Open CASCADE Technology 7.8.0
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a bound is a shell, a boundelement is a face. The ShapeSet stores : More...
#include <TopOpeBRepBuild_ShellFaceSet.hxx>
a bound is a shell, a boundelement is a face. The ShapeSet stores :
TopOpeBRepBuild_ShellFaceSet::TopOpeBRepBuild_ShellFaceSet | ( | ) |
Creates a ShellFaceSet to build blocks of faces connected by edges.
TopOpeBRepBuild_ShellFaceSet::TopOpeBRepBuild_ShellFaceSet | ( | const TopoDS_Shape & | S, |
const Standard_Address | Addr = NULL |
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Creates a ShellFaceSet to build blocks of faces connected by edges.
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overridevirtual |
for each subshape SE of S of type mySubShapeType
Reimplemented from TopOpeBRepBuild_ShapeSet.
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overridevirtual |
Adds to the list of shapes. (wires or shells).
Reimplemented from TopOpeBRepBuild_ShapeSet.
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(S is a face or edge) Add S to the list of starting shapes used for reconstructions. apply AddElement(S).
Reimplemented from TopOpeBRepBuild_ShapeSet.
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overridevirtual |
Reimplemented from TopOpeBRepBuild_ShapeSet.
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overridevirtual |
Reimplemented from TopOpeBRepBuild_ShapeSet.
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overridevirtual |
Reimplemented from TopOpeBRepBuild_ShapeSet.
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overridevirtual |
Reimplemented from TopOpeBRepBuild_ShapeSet.
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overridevirtual |
Reimplemented from TopOpeBRepBuild_ShapeSet.
const TopoDS_Solid & TopOpeBRepBuild_ShellFaceSet::Solid | ( | ) | const |