColorPrsBuilder::HasColors | ( | ) | const |
Returns true, if map isn't empty.
Standard_Boolean MeshVS_NodalColorPrsBuilder::IsUseTexture | ( | ) | const |
Verify whether texture is used to build presentation.
void MeshVS_NodalColorPrsBuilder::SetColor | ( | const Standard_Integer | ID, |
const Quantity_Color & | theColor | ||
) |
Sets color assigned to single node.
void MeshVS_NodalColorPrsBuilder::SetColorMap | ( | const Aspect_SequenceOfColor & | theColors | ) |
Set colors to be used for texrture presentation theColors - colors for valid coordinates (laying in range [0, 1])
void MeshVS_NodalColorPrsBuilder::SetColors | ( | const MeshVS_DataMapOfIntegerColor & | Map | ) |
Sets map of colors assigned to nodes.
void MeshVS_NodalColorPrsBuilder::SetInvalidColor | ( | const Quantity_Color & | theInvalidColor | ) |
Set color representing invalid texture coordinate (laying outside range [0, 1])
void MeshVS_NodalColorPrsBuilder::SetTextureCoord | ( | const Standard_Integer | theID, |
const Standard_Real | theCoord | ||
) |
Specify correspondence between node ID and texture coordinate (range [0, 1])
void MeshVS_NodalColorPrsBuilder::SetTextureCoords | ( | const TColStd_DataMapOfIntegerReal & | theMap | ) |
Specify correspondence between node IDs and texture coordinates (range [0, 1])
void MeshVS_NodalColorPrsBuilder::UseTexture | ( | const Standard_Boolean | theToUse | ) |
Specify whether texture must be used to build presentation.